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October 28, 2021, 05:34:36 pm


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Messages - Elric

Help! / Re: Mods not working on Mac emulators
October 25, 2021, 08:14:54 pm
Current versions of Jot5 are gonna work best on ePSXe or pSX, as there was some load delay issues in the original build. The build we are working on for the re-release and Ch2, does not have this issue and should work fine on whatever, though there is no current ETA, we are further along now than we were before now lol
The Lion War / Re: The Lion War 2.0 Bug Reports
October 19, 2021, 07:05:31 pm
Quote from: Mr. Misplays on October 18, 2021, 04:19:03 amPressing Select to bring up the help menu during certain segments of the sound novels can lock the game's controls after returning to the Brave Story.

The sound effect will play as if a help menu was brought up, but no message appears nor does the game pause for it. After exiting the novel, the Brave Story menu turns dark blue as if the game thinks that a help message is currently being displayed.

At this point the only thing you can do is replay the novel you're currently on, but the Select button becomes disabled for all future playthroughs. You can also back out of the screen that allows you to play the novel, but that will lock the player in place like shown in the picture and the only way out is to reset the game.

For Diary of Nanai, this can happen when pressing Select during Nanai Valencia's segment at the beginning as well as the very last page of text in the ending.

For Wyuvle, this can happen in a lot of pages, most notably during the true ending. Most common factors of this bug occurring in this novel are during pages with giant walls of text and where the tabs for the Square button to scroll and the Start button to pause on the bottom corners don't display.

I've found no issues currently with the M-Fiction Novel.

This was done on 2.021 using pSX and Duckstation. The only ASM applied was Xifanie's smart encounters.

Can you please provide screenshots of the pages this happens on?
Hacking/Patching Tools / Re: Online Event Debugger
October 16, 2021, 04:49:47 pm
Will this load custom events?

Does it support the new commands from the event instruction upgrade hack?
The Lion War / Re: The Lion War 2.0 Bug Reports
October 15, 2021, 09:56:05 pm
Quote from: Amici on October 15, 2021, 07:41:55 pmHi there, I'm trying to build my own ISO of TLW 2.021 (to put in my own edits of Ramza's skills). According to the tutorial, by using Shishi 0.493 B7, there should be no need to expand the ISO.

However, when I tried to insert Bremondt's sprite (Sprite>Import BMP...), I am met with this error:

What am I doing wrong? I am using a BIN/CUE of FFT (with file size 541 315 152 bytes). I used the ShishiSpriteEditor.exe in /6. TLW ASM (Patch Last)/ASM (FFTP .493 B7)/. I was able to properly insert Aliste's sprite, then changed both SHP and SEQ to TYPE1. I proceeded with 3B - Bremondt Type 2.bmp, then I got the above-mentioned error.


Also, according to the instructions here: https://i.imgur.com/o12AYZy.jpg
I should use FFTPatcher 492 to patch only DATA xml. And yet, the included folder in the Resources download are only version 493 B7 and 482. The exact folder name inside the The Lion War 2.021 Resources.7z I downloaded is /6. TLW ASM (Patch Last)/DATA (FFTP .482)/. Is this just a typo? Apologies for being "neurotic" about the instructions, I am trying to follow the instructions to the letter but I am confused by some of the inconsistencies and errors I have encountered, since there's no mention of this in the tutorial.

The tutorial does not say anything about not needing to expand the image. It tells you you DO still need to expand it. It just mentions that the expand method in newer shishi no longer increases the image size. You are misreading what was written...

482 was originally mislabeled as 492, use the packaged resources as instructed and ignore the typo
Help! / Re: Executing ability- change animation?
October 14, 2021, 08:03:25 pm
Quote from: DERIDEX120 on October 14, 2021, 06:18:58 pmSlot 0165- the first blank slot just after "parasite." Weapon strike is un-checked. looking at it, physical and magic attack boxes are also unchecked. I compared to the archer's charge abilities as thats the only set I can recall that uses the squatting sprite, but they seem to be coded differently. I'm beginning to think I'll have to settle for the punching effect or the raised arms sprite used by spells.

