• Welcome to Final Fantasy Hacktics. Please login or sign up.
 

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - 3lric

3361
New Project Ideas / Re: Final Fantasy VII Project
June 02, 2012, 07:53:35 pm
Quote from: The Damned on April 27, 2012, 07:23:40 pm
"We" should do something while Cheetah is busy.


While I'm not officially part of any team for this project I could definitely make the opening event if someone could set in stone the details of it.
3362
The problem is, i dunno how i would explain it any easier. In my tutorial, there are 2 videos which show you step by step and the guide itself is also step by step.

Quote from: badstapp on June 01, 2012, 02:06:11 pm
Questions: 1) Do i have to copy everything in the PSX events.txt to event.txt?

No, you use the single events found in EasyVent
Quote from: badstapp on June 01, 2012, 02:06:11 pm
               2) The topic says to erase the line "Text(x000008F9)" in the beggining of the event, do i have to erase all of them of all events?

Yes
Quote from: badstapp on June 01, 2012, 02:06:11 pm
               3) This line is of the first event "//| Event Script x002 | Event Offset: x004000 | Text offset: x0048F9 |", in the example the text offset of him is different of mine, and i didn't changed nothing yet, what is that suppose to mean? (the topic is: Text offset: x0041C5)

Text offset is where your text is writte to, we remove this so that you can change text and how many there is and things like that, remove it and when you compile it will write the correct offset for you in the TEST.evt
Quote from: badstapp on June 01, 2012, 02:06:11 pm
               4) When i run the Compiler (without changing anything, only paste the psx events.txt into the event.txt) it gives me an error after compiling: http://imageshack.us/content_round.php?page=done&l=img842/1300/errorhs.jpg, i import ATTACK.out and test.evt back in the iso, nothing happens, changing or not the texts inside the event.txt

You don't touch the PSXEvents.txt, that included all the events in one file. You want to download EasyVent and use it instead.
Quote from: badstapp on June 01, 2012, 02:06:11 pm
               5) Do i need the ATTACK.OUT and attack out editor if i just want to change a bit the texts?

if you are only changing text in the events, then no.
3363
So instead of looking at the locked topic, why not look at the very first thread in the tutorials section, I wrote it, so i know it isn't locked..
I explain all the questions you ask in section 1 of my tutorial.

Also, this question belongs in help, not tutorials.
3364
Event Editing / Re: Event Editing 101 WIP
May 30, 2012, 08:28:57 pm
Quick reply? That took me like 10 hours lol (damn work) anyway,

When patching with any program make sure that you don't have the image open in another program still :P

This is a very common issue that people experience and I myself do it quite often. Just make sure that you closed CDMage, and Shishi before trying to patch with FFTPatcher
and this SHOULD fix your issue, if not, post a screenshot.
3365
Spriting / Re: Kagebunji's sprites- Moving on...
May 30, 2012, 07:37:15 pm
Somehow missed this yesterday Kage, didnt expect you to be done so quickly, I will surely find some kind of use for this. Well done as always!

Quote from: Pickle Girl Fanboy on May 30, 2012, 06:41:42 pm
Did anyone ever make an actual devil sprite?  You know, red skinned guy, nearly naked, horns, tail, possibly some hooves.  Pitchfork.  Goatee.


AFAIK, no
3366
Haha, thank you for saying pretty much exactly what i would say Joseph lol.

Yes we are very very close at this point and most of the remaining stuff is cosmetic, since as stated before, neither I nor my team will settle for anything less then perfection.

I do apologize about the lack of updates and changelogs tho, since unfortunately, there isn't much to say other then naming which event im currently working on, which would throw out huge spoilers.

