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May 09, 2021, 02:46:18 am


Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Elric

Quote from: Pride on May 07, 2021, 02:02:03 pmI took the opportunity to make a xml to do this without having to upload each gns file.  Faster and easier. Apply with FFTorgASM like most xml files.

what a bro
Quote from: Tails_Doll_Prower on April 23, 2021, 01:44:28 amI'm just now seeing this, and I'm highly intrigued by sparing characters who are useful and have them join, or let them go.

Heck, you could rewrite everything and change history depending on the routes taken.. choice like sparing Wiegraf sister.
Then tetra would be saved after fighting wiegraf, because due to sparing her.. she would make sure tetra is left behind for example..

However I get stuff like this really takes time to create/edit. But guess that's a idea.

But however, loving this after seeing some videos. Keep it up!

Lol, Miluda you get as a undead unit, in ch4, if you have recruited Wiegraf and go to her grave at Lenalia Plateau
Quote from: Tyler_Durden64 on April 12, 2021, 12:46:05 pmIs this mod even being worked on still? Is it dead? Seems to have been frozen for a very long time. Idk about everyone else, but i just want to recruit Elmdor and Gafgarian. Dont care much about the long list of other stuff on here... If this mod isn't going to be finished any time soon, couldnt we have a smaller more simpler version to hold us over?

It is. I'm not a paid employee, and I don't release partial patches. IF you actually want up to date info, maybe ask on discord, or take into account the amount of projects I work on, here alone. Let alone anywhere else.

The reason I mod games and do not work for a dev team, is because I do this as a hobby on my own time, when I am damn good and ready to do so.

If you want something that bad, you are free to use some of your own free time, to create it properly, mostly lore friendly, and well evented, on your own. Otherwise you can wait for this. Up to you.
Quote from: BrizzleSizzle on April 04, 2021, 11:24:15 pmTitle.  So I think I may have hooped myself by mastering Geomancer (buying all the skills) before it was actually level 8.  Anyone else run into this problem?  I have over 3000 JP at level 7 currently.  Is this even needed in this version to unlock Dark Knight?  I can't find an accurate source of info for the job requirements.  They also seem to be quite different from both WotL and vanilla.  Please help!!!

We don't support 1.3 here
Quote from: Thoach on April 02, 2021, 04:40:22 amHi there,

Is it possible to download this mod ? The videos show that it works for some of the characters.
Indeed, I would like to mod FFT to be able to recruit Gafgarion.

Thank you for your answers.


Nah, its not out yet
Quote from: weary_old_man on April 01, 2021, 11:13:26 amHi all,

Thanks for taking the time to make what looks like a great mod!  I had a quick question.  As part of this project, was the original localized text cleaned-up as well?  I couldn't tell from the release post, read me, and FAQ, if a pass was made to make some of the original text make more sense.

I'm a new poster here, so apologies if this is addressed elsewhere  Thanks again! 

Nope. The dialogue is vanilla
Quote from: helltoast on March 24, 2021, 02:21:10 aman anonymous user was kind enough to share their backup of the dropbox file. the original was probably deleted because of cdprog.exe, it's flagged by every av as a virus.


and here's a link just for the video files if you're worried about your av going off. you still need cdprog though, and it'll get flagged no matter where you download it from.


Quote from: helltoast on March 24, 2021, 02:21:10 aman anonymous user was kind enough to share their backup of the dropbox file. the original was probably deleted because of cdprog.exe, it's flagged by every av as a virus.


and here's a link just for the video files if you're worried about your av going off. you still need cdprog though, and it'll get flagged no matter where you download it from.


I was going to make a ppf for this for just the movies, but it would be huge and cant guarantee itll play nice with everything else.

So instead im going to just fix the movie files in general (riff headers are bullshit) and reupload them with the next update. Then you should be able to import via cdmage, without any issue.

If this doesnt work, i can include another program to just insert those files for you, without cdmage
Quote from: Hyraldelita on March 26, 2021, 06:03:17 pmSAme as Mudvayne here.. waiting with anticipation.

Good, because Nyzer is currently making a pass again thru all the ch1 events, then as he moved to the final pass (before more testing) on the ch2 events, ill be condensing the ch1 events using the new structure.

We are still a bit out, but much closer than we ever have been before, since those 3 gathering events are all working now :)
Quote from: solomonrex on March 03, 2021, 08:11:04 pmI can't find any information as to why the WoTL movies that I need to use, that are supposed to be in the dropbox link in the readme file, are inaccessible. Going to the given link just says 'Filed Deleted', and now that I've FINALLY gotten this game patched, I can't put in the movies.

Because you are getting a false positive warning for cdprog.
Help! / Re: How to download this game on my pc?
February 21, 2021, 02:09:45 pm
Quote from: kentyugo on February 21, 2021, 01:06:44 pmHi guys , im not that good with computers , so ive downloaded the ppsspp emulator and went to emuparadise to download the game , but none of the link works it says Game is unavailable including the ffhacktics one , pls help guys i really miss this game T_T

We will not provide links to roms. A simple google search can get you there.

Emuparadise does not host roms anymore
Quote from: Ansehelm on February 19, 2021, 09:42:44 pmDisclaimer about my previous post: I realize that the versions I playtested were previous to 1.06, and even my own mod is largely built on 1.05 (had to diverge at some point since I can't use Special Snowflakes due to a conflict with a different ASM in mine.), so there is a chance that xxxsdpsn is correct with reference to these bugs.  That said, I did a fresh install of TLW 1.06 and loaded an endgame save, and worker 8 functions normally, although I can't vouch for the events mentioned unless I do a clean runthrough of 1.06.