Try to mimic something aside from Charge and see if that helps. Charge in general is pretty wonky and hardcoded iirc

If it works on a different animation, or if it doesn't at least something can be ruled out either way
Quote from: nitwit on October 04, 2021, 05:21:38 amMy PSP seems to dedicate an entire virtual memory card to each game, how would that work with mods of the same game? Save in different slots and don't get confused (unless you want to have an impromptu randomization session)?

Honestly if its the same serial, it would more be tracking to make sure you load the right save. This is the reason that we gave TLW2.x its own serial number, but when it comes to PSP Popsloader is unfortunately a finicky bitch :/
The Lion War / Re: Issue with EasyVent Editor
October 10, 2021, 07:16:51 pm
Quote from: Virgo on October 10, 2021, 07:22:57 amThe config files in the EasyVent Editor 2.1 is outdated. So, though it works fine with vanilla, you won't be able to properly decompile and compile events in TLW that uses upgraded instructions from Xifanie. Before it's updated, this problem can be solved by replacing 2 CONFIG.INI files in EasyVent folders with the one from this archive https://ffhacktics.com/wiki/File:Event_Instructions_Upgrade_v1.371.zip and deleting Event Instruction List folder in EasyVent Editor/Resources/Source Files.

No. The events are in the resources thread. Under the tools. There is a link for them.
The Lion War / Re: The Lion War 2.021 - DOWNLOAD HERE!!
October 08, 2021, 12:49:03 am
Quote from: Krisbr99 on October 07, 2021, 02:04:35 amcould someone please explain to me what is the difference between these two versions that are available for download
2.02 and 2.021?

2.02 and 2.021 being up at the same time was not intentional. I've removed 2.02 from this post (as well as the resources, as they have their own thread.) No idea how that even happened tbh
The Lion War / Re: Change calendar system
October 04, 2021, 03:06:29 pm
Quote from: Virgo on October 04, 2021, 08:53:17 amSo, TLWotL will be the same as TLW, the only difference is zodiac calendar and psp translation?

It will include all text and dialogue and zodiac calender and everything else you'd suffer thru while playing WotL.

We really arent taking suggestions though. Both of these mods have been planned and in production for quite some time.
I should also be noted that while I do not have a vita, I know there are issues converting a psx2psp if the serial is not known by popsloader on a normal PSP (I know nothing about Vita emulation or PS1 games on vita). Normally from FFT, you'd see SLUS_942.21, but because of the types of changes TLW 2.x makes, it was necessary to separate it from vanilla saves (and to avoid confusion and bugs during said confusion), so in this case, we use TLW2_942.21. The rom is updated during creation by a xml made by Cerabow which can be found in the resources.  If the issue with vita is similar in this regard. You could just omit that ASM when building TLW via the provided resources, and you should be good to go. Just make sure not to load any vanilla saves lol
PSX FFT Hacking / Re: ASM Requests
October 03, 2021, 03:46:00 am
FFTorgASM has shown conflicts for years now. It can even move hacks that conflict, properly
The Lion War / Re: The Lion War 2.021 - DOWNLOAD HERE!!
October 02, 2021, 12:46:38 am
Updated to mod and resources to 2.021 to fix a bug in Clouds event (event and conditional v4 sheet) and to fix another issues in the Guarded Temple rendezvous
Quote from: RetroTypes on October 01, 2021, 02:36:25 pmNot that I want to discourage you from your project, but Elric is planning to release TLWotL soon, which is TLW (almost all WotL content put into the psx version) with WotL text in most (all?) places. With TLW 2.02 and those resources having been released, TLWotL will probably come out within a week or two, and will be exactly what you're aiming for.

I agree. I mean by all means, if you want the challenge then go for it. But your goal has already been accomplished. ALL the PSP content barring Onion Knight, and the extra items, are in TLW. Including Rendezvous in single player fashion. All the scenes, Dark Knight and everything else are already there. And TLWotL (the version with the PSP tranlation :puke:) will be following shortly. All of tactext is already just about complete, as well as ASM hacks for the zodiac calendar, and many other ASMs to make the PSX version conform to the PSP versions dialogue types and sizes. The entirety of all events have already had their condensing on the backend, as well as all dialogue replaced to the PSP version as well, only testing really remains... TLW also adda new game + and a custom made treasure wheel for the rendezvous missions.

