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September 20, 2024, 08:53:33 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - 3lric

1
Quote from: TheRaGe1969 on September 09, 2024, 09:01:10 pmWell, i used CodeBreaker codes and they work fine, i added all weapons/items and although they are not part of this hack, i have weapons such as Excalibur and Masamune, they don't give the abilities they have in the OG game like Excalibur`s haste, but they are really strong, all my chars are using Earth Clothes so if i run it to those pesky turtles i just laugh at their earth attack (i didn't want to cheat but like i said, im not going to go fight all that stuff the "legit" way again, i spent 40 hours leveling everyone to 80+... so you see im kinda upset i wasted all that time for nothing.)

If you wasted time getting to level 80 in chapter 1, again thats on you, you can only be upset with yourself my friend.

Using items literally not available in chapter 1, means they are either vanilla in everything but name, or are simply not coded at all, so yeah, thats not gonna work quite as youd expect.
2
The amount of rearranging ASMs we had to do to get most working in Jot5 to begin with and knowing the huge amount of kanji space we use in the OG release, I doubt youll have much success, but smart encounters will indeed work fine.
3
Quote from: ampulegado on August 25, 2024, 11:44:04 amSo I've been playing lots of tabletop lately. I was wondering if we could have a new version of the summoner.
The summoner in old FF didn't really summon any creatures, they were just spellcasters with their spells having cool cutscenes. I was wondering if someone could make a modified version where the summoner actually has a bonded eidolon and the eidolon stays in battle for the entire fight.
You pick between an angel, demon, elemental or beast, and you actually have an extra unit with you in the initiative order, having its own abilities and leveling up as the summoner does.

I'm not sure how it would work gameplay wise since I don't have experience with modding. I was thinking between two possibilities.
 1. When you get a summoner you get an extra unit that you put in the unit selection screen
 2. You don't get an extra unit and the summoner needs to do a ritual in battle to call its bonded eidolon and fight along side you.

Hell you don't even need to have it animated, you can just recycle the eidolon's sprite and make it smaller to fit one square.
You don't have to remove or replace the old summoner, just having it as an extra alternate version would work.


Most no one here had experience in modding when joining. Thats why the forum and discord are for (assuming it is still active) TLW is a base mod for building your own mod. It's highly unlikely requests will be fullfilled.
4
Quote from: DarkVoidMage on August 10, 2024, 03:30:37 pmHello all ^^ I am currently watching ProJared's playthrough through this and it looks very awsome so far ^^. I wanted to ask though, if the Chapter 1 is "self-contained" or not (as in, does the chapter contain a full story, or does it contain cliffhanger(s) for the next chapters?). The reason i ask for this is, because as far as i have seen, progress on further chapters is currently on a hold for an unknown time. I completly understand that large projects like this take a lot of time and effort, and i dont want to stress anyone here, i just wanted to know, if i should play Chapter 1 if there is a potential risk of the story never finishing, or if the game is self-contained enough, that its not a big deal if the other Chapters come out/are played or not.

(I dont know if its better to ask this as a new question, or if i should have posted in the post about Chapter 2, sorry if it was the wrong decision ^^')

I don't want to spoil anything by answering the questions on how Ch1 ends.

I'd still like to finish the mod one day, but that's up to more than just me at this point.
5
Quote from: TheRaGe1969 on August 26, 2024, 01:48:43 amPoison is useless in the current fight i am now (that is if Rad even get the ability, because he gets random abilities every time i redo the fight), the morbols have regenerator, and that offsets the poison, so its not advised to hit them, but they are spamming bad breath giving me 3-5 status ailments, there is also an undead there, immune to poison... the only one that get affected by poison is the werewolf, but it doesn't matter, he still get close enough and kills everyone with just one hit...

And again... im level 80+, with crap equipment that gives me crap bonuses... the monsters at this point have tons of HP, in the fight im now its cool to hit a morbol with a long bow for like 40-60 damage, trying to inflict poison, only for the monster to activate regnerator, remove the poison and every round it heals for nearly 100 HP...

It also affects the random battles, i have to choose my fights, meaning that i have to restart the game if i see certain combination of monsters on the field because they have so much healing power its ridiculous...

Quote from: Nyzer on August 26, 2024, 02:15:13 amYou're not... meant to BE above level 80. Not even close. And since this mod is from 2013, it predates hacks like level capping per chapter.

