Quote from: Nyzer on April 07, 2025, 10:58:05 pmA couple years late, but the bug is in the EIUH. When modifying a World Stats unit in TLW, the skillset/equipment address pointer, and the offsets used to load and save that data, are not set up properly.
When TransformUnit is flagged to remove the World Stat unit's equipment/abilities, it zeroes out the HP and MP (all zeroes for removing abilities), and maxes out SP, PA, and MA (all 0xFF for empty equipment slots).
Applying EIUH 1.377.2 should fix that.
thanks for the info