This is also a base patch with a absolute TON of optimization and consolidation on the back end for other modders to utilize. If I'd had known what you were doing, sooner, I'd have mentioned something... I just assumed everyone on this site already knew about TLW, as it's existed in a older state for a few years, and there have also been news posts about it on the site.

You can see the info about it here, since I guess you hadn't already
The Lion War / Re: The Lion War 2.0 Bug Reports
October 01, 2021, 02:27:04 am
Everything before this post, has been fixed or otherwise addressed in TLW 2.02. Please update to that version.
The Lion War / TLW 2.021 Resources Download
September 30, 2021, 03:23:16 am
TLW 2.0x builds are NOT compatible with existing TLW 1.x builds, setups or otherwise.

As The Lion War was designed to be a patch as a starting point for future patches, I will be releasing the resources created to build it here. I will write a small tutorial on the correct order in which to build TLW, as well as how to use it's tools, including the Dark Knight hack, as well as provide a updated version of EVSP both here and in the EVSP thread.

(Resources) TLW Spreadsheets
(Tools) TLW Tools & Progs
1. Shishi New Sprites
2. Shishi Other Images Dump
3. Event Stuff
4. WotL Movies
5. Patcher Files
6. ASMs

The above list is how your TLW Resources folder should appear after extracting it. The Resources folder is not necessary for a new build, but instead, changing and updating several of the ASMs used in TLW. The Tools folder contains any special tools or programs used in building TLW

The other folders are numbered in order of when they should be patched. This is not entirely necessary, however, Event Stuff should always be patched before the Patcher Files folder, which should always be patched before the ASMs folder. As long as those 2 rules are followed, there should not be much issue.

The Tactext file must always be edited with the TLW - FFTText Editor excel sheet, and then exported with it's current settings, and then patched with Tactext .493 (or newest), both of which are found in the resources download below.


Since this folder is a bit more intense than the numbered folders, I'll go into a bit more depth here and say what each spreadsheet is used for.

TLW - ARH Generator Mini
Used in TLW for setting up Ashley Riots weapon/ability restrictions to only have 2 abilities at any time based on what weapon he is using.

TLW - Bravestory Records Editor
Contains the current setup for the Bravestory Record event calls used in TLW.

TLW - Extra Job Hack v1.19
Basically functions the same way as the job requirements do in FFTPatcher. Choose the requirements for your new job (by level) and set which job slot the male and female versions of said job are to use. Pretty self explanatory and user friendly, but if you have questions, ask, as no tutorial has been written for this tool as of yet.

TLW - FFT Conditionals v4
Contains and allows editing of the current TLW Event & Worldmap conditions.

TLW - FFTText Editor
TLWs current text edits are contained, edited and exported through this. View the FFTText Editor thread for more info on how to use this.

TLW - Rumor's Table Spreadsheet
Contains the current setup for TLWs Rumors, as well as the extra rumors added from WotL.

TLW - Special Snowflakes v1.02
Currently setup to fix undead units, tutorial units and quite a few other things, allowing for more extensive job consolidation. Learn more about Special Snowflakes HERE

TLW - Unit Restriction
Current setup for unit restrictions for the extra sidequests added from WotL to TLW.
Since this folder is a bit more intense than the numbered folders, I'll go into a bit more depth here and say what each tool/folder is used for.

CDMage B5
Used for importing TEST.EVT into your image file.[/b]

EVSP TLW Edition
A program created by RavenOfRazgriz, for easy viewing and editing of event in FFT, complete with a command list, multi compile and decompile features and more. The version for TLW is a Unofficial update I did for version 2.0, which fixes a few issues in vanilla events, as well as includes the TLW events and test.evt file. This is not included in this pack due to size, but can be downloaded HERE

Attack.out Editor Special Awesome
A program created by RavenOfRazgriz, for easy editing of the Attack.out scenario settings, such as weather, script number, and squad setups. Not to be confused with the attack.out spreadsheet which also edits attack.out, but instead of the scenario settings, edits the event conditions.