Perhaps the biggest thing we are still waiting on is for Pride to finish a couple ASM's but other then that it's just implementation of everything and other minor cosmetic tweaks to events.
3367
Event Editing / Re: Event Editing 101 WIP
May 30, 2012, 07:32:50 pm
Quote from: Wolfman666 on May 30, 2012, 11:41:55 am
Awesome tutorial, I am really new to this and it is very helpful so far. I'm still stuck in part one though, for some reason when I open up my .bin file in Shishi it doesn't have me restructure, not sure if it is because I had already opened it in Shishi Prior to this. When I open up the file in CDMAGE, it gives me error message: Data Track has errors in the file system, content of data track may be displayed incorrectly. It doesn't ask to continue Parsing. It then opens up the bin under session 1, then track 1 then it has battle and Dummy folders, but not all the other ones I need like Event, etc. I don't know if this is an issue I can fix somehow or if I need to make a new image file of the game or what. I have been able to successfully patch things before, such as sprite changes, text, etc. I downloaded the versions of things you have posted with the tutorial, so not sure if it might be something to do with those rather than the ones I had used before. Anyways, any advice I can get on these issues would be very welcome, thanks.


Hello Wolfman, the reason Shishi doesn't restructure is because you've already done so, and it doesn't need to be done more then once. Now the reason CDMage may not be working for you is the version, you must make sure you have CDMage B5, you can get it at the link I provided (make sure you click on BETA release)

Also, you should only be opening the bin/iso/img in Mode 2 on CDMage.

One other thing, you may be having an error if you are playing a patched version of the game, for this tutorial, it assumes you are using a vanilla copy, so for best results i would suggest using a vanilla version of FFT.

Hope this helps, and if you have any other questions, don't hesitate to ask.
3368
Help! / Re: monster pic inverted
May 30, 2012, 01:29:47 am
The easiest way (imo) to find out if you have the correct palette is to lead it into Palette Editor and click on one of the colors, it should correct the port for you, if it looks right in Palette Editor, it will look right in Shishi and in turn FFT.
3369
The Lounge / Re: Hello
May 29, 2012, 07:39:59 pm
Quote from: dinosaur on May 29, 2012, 01:49:02 pm
Ugh. I meant how are you able to play FFT on a xbox 360 console.


You can play PSX and other emulators on Xbox 360 via Jtag, which is something I do, but its not easy anymore to find a console that it'll work on, due to
having to be before a certain update and whatnot. The process isn't to hard tho, if you are handy with a soldering iron.
3370
Help! / Re: Formation Screen sprites help
May 28, 2012, 08:39:47 am
Yes you can, you right click on the image to import/export
3371
The Lounge / Re: Hello
May 27, 2012, 08:40:57 pm
Welcome to FFH, where... ^the things that Eternal said.^
3372
Spriting / Re: Kagebunji's sprites- Moving on...
May 27, 2012, 05:45:16 pm
Aha, so this is what you where talking about. Amazing work Kage, as always.
3373
Non-FFT Modding / Re: Suikoden patcher
May 27, 2012, 05:32:34 pm
Quote from: Jack of All Trades on May 27, 2012, 01:18:02 am
How far are you planning to take this hack? Being able to edit the whole game with original plot, maps and characters would be downright savage. Suikoden is a game series that really could use some love from its fans.


^This, over and over and over again.

If enough tools were made, I would be interesting in helping out with a medium to large scale Suikoden patch.
3374
Help! / Re: Formation Screen sprites help
May 27, 2012, 05:07:23 pm
I'm not really sure i understand your question, since all the units are in the Japanese version of FFTEVGRP that i linked you yesterday
3375
Spriting / Re: MasterGrand's sprites
May 27, 2012, 10:58:11 am
This is freakin awesome, I've wanted a Tir McDohl sprite for a Loooong time.
Maybe you could use this as a reference?

3376
You need the japanese version found in this post

http://ffhacktics.com/smf/index.php?topic=407.0#msg163380

go down to the dragon and there will be a forth palette labeled S
This is the palette used for Reis (Dragon)
3377
Quote from: Zetaro on May 27, 2012, 02:58:24 am
alright its good but what about the sprites that dont have formation sprites like reis's dragon form? you cant replace something that is not there.


She is there, you are looking in the wrong place and replacing the wrong dragon
3378
Non-FFT Modding / Re: Suikoden patcher
May 26, 2012, 04:53:53 pm
take all the time you need :P I'm patient, this is great work
3379
Non-FFT Modding / Re: Suikoden patcher
May 25, 2012, 07:35:02 pm
Quote from: MasterGrand on May 24, 2012, 11:09:32 am
This program for editor sprite this sample




Is this something you are working on? A sprite editor for Suikoden would be amazing!  :mrgreen:
3380
That is correct Glain