One thing I did notice though, is that the Unit bench hack seems not to be active in 1.06. This is only based off of loading a save started in my mod, but anyone doing a TLW 1.06 run right now should be able to confirm whether 1.06 has the Unit Bench Hack.

Thank you for clarifying, I cannot replicate the issue with Worker 8 either, but I am using 1.07 build right now, which isnt public yet, until its finished and then testing is done. Normally this would be caused by not changing the last byte in the padded image used in creating the .ppf, to something other than 00, but I'm fairly certain I did that, as I always do.
New Project Ideas / Re: Patch Ideas Proposal Thread
February 18, 2021, 02:01:43 pm
Quote from: mcgeheeiv on February 17, 2021, 01:04:18 pmBring all special playable characters to the beginning of the game as an add-on to the latest completed legit project and original game. This means you can play Cloud, Cid, (Luso if this is a PSP) to your party at the start of the game.

Purpose: create a Castlevania 3 like feel when you beat the game you can start with Alucard for example to begin the game with or whomever you picked throughout the game. This way we can experience whatever characters we want and level them throughout the game. If you don't like a character.. say Boco, you can just dismiss him. I believe on PSP should be like 18 total characters.

Sorry if this has already been pitched but did not see it and is this do-able?   

Thanks to the hacker/patchers out there!

Kind Regards,


And so then how would you even handle the story?? Or are we just throwing that out the window here?

This particular idea does not interest me personally, but it would be a good started mod for a new modder to work on, so maybe someone will pick it up for you if you arent intending to do it yourself
Quote from: Squaresoft on February 17, 2021, 09:29:03 amI didn't want to ask so as not to spoil the surprise, but I must know.
Will Zalbag and Miluda (BUT ESPECIALLY ZALBAG) be revivable? or will they definitely be undead?

Perhaps an optional rumor quest that allows them to be revived, and if one chooses not to, the option to hold them as undead, as is possible with Reis with his dragon body.

It is a bit strange the idea of Ramza and Wiegraf not preferring a dignified death for their relatives, I mean, since they will be sucking blood like demons.

They would be undead. Due to limits in new skills as it is, and most NPCs original skillsets being pretty bare aside from a couple moves
Help! / Re: Zero knowledge
February 13, 2021, 05:01:19 am
Quote from: LegaultCriez on February 13, 2021, 04:48:26 amit is for personal use but hey, i wanna learn and experiment! Im taking this as a side hobby and maybe expand when i know more.

Thanks! That's a start, also, i want to make a unique class/job for ramza too, and im guessing his is one of those job with "guts" on them but theres like.. 4 of it if im not mistaken? which one is his? cause im almost certain the other 2 is for delita and that other bratty blonde dude that gonna die in later chapter. or all those guts is his just for different chapter?

another thing, if i want him to only get this custom job on the 3rd chapter, is that possible? or is this one guts job for him throughout the whole game? Planning to make a "false heretic" job for him when he got to the 3rd chapter where he don the blue armor, which im not a fan of, reason im testing the cape to put it on his 3rd chapter later or was it 4th? and also the custom job on the 4th too. still thinking of what skill he gonna have but yeah more less that.

You guys have been really helpful btw, thanks again!

Who else in the game can you think of that might use the Guts command, with the same name?
Ramza also changes jobs right? Chapter 1, 2, and 4, he switches between 3 of them.

To change him for Ch3 would take some extra coding somewhere since by default that isnt a thing unless you use the chapter 4 change there instead, which you can set via event
The Lounge / Re: Controller mapping frustration
February 13, 2021, 02:09:56 am
So, you didn't say what version you are trying to play, what emulator, or really anything we would actually need to help you. It's great that you've tried to do all that with the controller, but what are you trying to USE it on?
Help! / Re: Zero knowledge
February 13, 2021, 02:04:13 am
Quote from: LegaultCriez on February 12, 2021, 10:53:30 pmAh, I see, i mingled around the Shishi some more and i did find the EVTCHR.bin in there, how do i go about on doing this part exactly? It doesnt seem like something someone with no experience can take easily. And some of the sprite, or a lot actually from the EVTCHR look a bit, how to say, distorted in colour and the like? Mind explaining why thats the case?

Also u said tedious, not exactly hard, can i just take some sprite from the new sprite bmp and rearrange them into what the EVTCHR.bin is like and save them as bin file? but i dont think its that easy.

Yes it is that easy, if you do it in graphics gale and keep the palettes right. And they look off in shishi because you are only looking at 1 palette at a time.


You can just replace Ramza's kneeling EVTCHR in that scene with

unitanim 22
wait 00008
unitanim 24

then reverse when he is getting back up
Quote from: csudderth1 on February 12, 2021, 11:13:03 pmSo, I noticed that there are multiple copies of the Bio, Bio 2, and Bio 3 abilities and each inflict a different status effect. Would it cause any issues to create three new status effects (4D, 4E, 4F) that have each of the status effects as random, edit the appropriate skill sets, and then use the other skill slots for something else? For example, Bio has three variations that ether cause darkness, confusion, or poison. I would like to consolidate it down to one skill that randomly inflicts darkness, confusion or poison. I know how to do this and have already done it, but don't want to put too much work into what I'm doing just for all of it to be in vain. I just saw in FFTPatcher that a lot of changes have already been made in "Inflict Statuses."

Thank you so much!

The goal of TLW is to be a base mod, we change very very little about vanilla. It's mainly to add in the WotL context, with original release dialogue.

TLW: Recruits, another mod I work on, uses TLW as a base and already consolidates all the BIO abilities.
I did not know this! Great info CONMAN, thank you!