FFTPatcher .492
Use this folder ONLY for [Data] xml patching. Shishi, Patcher and Tactext should not be used from this folder.
Note: This folder is actually located in the TLW ASM folder now, due to how ASM is patched with 2 different versions of FFTP now.

FFTPatcher .493
Use the programs in this folder for applying the FFTPatcher file, Tactext file, as well as inserting sprites, graphics and [ASM] xml files. This folder also contains the all-so-important RESOURCES.ZIP, which has been fully modified for TLW. This will give your Shishi and FFTP the correct naming for all the TLW characters, ENTDs, Sprites, Jobs, and Abilities!
Note: This folder is actually located in the TLW ASM folder now, due to how ASM is patched with 2 different versions of FFTP now.

Used for Patching PPF Files to a clean image file.

This folder contains all the custom sprites in TLW, as well as their ID and TYPE. For Example, 3A - Aliste Type 1, should be inserted into sprite slot 3A in Shishi, and set to Type 1.

NOTE: You will need to expand your clean image with Shishi before adding all the sprites, if you are creating a build from scratch. However, as of .493 B7, Shishi no longer needs to increase your image size to expand the iso, fixing several bugs.

This folder is a full dump of the 'Other Images' tab in Shishi, for TLW. Use the included version of Shishi from the Tools folder, and then, while your image is loaded into Shishi, click the 'Other Images' tab, then at the top, to the right of the 'File' button, click on 'Image', then scroll down to 'Import all images...', direct this to the '2. TLW SHISHI OTHER IMAGES DUMP' folder and hit 'OK'. This will automatically import all images in this folder into the correct slots, which will automatically setup your EVTCHR, UNIT.BIN, WLDFACE, BONUS.BIN, etc, etc.

This folder contains the TEST.EVT for TLW. This can be imported by loading your image file into CDMage b5 as M2 (Mode 2), then in the event folder and right clicking on TEST.EVT and hitting import file after which you will navigate to the respective file and double click on it to overwrite it.

This folder is empty in these resources, as the files are too large to upload to the site in a rar file. Instead, you can download a movies ppf file using the link in the readme file in any release of TLW.

This folder only exists to keep everything in the same order as I use to build it on my own PC. You can also place the downloaded movie files into this folder as well if you'd like to keep everything the same as I do when creating a build of TLW.

This folder contains the FFTPatcher files. Both should be patched with the current newest version of FFTPatcher. TLW Tactext should only be edited with TLW - FFTText Editor and patched with Tactext from FFTPatcher .493 Beta 7 or newer.

NOTE: When opening file with tactext, if asked to load missing files from iso, click no.

Since this folder is a bit more intense than the other numbered folders, I'll go into a bit more depth here and say what each ASM is, and if applicable, what spreadsheet it comes from. This folder contains 2 different folders, due to a random error with newer versions of orgASM, some .xmls that are in hex instead of asm format, will fail to fully patch. Hence the split. .492 should only ever be used to patch the supplied ASMs, nothing more. I will explain both folders individually.

ASM (FFTP .493 B7)

Glain - Benchhack & Requirements.xml
Hacks created by Glain to allow benching up to 10 units. This ASM hack also been updated to have a variable for roster size in order to be compatible with the Roster Expansion hack.
Note: in FFTorgASM after selecting the hack, you must select 'Unit Bench (10 extra unit slots)' and then in the dropdown in the left (set to checksum by default) select 'Roster Size' and change it from 10 to 14.

TLW Serial.xml
Hack created by Cerabow to easily change the serial of the image file. By default this has been changed to 'TLW2_942.21' but you may need to change it for your own mod using TLW as a base.

