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Quote from: nitwit on July 27, 2022, 10:03:37 amHow many of them leave forever after being caught in this trap?
Quote from: Hillgrave on July 27, 2022, 11:08:02 amOoo, sneaky Elric. I'll look for the correct version later today and let you know if all is well.
In the mean time, thank you, thank you!
Quote from: KiraHokuten on July 18, 2022, 11:01:26 pmin TLW Cloud's unit number is 19 which i cant seem to apply any cheat code as this unit strong codes does not exist, any ideas?
Quote from: KiraHokuten on July 13, 2022, 04:02:13 amI would like to ask, I noticed there are 3 slots to learn for Ramza's squire abilities; 2 of which I know, Ultima and the summon skill but what is the 3rd one?
Quote from: MajinAkai on June 25, 2022, 09:02:16 amIf I wanted to change the text of an already existing event how would I do so?
For instance, I replaced Reis with Aerith and was wanting to remove all of the mushy gushy between her and Beowulf.
Quote from: daftgarion on June 16, 2022, 03:07:29 pmI'm really hoping someone adds the translation. It's a big effort, but I think a lot of the community would love it. I know 0 about how to do it, but it'd be amazing to see it done.
Quote from: Holy2Tack on June 10, 2022, 11:31:03 amThis looks amazing!
I do have one question. I read the entire thread, including the collapsed bits. So I hope I didn't miss it, but is there any compatibility issues with The Lion War?
Quote from: scbw1234 on May 30, 2022, 03:39:44 amIs your new project TLWotL based on PSP version or PSX version?
PS: I think I can take the translation, what I find unbearable is actually the sound effect of PSP version, its a immersion breaker for me
Quote from: bee on May 20, 2022, 05:20:56 pm1. Does "TLWotL" stand for "The Lion War of the Lions"?
2. If so, that is hilarious. (this is not a question, I suppose...)
3. Is TLWotL just the translation, or are there any other differences to TLW?
Quote from: scbw1234 on May 10, 2022, 05:46:36 amIs there any chance in the future you guys could give an option for implementing the WoTL translation? Or does this patch compatible with FFT Complete?
Quote from: bee on May 05, 2022, 04:11:10 pmI just came across a thread in the WotL modding section, that said in no uncertain terms that WotL modding is a bad idea, compared to the PSX version.
I wanted to mod WotL because I think the cutscenes are beautiful, and some of the extra content is fun, but after seeing the thread, I was wondering if support is still as rough as it was ~6 years ago when the thread was created.
Thanks again for the help! 🐝
Quote from: badboi00 on May 02, 2022, 12:15:03 amhow do i add the mod, do i need to download the psx version or what
Quote from: Rad on April 26, 2022, 10:21:25 amThank you, Nyzer. I'll see what I can do with that info It's mainly the slot numbers that has confused me a ton. + getting the correct files of course, since she's a bit of a less known character :/
Update: Managed to find where I needed to replace the sprites but it just gave me Error-messages back since I don't have the correct files to use. Wrong dimensions of the sprites/pictures and I have no idea where to find the correct ones Guess this is a dead-end. If someone figures out a way to get past this, please let me know <3
Quote from: Ironside on April 12, 2022, 10:23:26 pmThat's encouraging.
And well, since I have you here...
I've gotten a little familiar with EntryEdit but that's just modding vanilla FFT. When making an add-on TLW, I'm guessing any script-editing should be done on RavenOfRazgriz's EasyVent Editor?
That's been easy enough to use. Easier than EntryEdit even.
Yet if I want to playtest the script or actually implement it, how do I get it from EVSP's event directories to... y'know.. the ISO? I'm guessing compile the directory into the TEST.evt provided in TLW resources... but after that, I'm not sure what to do with it. Something with CDmage?
Quote from: KenoattX on April 13, 2022, 10:29:21 amIs there a way to import a standard psx save file?
Quote from: Ironside on April 09, 2022, 02:23:34 pmI did see this.
I wanted to compartmentalize just the script edit, though. Second Read has a lot of changes to gameplay and sprites so my idea was to restrict myself to JUST fixing the PSX translation with an emphasis on a totally new player's experience. Prioritizing clarity of the narrative above all else. I wanted to keep it modular so that people could use or discard it in conjunction with TLW as they please.