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June 14, 2021, 11:10:37 pm


Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Elric

Quote from: Hyraldelita on March 26, 2021, 06:03:17 pmSAme as Mudvayne here.. waiting with anticipation.

Good, because Nyzer is currently making a pass again thru all the ch1 events, then as he moved to the final pass (before more testing) on the ch2 events, ill be condensing the ch1 events using the new structure.

We are still a bit out, but much closer than we ever have been before, since those 3 gathering events are all working now :)
Quote from: solomonrex on March 03, 2021, 08:11:04 pmI can't find any information as to why the WoTL movies that I need to use, that are supposed to be in the dropbox link in the readme file, are inaccessible. Going to the given link just says 'Filed Deleted', and now that I've FINALLY gotten this game patched, I can't put in the movies.

Because you are getting a false positive warning for cdprog.
Help! / Re: How to download this game on my pc?
February 21, 2021, 02:09:45 pm
Quote from: kentyugo on February 21, 2021, 01:06:44 pmHi guys , im not that good with computers , so ive downloaded the ppsspp emulator and went to emuparadise to download the game , but none of the link works it says Game is unavailable including the ffhacktics one , pls help guys i really miss this game T_T

We will not provide links to roms. A simple google search can get you there.

Emuparadise does not host roms anymore
Quote from: Ansehelm on February 19, 2021, 09:42:44 pmDisclaimer about my previous post: I realize that the versions I playtested were previous to 1.06, and even my own mod is largely built on 1.05 (had to diverge at some point since I can't use Special Snowflakes due to a conflict with a different ASM in mine.), so there is a chance that xxxsdpsn is correct with reference to these bugs.  That said, I did a fresh install of TLW 1.06 and loaded an endgame save, and worker 8 functions normally, although I can't vouch for the events mentioned unless I do a clean runthrough of 1.06.

One thing I did notice though, is that the Unit bench hack seems not to be active in 1.06. This is only based off of loading a save started in my mod, but anyone doing a TLW 1.06 run right now should be able to confirm whether 1.06 has the Unit Bench Hack.

Thank you for clarifying, I cannot replicate the issue with Worker 8 either, but I am using 1.07 build right now, which isnt public yet, until its finished and then testing is done. Normally this would be caused by not changing the last byte in the padded image used in creating the .ppf, to something other than 00, but I'm fairly certain I did that, as I always do.
New Project Ideas / Re: Patch Ideas Proposal Thread
February 18, 2021, 02:01:43 pm
Quote from: mcgeheeiv on February 17, 2021, 01:04:18 pmBring all special playable characters to the beginning of the game as an add-on to the latest completed legit project and original game. This means you can play Cloud, Cid, (Luso if this is a PSP) to your party at the start of the game.

Purpose: create a Castlevania 3 like feel when you beat the game you can start with Alucard for example to begin the game with or whomever you picked throughout the game. This way we can experience whatever characters we want and level them throughout the game. If you don't like a character.. say Boco, you can just dismiss him. I believe on PSP should be like 18 total characters.

Sorry if this has already been pitched but did not see it and is this do-able?   

Thanks to the hacker/patchers out there!

Kind Regards,


And so then how would you even handle the story?? Or are we just throwing that out the window here?

This particular idea does not interest me personally, but it would be a good started mod for a new modder to work on, so maybe someone will pick it up for you if you arent intending to do it yourself
Quote from: Squaresoft on February 17, 2021, 09:29:03 amI didn't want to ask so as not to spoil the surprise, but I must know.
Will Zalbag and Miluda (BUT ESPECIALLY ZALBAG) be revivable? or will they definitely be undead?

Perhaps an optional rumor quest that allows them to be revived, and if one chooses not to, the option to hold them as undead, as is possible with Reis with his dragon body.

It is a bit strange the idea of Ramza and Wiegraf not preferring a dignified death for their relatives, I mean, since they will be sucking blood like demons.

They would be undead. Due to limits in new skills as it is, and most NPCs original skillsets being pretty bare aside from a couple moves
Help! / Re: Zero knowledge
February 13, 2021, 05:01:19 am
Quote from: LegaultCriez on February 13, 2021, 04:48:26 amit is for personal use but hey, i wanna learn and experiment! Im taking this as a side hobby and maybe expand when i know more.

Thanks! That's a start, also, i want to make a unique class/job for ramza too, and im guessing his is one of those job with "guts" on them but theres like.. 4 of it if im not mistaken? which one is his? cause im almost certain the other 2 is for delita and that other bratty blonde dude that gonna die in later chapter. or all those guts is his just for different chapter?

another thing, if i want him to only get this custom job on the 3rd chapter, is that possible? or is this one guts job for him throughout the whole game? Planning to make a "false heretic" job for him when he got to the 3rd chapter where he don the blue armor, which im not a fan of, reason im testing the cape to put it on his 3rd chapter later or was it 4th? and also the custom job on the 4th too. still thinking of what skill he gonna have but yeah more less that.

You guys have been really helpful btw, thanks again!