TLW Barrage & Weapon Strike Rewrite.xml
3 Hacks created by Choto and fixed up by Pride to edit both formulas 19 for the Barrage move to "(Hit#_(4) Dmg_(Weapon)/2)", and 46 Ashley Riots abilities to "Dmg_(PA*(WP+Y)/2) 100% status".

TLW Bravestory Fix.xml
Hack by Glain used to fix variables being called when viewing bravestory scenes, after the scenes original event ID was altered from vanilla, and some other issues with bravestory function.

TLW Formula 13 DK.xml
Hack by Talcall changing formula 13 to "Dmg_(PA*MA*(100-Faith)/100 + MaxHP/3) status 100% PE El" for use with Dark Knight abilities.
DATA (FFTP .492)

Event Instruction Upgrade Hack v1.371.xml
Hack by Xifanie to add more commands for events, vastly upgraded from it's original iteration.

TLW 1E4 & 1E5 Become Adeptness & Sturdy.xml
Hacks created by Choto and migrated over from Jot5 to be used for the Dark Knight RSM moves in TLW.

TLW Ability Requirement Hack.xml
A mini version of the ARH hack, created by Choto(?) or Pride(?) to be used for Ashley Riot, without taking up as much space as the normal ARH. Editable in TLW - ARH Generator Mini.xls

TLW Altima Teleport.xml
Hack created by Xifanie to allow changing the Teleport Send/Arrive of Altima 1 and 2 to existing skills without effects attached, in order to free up 4 ability slots. This works in conjunction with the Extra Ability Effects hack.

TLW Attack & World Conditions.xml
XML of the TLW Conditionals v4 sheet created by Xifanie. This holds all of the event and worldmap conditional data. Basically, how scenes are called and when, in and out of battle. Editable in TLW - FFT Conditionals v4.xlsm

TLW ATTACK.OUT Event Data.xml
XML created using Attack.out Editor Special Awesome. This holds all your scenario data, such as event number, squad setup, intial music and weather for events, etc. Editable in Attack.out Editor Special Awesome

TLW Bravestory Records Edits.xml
Hack by Elric to change which scene in called in the bravestory when reviewing records and choosing to re-watch a scene. Editable in TLW - Bravestory Records Editor.xls

TLW Credits and New Game Plus Event Data.xml
Hack by Xifanie to add the Credits and New Game+ events to TLW 2.0. These are not done via normal .txt files as you'd see with other events, and this ASM much be patched for the events to exist in the image.[/b]

TLW Difficulty Setting Level Alteration.xml
Hack by Xifanie for NG+ (No spoilers)[/b]

TLW Event Hardcodings.xml
Hacks by Xifanie to allow calling the ending movie scenes via event command, change the scenario ID that calls the 'This Game is Complete' upon victory, and change the ID of the event associated with calling the post credits scene.[/b]

TLW Factual Events.xml
Hack by Xifanie for to allowing the previously unused 'Facts' section of the bravestory to call events by pressing the 'Start' button. Used in TLW 2.0 for the Rendezvous Missions.[/b]

TLW Map 120.xml
Hack by Xifanie that loads 66 South Wall of Bethla Garrisson when MAP120 is selected in attack.out, but uses the map name in the last entry of MAPTITLE.BIN, which is normally garbled text. Used for the Undead Algus battle in TLW.

TLW MOVED - Extra Job - Dark Knight.xml
The big one. This hack created by Choto allows you to create a new, fully functioning Job Class for male and female (they can even be different jobs than each other!) TLW uses this to create the Dark Knight job. More info on this is available up above in the Resources folder section. Editable in TLW - Extra Job Hack v1.19.xlsx
Note: This version has had part of it relocated to another area due to an old ASM conflict that may or may not exist any longer. If you do decide to change this hack for your mod, make sure you have no conflicts when rebuilding from a xml created by the Extra Job spreadsheet.

