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Messages - 3lric

3361
Spam / Re: OH MY GOD...
June 12, 2012, 07:07:30 pm
Quote from: Kagebunji on June 12, 2012, 02:24:53 pm
He is my favourite cause of his character, obviously. Grow up, Koko. As a punishment, no EVTCHRs for you anymore. Hope you enjoyed that last comment of yours.

<3


Ohhhhhh, that's gotta hurt.
3362
Spam / Re: Imagine a battle here topic
June 12, 2012, 06:37:20 pm
Seems I'm the only one following the request of the thread :P
3363
Spam / Re: South Korea: God Damn Old People!
June 12, 2012, 06:09:06 pm
3364
New Project Ideas / Re: Pokemon: Tactics version
June 12, 2012, 05:58:53 pm
So far most Pokemon are from Gen 1 & 2, Pride and I worked out a possible list of Pokemon to have in the mod, maybe as we get further along he will show you all :P

On a side note, glad you finally made this topic Pride, now everyone can enjoy that event (or rather 10 events) that we worked so hard on :P
3365
Spam / Re: The room adventures - ressurection.
June 11, 2012, 09:43:20 pm
Cast magic missile into space.
3366
post a screenshot of your attack.out settings and your ENTD settings please
3367
The Lounge / Re: Street of rage Remake
June 11, 2012, 07:49:45 pm
I loved Streets of Rage as a kid, and I've played about 100 Beats of Rage mods, is this another BoR mod, or something else entirely?
3368
Spam / Re: South Korea: God Damn Old People!
June 11, 2012, 07:34:37 pm
Quote from: Pickle Girl Fanboy on June 11, 2012, 06:02:49 pm
Teeth?  Fish scales (google fish with teeth for nightmare fuel)


MANY types of fish have teeth. This includes both fresh and saltwater fish, not all of them are nightmare fuel since some are as small as a foot long or less.
Trout, bass, pike, muskie, sturgeon.

This isn't even including the obvious Piranha, which is also fresh water, as are Oscar's.

Don't really wanna be part of the discussion, but as a fisherman, just thought I would throw that in there.
3369
You must have a problem in your event.txt
3370
Well Mike, the original release date was MArch 1st, but we eneded up changing alot of the the chapter and adding about 60-75% new content to it.
:P
3371
Old Project Ideas / Re: FFT : Legends of mana
June 08, 2012, 06:33:09 pm
lol no worries, I didn't think you would need it. I actually did it for something else I intend to use it for. But being that this is a LoM mod, I thought you might get a kick out of it.
3372
Quote from: fladimirhokage on June 08, 2012, 08:06:32 am
is very good, I'm so much time watching this project, I can not wait to test this amazing mod, I have a question, when launched, it will be complete with all the chapters or only the first chapter?


Durbs is correct. For anyone following this for a while I also apologize for the delays but just know we are still doing work to make it as perfect as possible, I understand that this has caused alot of delay from the original ETA, but when you finally get to play it, you will understand why. Everything that is being fixed is for the better.

And thank you for your interest. Keep checking back, we will have more info soon.
3373
Old Project Ideas / Re: FFT : Legends of mana
June 07, 2012, 10:26:04 pm
3374
:P No problem! If you've got any other questions about eventing I will be happy to answer them
3375
I see your issue. In the attack.out setup for 000. You have "After Event Do: 01" It should be 00. I've no idea what 01 does,
but it should fix your problem since everything else looks fine to me.
3376
Very sorry CONMAN, I didnt notice your post until now :(

there has to be an issue with your attack.out. You must make sure you are importing the right one. Now, if you did follow my tutorial
you must when placing the 2nd and 3rd units, make sure to also check the "Always present" box.

Is the FFTPatcher correctly saving? (saying it was successful and all that?)
If so,

Can you post screenshots of your attack.out setup for me please?

Also if it's not to much trouble, can you paste.bin me your event?
3377
Help! / Re: Chapel of St Murond Temple
June 06, 2012, 12:19:19 am
At the very least you need to make sure you are loading from a savegame. Save state will not work for this.

If this doesn't solve it can you make a screenshot of your ENTD in Murond Temple?
Despite the fact that the ENTD names were fixed, some that were previously correct in FFTP are now not depending on what version you are using. (and vice versa between the versions)
The only sure-fire way to find the correct ENTD is to find which event the ENTD is linked to in the Attack.out GUI
3378
Non-FFT Modding / Re: Suikoden patcher
June 05, 2012, 09:32:19 pm
Quote from: Zozma on June 01, 2012, 03:30:28 am
so are you saying that i can run around the ENTIRE game as odessa or ted without glitch? because as i recall, if you change maps you get glitchy.

(I thought I wrote this already O.o, oh well)

If you watch the video that MasterGrand made here:


It does show him running around both Gregminster and Rockland, as well as a few battles, in all of which he is Odessa.

MasterGrand, I wanted to ask you before, did you actually replace Tir McDohl with Odessa? Or is it a Odessa sprite over the Tir McDohl sprite?
3379
New Project Ideas / Re: Community Mod
June 05, 2012, 07:18:02 pm
Quote from: ShadowSkyle on June 04, 2012, 10:22:19 pm
Interesting idea, Qumon, but I'm not sure that would be easily implemented. In FFTPatcher, the Charge abilities have their own format, different from other abilities.

*Cough* Existing ASM *Cough*
3380
The Lounge / Re: Diablo 2 Playthrough Anyone?
June 05, 2012, 06:25:50 pm
Well I suppose I'm going to be a Barb, so you can go ahead and update your post Eternal