Who else in the game can you think of that might use the Guts command, with the same name?
Ramza also changes jobs right? Chapter 1, 2, and 4, he switches between 3 of them.

To change him for Ch3 would take some extra coding somewhere since by default that isnt a thing unless you use the chapter 4 change there instead, which you can set via event
The Lounge / Re: Controller mapping frustration
February 13, 2021, 02:09:56 am
So, you didn't say what version you are trying to play, what emulator, or really anything we would actually need to help you. It's great that you've tried to do all that with the controller, but what are you trying to USE it on?
Help! / Re: Zero knowledge
February 13, 2021, 02:04:13 am
Quote from: LegaultCriez on February 12, 2021, 10:53:30 pmAh, I see, i mingled around the Shishi some more and i did find the EVTCHR.bin in there, how do i go about on doing this part exactly? It doesnt seem like something someone with no experience can take easily. And some of the sprite, or a lot actually from the EVTCHR look a bit, how to say, distorted in colour and the like? Mind explaining why thats the case?

Also u said tedious, not exactly hard, can i just take some sprite from the new sprite bmp and rearrange them into what the EVTCHR.bin is like and save them as bin file? but i dont think its that easy.

Yes it is that easy, if you do it in graphics gale and keep the palettes right. And they look off in shishi because you are only looking at 1 palette at a time.


You can just replace Ramza's kneeling EVTCHR in that scene with

unitanim 22
wait 00008
unitanim 24

then reverse when he is getting back up
Quote from: csudderth1 on February 12, 2021, 11:13:03 pmSo, I noticed that there are multiple copies of the Bio, Bio 2, and Bio 3 abilities and each inflict a different status effect. Would it cause any issues to create three new status effects (4D, 4E, 4F) that have each of the status effects as random, edit the appropriate skill sets, and then use the other skill slots for something else? For example, Bio has three variations that ether cause darkness, confusion, or poison. I would like to consolidate it down to one skill that randomly inflicts darkness, confusion or poison. I know how to do this and have already done it, but don't want to put too much work into what I'm doing just for all of it to be in vain. I just saw in FFTPatcher that a lot of changes have already been made in "Inflict Statuses."

Thank you so much!

The goal of TLW is to be a base mod, we change very very little about vanilla. It's mainly to add in the WotL context, with original release dialogue.

TLW: Recruits, another mod I work on, uses TLW as a base and already consolidates all the BIO abilities.
I did not know this! Great info CONMAN, thank you!
Quote from: Squaresoft on February 09, 2021, 05:23:59 amHaha yeah, it was really funny! Had to finish the battle with Malak alive, he may be Lv.5 but I couldn't beat him...can't see how much HP he has and there is no time to play with Celia and Lede around.

Must say I'm feeling a little pressed with you saying that you will wait for me :P (actually an honor)
...since chapter 4 is LONG.

Things I found:
Sorry, too much text for something I forgot it was Vanilla.

•Animation Bug with Two Swords (Fixed by itself)
If you perform a Two Swords attack (with Polearms?) and the second attack can't land for any reason (enemy killed with the first hit or knocked back with a critical) something weird happens, otherwise it doesn't.

1° Battle the attacker's sprite disappeared for a moment (so I started testing).
Happened with Ramza and Ashley every single time.

2° Battle there was a "looking-at-the-camera" animation.
Tried with different weapons other than Polearms and the problem was gone, tried with Polearms again and the problem returned.
Tried with a RAW US ISO and there was no problem.

A few videos in Finath River:

3° Kept on testing and the problem disappeared. There is visual proof so I'm not that crazy, hah.
Can't say if pSX v1.13 stored something that, once closed it was gone. While testing I kept on ejecting, inserting CD and resetting.

what do you mean fixed by itself?

Quote from: undefined•Dialog Bug in 'In front of Bethla Garrison's Sluice'.
A video can explain faster and better than my engRish
Yeah looks like the dialogue didnt have a close requirement before the camera, easy fix on my end.

Quote from: undefined•Not-so-Undead Knights with Zalera.
Noticed that in The Lion War, zombie units are normal units (Consolidation Project) then convert into Undead when battle starts.
This doesn't happen in Zalera's fight.

As mentioned in the OP, this goes along with the Zalera bug, we don't know why it does this, but it is a thing. After 7 years and many event slots for this event, we still aren't sure why.

Quote from: undefined•YEP! you can revive Alma too.

Already fixed in special snowflakes

Quote from: undefined•Many minor typos, some Vanilla and some News.

Not sure why these even exist, but ill fix em up.

Quote from: undefined•Minor Gameplay Changes:
1) You are not able to keep Guest Characters equipment. Gaffy and Agrias items aren't something but the early Healing Staff, Barrette and Red Shoes are.
I DON'T REALLY MIND, they aren't unique but it's a change. You may want to ask others what they think.
Making them Combat prizes for Velius seems aesthetic and out of place since she is captured later, maybe the items can be "injected" in the Vorman's kidnapping Event.
Maybe, but nothing is anything that cannot still be gotten in game via purchase or fur shop. I feel like this was a small price to pay, for the additional UW space to be freed up.