TLW Roster Expansion.xml
Hack made originally by Pokeytax, poked at a bit by xjamxx, and then completed by Xifanie to allow the player to fully utilize the 4 guest slots as if they were normal party slots, which brings the roster size up to 20. This is used in TLW as guests are not in formation in TLW.[/b]

TLW Rumor Edits.xml
Hack made by Pride to allow you to set what towns each rumor appears in once its variable is activated. Used in TLW to add in the extra rumors that trigger sidequests from WotL. Editable in TLW - Rumor's Table Spreadsheet.xls

TLW Sound Novels Function.xml
A tiny hack made by ??? that re-enables the ability to read the sound novels by pressing triangle when reading their description in the Treasures section of the Bravestory, after you have discovered them.

TLW Unit Restrictions.xml
Hack by Xifanie, used in TLW to force specific units to have stats like undead, or immune to invite, etc. Editable in TLW - Special Snowflakes.xlsx

TLW Special Snowflakes.xml
Hack by Xifanie, used in TLW to force specific units to appear in battles they are required to be in for the additional sidequests from WotL. As well as restrict manual placement of said characters in these battles. Editable in TLW - Unit Restriction.xlsx

By downloading these resources, you agree that when you use this as a base and release a project, that you have at the very least, read this thread and will credit those listed in the 'TLW Staff for Credits' thread, for the work they did in creating TLW.[/size]
Mod Reviews / [PSX] FFT - The Lion War 2.0
September 29, 2021, 11:55:50 pm
   The Lion War 2.0
  • Translation
  • Story Additions
  • Character Additions
  • Quality of Life Tweaks
  • Sound Novels
  • Rendezvous
  • Treasure Wheel
  • New Game +
  • Modding Resource

      Jump back into the world of Ivalice on your PS1 while enjoying much of the new content from WotL. All the extra events, scenes, characters*, battles including Rendezvous, 3 out of 4 full working Sound Novels. All scenes de-translated back into proper PS1 FFT dialogue. Enjoy the vanilla story like never before with the newly built Treasure Wheel for the added Rendezvous missions and for the first time ever New Game+!

*Luso has been replaced with Ashley Riot in this version, another patch version will include Luso at some point. Dark Knight is in the game as a new generic job, but Onion Knight is not in the game.

News / The Lion War 2.0 Released!
September 17, 2021, 03:01:14 am
The time have finally come for us to release The Lion War 2.0!

As many of you know, this has been in progress for a little over 8 years now and has been curated and consolidated in nearly every way we could find to do so. If you've forgotten what was in the original TLW, you can read more about this here and here.

As far as what you can now find in The Lion War 2.0, some of the heavy hitters are listed, or you can head over to the TLW 2.0 thread and download it yourself right now HERE!

(modding resources and documentation will be released 2 weeks after public release)

- New Game Plus
- Continue Plus
- All Rendezvous added as single player content
- New custom Treasure Wheel for Rendezvous
- Roster size increased from 16 to 20
- Bench hack added bringing total roster potential to 30
- Fixes to all previous bugs from TLW 1.XX
- Agrias Birthday available in all towns, not just Warjilis.
- The Intro and Opening movies are now a downloadable .ppf
- Guest equipment is given as battle rewards in or around the time they leave your party
- Item Attribute, Status Infliction, Job, Skillset and Sprite consolidation
- ENTDs rearranged in proper game order
- Complete event consolidation, 260 free event slots!
- Conditions v4 setup, adding tons of space for conditions
The Lion War / The Lion War 2.021 - DOWNLOAD HERE!!
September 17, 2021, 03:00:04 am

The Lion War 2.0
Welcome back fellow Hackticians! The time has finally come to release The Lion War 2.0! This comes with all the benefits of the original TLW, but with some neat new additions listed below.

This has been a long time coming and we want to thank you all for your patience! We know you will love all the new additions as much as we did creating them. The modding resources and full changelog will be released soon.
-The Lion War Team

WotL Event Ports
All events have been ported over from WotL and then re-written in PSX translation style dialogue.
Full list of added events below.

