Okay, so this is really fucking cool. Well done. The maps are really neat to see like that and honestly, I know it's probably not the end goal, but the fact that all you do is run around and kill Algus is fantastic! XD
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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Quote from: DanCo01 on February 28, 2025, 05:48:42 pmI was just wondering if you had seen the mod 'Souls of Destiny' because it made me think of your project of recruiting party members who are attunded to the Lucavi that maybe it would be a possible ability that they could transform into their zodiac brave form? Such as Weigraf into Velius
Quote from: alamone on February 07, 2025, 08:43:10 amHi, I've been playing this mod on latest Duckstation, it's been working fine for the most part. I have a minor bug where the help text window has a transparent diagonal line when in the shop. Also, I can't seem to duplicate this reliably, but story battle at Dugeura Pass in Ch. 4 once loaded bugged with no floor textures. It might have been an issue with Duckstation and save states though.
Help window:
https://ibb.co/1YKmdJsq
Quote from: TTGL23 on January 11, 2025, 04:37:13 pmNice mod.
Quote from: aliguu on November 28, 2024, 05:28:20 amhi there
i used "Final Fantasy Tactics - The War of the Lions (USA) (PSN)" iso file (ULUS10297_1.00) PLUS the 2.031 ppf.
I patched the 2 files with ppf-o-matic.
however the new iso create can not be loaded by ppsspp- says file corrupted...
what am i doing wrong?
Quote from: TheRaGe1969 on September 09, 2024, 09:01:10 pmWell, i used CodeBreaker codes and they work fine, i added all weapons/items and although they are not part of this hack, i have weapons such as Excalibur and Masamune, they don't give the abilities they have in the OG game like Excalibur`s haste, but they are really strong, all my chars are using Earth Clothes so if i run it to those pesky turtles i just laugh at their earth attack (i didn't want to cheat but like i said, im not going to go fight all that stuff the "legit" way again, i spent 40 hours leveling everyone to 80+... so you see im kinda upset i wasted all that time for nothing.)
Quote from: ampulegado on August 25, 2024, 11:44:04 amSo I've been playing lots of tabletop lately. I was wondering if we could have a new version of the summoner.
The summoner in old FF didn't really summon any creatures, they were just spellcasters with their spells having cool cutscenes. I was wondering if someone could make a modified version where the summoner actually has a bonded eidolon and the eidolon stays in battle for the entire fight.
You pick between an angel, demon, elemental or beast, and you actually have an extra unit with you in the initiative order, having its own abilities and leveling up as the summoner does.
I'm not sure how it would work gameplay wise since I don't have experience with modding. I was thinking between two possibilities.
1. When you get a summoner you get an extra unit that you put in the unit selection screen
2. You don't get an extra unit and the summoner needs to do a ritual in battle to call its bonded eidolon and fight along side you.
Hell you don't even need to have it animated, you can just recycle the eidolon's sprite and make it smaller to fit one square.
You don't have to remove or replace the old summoner, just having it as an extra alternate version would work.
Quote from: DarkVoidMage on August 10, 2024, 03:30:37 pmHello all ^^ I am currently watching ProJared's playthrough through this and it looks very awsome so far ^^. I wanted to ask though, if the Chapter 1 is "self-contained" or not (as in, does the chapter contain a full story, or does it contain cliffhanger(s) for the next chapters?). The reason i ask for this is, because as far as i have seen, progress on further chapters is currently on a hold for an unknown time. I completly understand that large projects like this take a lot of time and effort, and i dont want to stress anyone here, i just wanted to know, if i should play Chapter 1 if there is a potential risk of the story never finishing, or if the game is self-contained enough, that its not a big deal if the other Chapters come out/are played or not.
(I dont know if its better to ask this as a new question, or if i should have posted in the post about Chapter 2, sorry if it was the wrong decision ^^')
Quote from: TheRaGe1969 on August 26, 2024, 01:48:43 amPoison is useless in the current fight i am now (that is if Rad even get the ability, because he gets random abilities every time i redo the fight), the morbols have regenerator, and that offsets the poison, so its not advised to hit them, but they are spamming bad breath giving me 3-5 status ailments, there is also an undead there, immune to poison... the only one that get affected by poison is the werewolf, but it doesn't matter, he still get close enough and kills everyone with just one hit...
And again... im level 80+, with crap equipment that gives me crap bonuses... the monsters at this point have tons of HP, in the fight im now its cool to hit a morbol with a long bow for like 40-60 damage, trying to inflict poison, only for the monster to activate regnerator, remove the poison and every round it heals for nearly 100 HP...
It also affects the random battles, i have to choose my fights, meaning that i have to restart the game if i see certain combination of monsters on the field because they have so much healing power its ridiculous...
Quote from: Nyzer on August 26, 2024, 02:15:13 amYou're not... meant to BE above level 80. Not even close. And since this mod is from 2013, it predates hacks like level capping per chapter.
Quote from: Pyro-1234 on August 01, 2024, 01:46:43 amI loved the game, the difficulty in general it was nice, maybe the enemy teams spammed a little too much phoenix downs, and I have 2 questions, first, my game will not allow me to save ingame, it freezes in checking memory card with the message blinking, I am playing the game in a PCSx emulator, I managed to go on on save states, the second question, is it possible to add Link's character with the sprites and all as a whole character for a base game?
Quote from: TheRaGe1969 on August 01, 2024, 10:11:12 pmI dont know how you beat this game, the very first fight against monsters is just way too hard, the monsters just have way too much healing power, it has been impossible for me to beat that fight without cheating... and after using cheats i kinda lost interest in playing this hack... (whats with the stupid captcha?)
Quote from: budgieflame99 on August 03, 2024, 12:29:49 pmhey! has anyone had any trouble with the treasure wheel on this mod, mine won't let me move or access the chests..
Quote from: genki ian on July 19, 2024, 11:42:30 pmAfter patching TLW 2.031 onto my og iso, guests no longer appear in the "formation" setup screen even though guests appear like normal in later versions of TLW like TLW ReMixed when I patched that mod onto my og iso. So in that case...
Since there seems to be no downside tradeoffs of letting guests appear in the formation setup screen again like normal PSX/PSP FFT versions to learn/equip JP abilities as guests etc, then is it possible to copy the modding/hacking solution for this from TLW ReMixed as a bugfix for rolling out into any new upgraded version of TLW beyond 2.031 ?
I'd try fixing it myself if nobody feels that it's a positive improvement for TLW... But when I tried following your TLW 2.031 "Resources" tutorial thread on this board, at the 3. TLW EVENT STUFF Step of patching the og iso I get the error message "❌ Cannot create temporary folder" when trying to open the iso as a "M2/2352 track" in CDmage b5Not to mention multiple "warning" notices in Shishi about sprites sharing an SPR with lists of 0x values... :/
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