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Messages - 3lric

4101
Quote from: Eternal248 on November 22, 2011, 11:43:18 am
Got a very basic draft of Link's skillset so far:

LINK

1)   Fairy         Restores HP.
2)   Fairy Bottle      Add: Reraise
3)   Boomerang      Damage in a line, strikes twice.
4)   Magic Boomerang      Damage in a line, Add: Stop
5)   Bomb         Fire damage with 1 AoE.
6)   Deflect         Add: Protect/Shell on self.
7)   Blade Whirlwind      Weapon Damage around self.
8)   Zelda's Lullaby      Add: Sleep around self.
9)   Epona's Song      Add: Haste around self.
10)   Saria's Song      Cancels debuffs around self.
11)   Sun's Song      Restores MP around self.
12)   Song of Time      Add: Slow or Stop around self.
13)   Song of Storms      Wind/Thunder damage around self.
14)   Bombos         Deals heavy Fire damage to all enemies.
15)   Ether         Deals Ice damage to all enemies and may inflict Immobilize.
16)   Quake         Deals Earth damage to all enemies and may inflict Disable.

EDIT: Any objections to moving this to Progressing Patches?


These are great Eternal! This is actually a lot of what i had written for Link's skillset a while back, and you've given quite a few great new ideas here!

And progressing patches would be fine no problems there at all  :mrgreen:


Quote from: Joseph Strife on November 22, 2011, 11:48:54 am
Good idea Et, but out idea was to have some use for the performing animation the Link sprite has, so we were thinking about giving him some abilities like bard/dancer ones, but yes, we could use some skill on this skillset you thought. I liked some of the abilities.


This is correct tho i really like using those Songs from Ocarina of time, and his ideas on them are much better then the ones i had originally written  :mrgreen: . I was going to suggest a harp song only because I've just about beaten Skyward Sword, but that's to newish lol
4102
New video up in the first post. This video is directed toward the FFH community, so give it a look and if it interested you let us know  :mrgreen:


-Elric42
4103
Quote from: Kagebunji on November 20, 2011, 08:41:58 am
Definitly no. I hate the idea of making it some episode series. This should be a patch all the way.


Lol no worries Kage, I wouldn't do that with this patch, but in the future it is something i might consider making for other characters with different story then this.
P.S. You were correct about the standing poses, I should've been using either 00, 01, or 02 instead of 06,07, or 08  :| haha, it will all be fixed and thank you for pointing
it out enough times for it to stick in my brain to get it fixed :D

Quote from: Lucifer_zero on November 20, 2011, 11:21:55 am
But still, i would enjoy if it was a serie to... well... it surely my most expected hack right now.. ( losing only to one FF VI hack... )


Thank you Lucifer_zero, the fact that people want to play this and see our updates is what keeps us going at the speed we are, after all it's the fans and people that play it that will make it flourish and grow  :mrgreen:

___________Also__________

We will have another video out tomorrow, that while it's not "part" of the patch it is still directly related to it. Tho it is directed towards the FFH Community rather then that patch itself, so be sure to check it out tomorrow!  :mrgreen: :mrgreen:

4104
Quote from: Jennifer Darknight on November 20, 2011, 03:13:14 am
...hey, whaddaya know...

Goes to show what happens when I don't pay attention. Thanks so much!

^^; Sorry about that--I'm pretty new to this whole hacking thing, so I'm still trying to figure things out.


No problem, If you ever need anything else don't hesitate to ask here, go on chat, or you can PM me if you like

And Welcome to FFH, where all you dreams come true
(Tho some people say this may not be the case, but mine certainly have)
4105
You need to make sure the CONFIG.INI is in the same file as the compiler/decompiler,

also make sure you decompile the test.evt first to generate the PSX Events.txt
4106
Quote from: Eternal248 on November 19, 2011, 11:58:11 pm
I'm going to make a suggestion here and say not to make it a patch at all. Your event skills are fine enough to make a series of episodes of this, methinks.


Thank you for the compliment Eternal  :mrgreen: :mrgreen:

That idea had occurred to me at one point, which you will probably notice once the next video comes up in a few days, event editing is incredibly easy (except EVTCHRS and the Unknown commands) and honestly the most time consuming part is getting the script and flow for each event worked out with my team so i can see it in my head and make it real, the latest one (werewolf event) took me a grand total of 4.5 hours after we got the script worked out and everything. But the main goal is to still have a very playable game. We already have a worldmap now and a subquest as well as quite a few fights so the patch will proceed.

But i had really thought of making some sort of short series with events in my free time as well ever since i first saw The Chronicles of Kanbabrif.

IF i do this it will most likely be after Chapter 1 is done and we are getting the story worked out for Chapter 2. So if you have any thoughts or ideas on this let me know as i would love to hear them  :mrgreen:
It's also something i would have to discuss with my team, because i can't do any of this without them, I just make the events and come up with a bit of story stuff, Durbs provides A LOT of the imagination behind it, among many other things.
4107
Quote from: Pickle Girl Fanboy on November 19, 2011, 10:44:36 pm
You learn fast.


Thank you  :mrgreen: We try. Tho not as fast as i would like to on some things since there are still a few things that need to be learned to do and or make certain things happen, primarily with side quests


Quote from: Durbs on November 19, 2011, 10:45:15 pm
Haha. And, btw, the music on the Barius areas is off, and I don't remember what we originally set it as.