Rendezvous Introduction
Wiegraf speaks to Rofel
Delita Battle w/ Ovelia at Falls (Battle)
Delita Battle 2 (Battle)
Delita & Ovelia Chat
Undead Algus Battle (Battle)
Kletian vs. Meliadoul
Agrias & Ovelia Reunion
Reis Kidnapped
Aliste Battle (Battle)
Bremondt Battle (Battle)
Agrias Birthday
Reis Rescued
Hokuten Battle (Battle)

New Events
In addition to the events ported from WotL, we needed to create some new events in some cases. Such as the Ashley Riot battle and post battle, or re-creating the Balthier cutscene as a prebattle event.
You can see a full list of new events below.

Ashley / Luso Battle (Battle)
Ashley / Luso Post-Battle
Balthier Battle (Battle + Balthier and Ramza talk)
Balthier Post-Battle
Credits Event
New Game + Event*
Treasure Selector**

If, like many, you never got to play the multiplayer content in WotL, now you have your chance! Newly included in TLW 2.0 are the Rendezvous missions in a single player format. Once unlocked these can be accessed from the Bonus Content menu in the Brave Story menu.
Due to sprite limitations, some enemies many not appear until a condition (usually killing another enemy) is met.
However this does help to combat the fact that you will never have 6 units or 2 Orlandus, 2 Reis, etc, as you would have had access to in WotL.

-No enemies can be invited in Rendezvous missions
-All stats and items are retained
-Losing results in Game Over
Chocobo DefenseChapter 1 - After Family Meeting
Chicken RaceChapter 2 - Start
Treasure HuntChapter 2 - Start
TeiohChapter 2 - After Zaland
Lost HeirloomChapter 2 - After Goug
The FeteChapter 3 - Start
Desert MinefieldChapter 3 - After Underground Book Strorage
LitteringChapter 3 - After Rescue Rafa
Shades of the PastChapter 4 - Start
The Shrine KnightsChapter 4 - After Rescue Orlandu
All-Star MeleeChapter 4 - Before Final Battle Series
The Guarded TempleActivated in New Game +
NightmaresActivated in New Game +
Brave StoryActivated in New Game +
An Ill WindActivated in New Game +

Custom Rendezvous
Because we had so much 'fun' porting over the Rendezvous missions, we decided to try our hand at creating a few of our own. Upon completion of the game, you will also unlock the following Rendezvous.
Mirror MatchActivated in New Game +
Of VagrantsActivated in New Game +

Treasure Wheel
In WotL there was a 'treasure wheel' that you'd get rewards from at the end of every Rendezvous battle. Nyzer custom built a completely new type of treasure wheel for TLW 2.0. You can see a video of it in action HERE
Given the complexity of this event, he was kind enough to write an explanation below.

Treasure Wheel Mechanics

1: Basics

The player will get to play the Treasure Wheel after every Rendezvous. Each Rendezvous has its own specific loot table (though Rendezvous that all unlock at the same time share the same loot tables). There are four categories of chests, each of which will have three chests: Weapons, Armor, Accessories, and Consumables.

Weapons, Armor, and Accessories will all award gear roughly near what the player's shop progression would have had at the time the Rendezvous unlocked.

Consumables, however, are really underwhelming - in testing, everyone wanted to avoid them. So the only Chemist Items in the Consumables chests are Elixirs, which are in every Rendezvous' loot table. However, you can also find other kinds of consumables - specifically, ninja throwing items such as shuriken, or katana for Samurai. Additionally, Consumables will almost always award multiple of an item, rather than just one.

2: Rare rewards

When the Treasure Wheel starts, there is a chance that one random chest will become a Rare Chest. There's also a small chance upon opening any Common Chest that it will spontaneously transform into a Rare Chest.

How a Rare Chest works changes depending on its color. A Silver Chest will offer treasure based on the next Rendezvous' loot table, whereas Gold Chests offer Rare treasure from the endgame that cannot be found in any common treasure sets.

Whether the player will find Gold or Silver chests depends on which Rendezvous they can do. Rare treasure will only be Silver until reaching Chapter 4, at which point it all becomes Gold. You can tell what kind of rares you'll get by the background and the music in the event - a silver background means you'll get Silver rares, and a golden background means you'll get Gold rares.