Quote from: undefined2) I forgot, give me some time to remember.


Quote from: undefined•Agrias Birthday Event reduced money is 50.000, not 500.000.

It is 500,000 as per its WotL requirements. If you fight every battle up until that point (not even including randoms) and sell off/buy new equipment when necessary, youll still have more than enough money in Chapter 4 after a few random battles. By that point, randoms should be netting you 40,000-50,000 a piece.

Quote from: undefined•Balthier Event.
In this event Ramza receives a sword attack with no "hit sound", just the swing sound.
If that was your decision, ignore this observation.

I will yell at Nyzer about this, i thought this was fixed in a older version of my event.

Quote from: undefinedEDIT:
•Trying to keep things tidy.
•Removed personal comments, I will write them back in a final review later.
(Loving the Mod so far ♥)

I like turtles
Help! / Re: Ganesha file exports
February 11, 2021, 02:44:28 pm
Quote from: ArmoredKori on February 11, 2021, 11:38:49 amGreetings,

I just started looking into Custom Maps for FFT and I was wondering if anyone knew of a way to edit maps outside of Ganesha.

I'm a freelance 3D artist and use Maya in my work. Was looking for a way to possibly import a map into Maya if possible!

Thanks in advance!

Ganesha is the only method of map editing that we currently have. There is no blender or maya plugin
Help! / Re: Zero knowledge
February 11, 2021, 02:43:06 pm
Quote from: LegaultCriez on February 11, 2021, 12:05:02 pmWell as the title stated, im basically 100% lost, and im not entirely sure if this is where i should post/ask for help either, basically i still remember like 10 or so years ago playing this and im pretty sure after not owning a ps1 console anymore i just found a pre-existing iso and i can get it and just play insantly, but now planning to play this again every single time, its a bin and cue file and i've look around for a way and i did use magiciso or poweriso and it still doesnt fix, and im not patching any mod, cause i wanna see if the vanilla file works in the first place. but apparently not. either the iso is broken or im doing something wrong, im really too old for this but for the sake of nostalgia i really want to play again, anyone willing to help?

Too old? I think you are trying to date yourself there without knowing the average age of us who actually mod this game, we arent teenagers, hell most of us are well into our 30s or older...

I have no idea why you are using poweriso or anything like that. The .bin is a perfectly useable format for a emulator, and as far as FFT goes, its either .bin or .img, ive never seen a working FFT iso file...

You just need to download a emulator and config it. Then run the rom.

If your file has .ecm at the end. Then you need to uncompress it with unecm first
Quote from: Jumza on June 20, 2020, 05:28:04 pmCDMage works! What works for me for getting my computer to allow CDProg is going into my Windows Defender History and just hitting 'Ignore' on all the warnings for CDProg.

CDProg is the only way to replace the movies :/
Quote from: Squaresoft on February 07, 2021, 05:50:06 amOkay, this one is NASTY:

•In the 'Rooftop of Riovanes Castle' fight (1B1), if Celia or Lede gets "Item" as a Secondary,
they can revive Malak with a Phoenix Down! they always do in their first turn.
Malak will rise as an Enemy with ??? stats.
Since they only have Base and Chemist unlocked it happens REALLY often (3 out of 4 by now)


Using pSX v1.13 BTW, no messages in the console.

Wooow. I guess that is a fallback from replacing his dead class with a temp attribute for just this battle. Easy fix though. Ill just make him like, team green or something. Right now im assuming he is on team red, which is why they would resurrect him.

Hilarious, but also kinda pissed that no one else has been reporting these errors... i will let you finish the game before i finish compiling 1.07.

Thank you for the help Squaresoft, it's just like the good ol days when Enix made action rpgs on their own and stayed out of my Final Fantasy
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
February 07, 2021, 05:17:12 am
Quote from: Tytytoast on February 07, 2021, 02:55:12 amWill every chapter update require us to restart??

No, it's because its not just chapter 2 coming out. a lot of new content was made for the re-release of ch1
Quote from: SBHubal on February 07, 2021, 01:52:40 amI just tried your mod on PS3, works like a charm.
Thank you for controllable guests.
Can I apply this mod on the FFT Complete?

you cant apply patches overtop of patches like that
Quote from: Squaresoft on February 07, 2021, 01:07:58 amFound 2 minor things:
•Typo: All Ashley's Ability Descriptions have double ":".
(Requires::Knife, Ninja Sword or Bag)

•The 'Artificially Undead' Wizard and Time Mage at Yuguo Woods (1AE) doesn't have innate Monster Skill. Ghouls will only cast secret abilities if those Wi/TM gets 'Monster Skill' by luck in their 'Random Support Ability' slot (LOW LOW LOW chances).
If it's not possible to inject an Innate Skill with codes, consider those Wi/TM will mostly get Defend (if anything) in their Support Skill slot, setting 'Monster Skill' instead of 'Random' is an option.

I'm finishing Chapter 3, will keep on testing minutely (with my lack of advanced knowledge)

Im working on a update to be out in a few days, ill add these fixes. Thanks