Is there a way to make it so certain Unique characters can't change to another job besides their base job (and not other jobs listed) but generic and other uniques can still do so as normal?
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Quote from: Celdia on November 14, 2011, 05:24:30 pm
possibly even pushing a unit UP onto a wall that could be otherwise bypassed with Fly or Ignore Height.
Quote from: Cheetah on November 13, 2011, 11:07:49 am
Can't you make immortal innate to their job?
Quote from: RandMuadDib on November 13, 2011, 11:10:09 am
you could also try to make your unique characters immune to both treasure and crystal, though i don't know how that affects regular people. I've heard that for the undead it triggers a resurrection. I think i also heard that for a regular person it just starts the count over again, but i don't know for sure. And if that were the case i don't know if it would cycle the countdown before triggering the game over when ramza reaches 0.
tl;dr - Try immune to crystal and treasure. it might work.
Edit: i think immortal is only in the entd, its not a status.
Quote from: Cheetah on November 13, 2011, 12:31:19 am
The intro stuff is not related to events at all.
For a group of AI, I recommend just having them all immortal. Thus the game will only gameover when they are all dead, but they will never crystalize so you will never loose those characters. It makes the game a bit easier, but you can just ration resurrection skills. I'm assuming this is what we will end up doing in the FFVII patch as well.
Quote from: Pickle Girl Fanboy on November 12, 2011, 08:41:14 pm
This belongs in Help.
I think this is event editing. Don't know for sure.
I know that the game checks if unit ID 1 - which is always Ramza - when determining game over conditions. Shouldn't be that hard for any ASM hackers to change that to another number (provided they already know where it is), but changing it to a group of unit IDs, or anything else, could be painful.
Quote from: nyzer on November 12, 2011, 08:09:33 pm
The extra Instruction is in there because that's how I saw the chats above it to be, mostly.
Today's the first day I've tried the Compiler. I have no idea what the vast majority of these numbers are for, or some of those commands. But thank you, I'll be trying that out
Quote from: Naysaer on November 10, 2011, 02:43:01 pm
I've attempted this 5 times. So it would seem odd if it were random each time.
Quote from: Kagebunji on November 12, 2011, 04:06:27 pm
I forgot to write back about this, shit...
Wel, I am liking the events soo far, and since Dante's type is now fixed, I don't see much wrong. I still spot three thing that should, but not neccesarry, be changed(Dante's and Snake's portraits), and Link sprite improved. Now when Seph came in, I must say his coat is looking very flat. I will try to do at least one o these things once I get the time.
Good work guys, keep it up.
Quote from: Cheetah on November 12, 2011, 10:47:44 am
I'm still waiting on more input on the event script before moving forward with recruiting an event editor. Don't plan on seeing anything concrete for a long while, though slow progress is being made. I would like to release a gameplay demo at some point for testing, but I doubt that would even happen before the end of the year.
Quote from: Pride on November 12, 2011, 12:00:42 am
There may be a way to do it but when I tried... It didn't work. You probably have to hack something in the game to do it.
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