As well, once the player unlocks Gold Treasure Wheels, they will have the option to press Triangle to attempt to force a Common Chest to become a Gold Chest. Each attempt costs 25,000 gil. If an attempt fails, the odds of having the next attempt succeed are doubled.

3: Treasure scaling

There are two ways that older Rendezvous' Treasure Wheels are set to scale up to be useful to the player. The first is how Common Consumables are altered, and the second is how Rare Treasures are.

Common Consumables from older Rendezvous will no longer have katanas or ninja items. Instead, they will give the player a random amount of 1-10 Elixirs.

Rare Treasures will also scale up until after the start of Chapter 4. Until that point, a Rare in an older Treasure Wheel will be the same as the Rares in your current newest Treasure Wheel. So if you're in Chapter 3, and have just unlocked Desert Minefield, getting a Rare Treasure from Chapter 2's Chicken Race will give you loot from Chapter 3's Littering, just as a Rare in Desert Minefield would.

However, Rare Treasures will no longer scale up beyond the rare loot found in Chapter 4's Shades of the Past. Sorry, but you won't be seeing any Excaliburs from Chocobo Defense!

4: Number of chests

In most Treasure Wheels, the player will only be able to open three chests. However, doing a battle series, such as Shrine Knights or Bravestory, will allow the player to open more chests, as well as increasing the chances of getting a Rare Chest at the start of the Wheel, and the chances of finding a Rare Treasure from any Common Chest.

5: End

And that's that! Hopefully that helps you understand how the Treasure Wheel works. I did my best to make it feel like an engaging experience that gives the player enough control to avoid feeling like they're totally at the mercy of the RNG, without any one treasure category feeling worthless, and that every go at the Treasure Wheel feels worth your time without being ridiculously overpowered.

Now get out there and enjoy The Lion War!

Sounds Novels
Propositions [Errands] in Final Fantasy Tactics sometimes gave you unique prizes, which have no battle effect. Four of these prizes could be opened and revealed small games, the sound novels. The sound novels were not translated in the original US PSX release, nor in any subsequent releases of the game. They have a lot of text to translate.
Three of the four novel are playable in English in TLW 2.0. We are still looking for a translator for the last novel (not google translate).

Of course the bulk of TLW couldn't all fit into the above categories.
You can find a list of other changes TLW 2.0 makes, down below.
-Add Ashley Riot instead of Luso
-Add Dark Knight as a Generic Class
-Facts re-named to Bonus Content
-Roster size increased from 16 to 20
-Glain's Bench hack added to allow benching up to 10 units
-260 free event slots (compared to vanilla's 0)
-Completely re-organized ENTDs
-Update to FFTP newest version, no more FFTP .457 for tactext
-Item Attribute, Status Infliction, Job, Skillset and Sprite consolidation
-ENTDs rearranged in proper game over
-UWEntries added into FFTP, so 1 less sheet to edit
-Same as above for the Altima movement abilities
-Conditions updated to the new condition sheet structure, much easier if you are scared of hex
-Guest equipment is given as battle rewards in or around the time they leave your party
-Fixed dark knight abilities/formulas
-Fixed Barrage elemental gun bug
-Fixed undead units and Zalera properly floating and/or having their undead appearance
-Agrias Birthday available in all towns, not just Warjilis.

-TLW 2.0 is not to be uploaded to any site outside of FFH without permission. Any use of TLW requires proper credits given where due.
-TLW 1.0 saves will absolutely NOT work on TLW 2.0
The Lion War / The Lion War 2.0 Bug Reports
September 17, 2021, 12:03:36 am
Please use this topic for any bug reports on TLW 2.0 going forward.

While its great to hear about the bugs on discord, it will get lost.
Quote from: CyberMajin777 on September 14, 2021, 12:23:39 pmI was only using FFT Patcher, it appears that combining two mods can result in problems like this (Valeria + QOL WOTL). I just ended up downloading Valeria 2.3, which is awesome by the way. Thanks for your answer though.

You cannot just combine mods, this isn't skyrim where this is done via load order. You are overwriting the same data in many places when patching 2 mods over top of each other...