Lol Durbs is correct, I suck as selecting the right videos apparently :P and the correct ones are gone, i suppose i should also update the dorter video so
it's not so confusing having the Middle-Aged Man in Bariaus Valley with a different sprite. I will correct these errors within the next few days  :mrgreen:
4108
6 New/Old Videos made public today, check em out and give us some feedback! We will have another uh.. different kind of event video up within the next 2 days so stay updated damnit ;)


-Elric42
4109
FFT+ / Re: Design your own Deep Dungeon battle!
November 19, 2011, 04:00:27 pm
Quote from: TrueLight on November 19, 2011, 01:25:02 pm
I don't think its possible, but what about a battle with one of every job (Generic Jobs). They will have the best equipment possible and have innate maintenance so people won't be tempted to steal their equipment. I don't think it would be a hard battle, but it would be fun  :)


Unfortunately this doesn't cohere to the sprite limit :/ otherwise it would be a great idea, can't have more then 9 sprites i believe, but you can have duplicates  :mrgreen:

4 dancers w/ nameless song
and 2 Lucavi with ??? stats..
this would be hard lol
4110
Non-FFT Modding / Re: OMFG FF7 MODDED
November 17, 2011, 07:47:41 pm
Quote from: Vanya on November 17, 2011, 07:11:17 pm
Two thing I'd like to see in this hack.
1) Lower resolution models to fit the BG better, or higher resolution BG to fit the models better.
2) Textures on the enemies so they match the players models better.

BTW, did they ever finish up the new models for all the in-battle PCs?


From what i remember all the characters for in battle are redone (may have been 1 or 2 that wasn't i cant recall)

Now if they actually redo all the scene like this as well I will definitely play through again it for the millionth time, since it would fit the new hi-res character model much better


4111
Spam / Re: That feel
November 17, 2011, 06:43:55 pm
4112
Spam / Re: That feel
November 17, 2011, 05:04:24 pm
uhhhh... what?
4113
Help! / Re: Unique's and job changing
November 17, 2011, 04:58:12 pm
Quote from: nyzer on November 17, 2011, 04:42:23 pm
Alternatively, you COULD set Ramza's name to be anything else, perhaps in an ENTD itself. I believe a default "Ramza" exists in the names text (not {Ramza}). Give {Ramza} to an important (yet ambiguously gendered, if you can manage it) NPC or something. Let the player appear as a cameo.

I don't know if {Ramza} joins the party from the ENTD at any point tho, nor if any way to remove him through event editing exists if he doesn't.


This is actually an interesting idea lol
4114
Help! / Re: How to make someone join as a guest?
November 17, 2011, 04:56:37 pm
Quote from: nyzer on November 17, 2011, 03:07:06 pm
Late thought on this but I'm fairly sure the ASM option exists to make you unable to buy any slaves recruit people from the Office. If you do that, couldn't you simply remove the Dismiss command entirely? Sounds like a good workaround if you can edit out that option.


My problem then would be how to get rid of the dismiss menu :P
4115
Help! / Re: Changing item availibility in FFTPatcher
November 15, 2011, 01:51:55 pm
Quote from: Celdia on November 15, 2011, 01:49:40 pm
Just to clarify, the dropdown that sets when the item becomes available in shops DOES work in FFTP.

I thought this was one of the features that didn't work? Is it only the proposition section that doesn't work then?
4116
Quote from: xonhpei on November 15, 2011, 01:10:45 pm
WLDMES.BIN relays each character's age from a variable that isn't found with FFTactext.  I know that the actual bio entries are there.  If I add a character, I'd like their age to update the same way that the vanilla characters' ages update with the passage of game time.


Yea unfortunately since we haven't started this part in my mod yet, I'm afraid i don't have the information regarding the birthdate. hopefully someone will come along shortly and fill in the blanks that i can't. Also you can always jump onto chat, someone there might be able to provide the info you're looking for.
4117
Quote from: xonhpei on November 15, 2011, 12:46:14 pm
If I am editing, or rather adding an entry to the Brave Story's Character Bio for a custom character, where can I find the variables storing the ages for each bio entry?  I know that they are specifically assigned to each bio slot, since I experimented by pasting Marge Funeral's data into Algus' slot for Act I.  The age still displayed 16.


Most of this is listed in WLDMES.BIN which can be edited in FFTactext, hope this helps :mrgreen:

Also this should probably have been posted in the Help section
4118
Help! / Re: Unique's and job changing
November 15, 2011, 12:36:12 pm
Quote from: RavenOfRazgriz on November 15, 2011, 07:21:07 am
Then rework your sentences slightly to not mention the hero's name?  It's fairly easy to do that or otherwise replace it with things like "the youngest son of House Beoulve" or other similar titles.  The ability to use your preferred protagonist is an important bit of the roleplay experience, and this doesn't sound like a corner you can't easily write your way out of.


Or rather it would be easier to replace it with something like that if it wasn't a extremely finicky image that it all comes from lol. I was trying to avoid having to do anymore work on the intro for this reason. But i suppose I can fix it eventually lol
4119
Help! / Re: Unique's and job changing
November 15, 2011, 01:44:11 am
Quote from: RavenOfRazgriz on November 15, 2011, 12:34:57 am
You can just change all instances of Ramza to {Ramza} in your opening.  It'll auto-insert the player-entered name.

For the game itself yes i could, But we've made an intro to replace when Alazlam speaks, and this is right before you choose your name which is the exact reason to get rid of the name and birthday screen
4120
Help! / Re: Unique's and job changing
November 14, 2011, 11:38:42 pm
Quote from: RavenOfRazgriz on November 14, 2011, 11:00:27 pm
Why remove those?  They don't particularly affect anything, lol.  No reason to stop people from enjoying their self-insert-but-not-really alongside four completely out-of-place fellow protagonists.  

Reason being the opening, it talks about Ramza by name and is basically already assuming he is the main character.
Tho i do see your point as well lol, that's whys its not a huge rush since it hasn't really been talked over yet