This ^

You are literally in Chapter 1... I appreciate the enthusiasm, but I mean, what the hell man? lol

6
The King of Ivalice / Re: Patch Information
August 03, 2024, 04:54:51 pm
Quote from: Pyro-1234 on August 01, 2024, 01:46:43 amI loved the game, the difficulty in general it was nice, maybe the enemy teams spammed a little too much phoenix downs, and I have 2 questions, first, my game will not allow me to save ingame, it freezes in checking memory card with the message blinking, I am playing the game in a PCSx emulator, I managed to go on on save states, the second question, is it possible to add Link's character with the sprites and all as a whole character for a base game?

You posted in the wrong place. KoI is dead. You have an issue with your emulator.
7
Quote from: TheRaGe1969 on August 01, 2024, 10:11:12 pmI dont know how you beat this game, the very first fight against monsters is just way too hard, the monsters just have way too much healing power, it has been impossible for me to beat that fight without cheating... and after using cheats i kinda lost interest in playing this hack... (whats with the stupid captcha?)

It's not impossible, you are just too stuck to traditional vanilla mechanics. Let go of that and play different.
8
Quote from: budgieflame99 on August 03, 2024, 12:29:49 pmhey! has anyone had any trouble with the treasure wheel on this mod, mine won't let me move or access the chests..

probably your emulator or a dirty image being patched, it works fine.
9
The Lion War / Re: The Lion War 2.031 - Bug Reports
July 20, 2024, 03:11:38 am
Quote from: genki ian on July 19, 2024, 11:42:30 pmAfter patching TLW 2.031 onto my og iso, guests no longer appear in the "formation" setup screen even though guests appear like normal in later versions of TLW like TLW ReMixed when I patched that mod onto my og iso. So in that case...

Since there seems to be no downside tradeoffs of letting guests appear in the formation setup screen again like normal PSX/PSP FFT versions to learn/equip JP abilities as guests etc, then is it possible to copy the modding/hacking solution for this from TLW ReMixed as a bugfix for rolling out into any new upgraded version of TLW beyond 2.031 ? :)

I'd try fixing it myself if nobody feels that it's a positive improvement for TLW... But when I tried following your TLW 2.031 "Resources" tutorial thread on this board, at the 3. TLW EVENT STUFF Step of patching the og iso I get the error message "❌ Cannot create temporary folder" when trying to open the iso as a "M2/2352 track" in CDmage b5 :( Not to mention multiple "warning" notices in Shishi about sprites sharing an SPR with lists of 0x values... :/

Remixed is a mod using TLW as a base, what it does has no barring on what TLW should or should not do. Guests are not in formation in TLW or TLWotL.

It's not broken and TLW has always stated that it would do this, for over 10 years at this point. It is built around this. As of right now, I am not taking any requests for someone else to update the mod, as I am already currently doing so to include the last sound novel. However, guests will not be returning to formation.

10
The Lion War / Re: The Lion War 2.031 - Bug Reports
July 17, 2024, 04:10:49 am
Quote from: keo on July 15, 2024, 01:49:25 amHello,

I'm using The Lion War v2.031.7 on Duckstation (android), and when I go to Learn menu, the skills don't show the JP requeriment for them, they stay in gray out, not showing MP, speed and JP

Is it a bug or normal??

You only need to post in 1 thread. And no, this isn't normal. Either your settings or borked, or your image file is borked.
11
Quote from: FFFanatic on May 09, 2024, 02:45:19 amWell it's cool to hear it is still in the works. I found another bug. On real hardware using a Terraonion M.O.D.E. the Nanai's histories sound novel freezes the game at the point where Tango reaches for his wife's arm. Went through it twice. Flat out freeze requiring a hard reset.

Can you screencap the page and post it here? I will look into it as I am working on getting the last sound novel into the game.
12
Quote from: Inzoum on May 17, 2024, 08:16:55 amThe last time I played FFT was with Cheetah's FFT: Complete mod, because I honestly prefer the new translation from War of the Lions PSP port. Ironically, I played this on a CFW PSP, and it was the best thing ever. No slowdown, good quality audio, cool spellcasting speech. I honestly felt this was the best way to play the game (more so than the PSP version, at least!).

Now that Retroarch is available on iPad, I'm picking this up again and trying out this ridiculously-named mod, which I believe has the highest potential of being my absolute definitive favourite way to play the game. Amazing work! I just can't believe how much of WoTL you were able to retrofit into the PSX version, it's just bonkers.

I added the Innate "Gained JP Up" ASM hack as well as the one that lets you send out unique characters on errands to free up support abilities and alleviate roster crowdedness. They're great ASM hacks to completement this mod.

Congrats on making such a polished patch!

EDIT: I actually meant to post this in the "Lion War Of The Lions" thread, I must have had too many tabs open. Oh well. Great work on both of these nonetheless!

Glad you enjoyed it, thank you.
13
Quote from: HippeusOmega on May 02, 2024, 05:07:19 pmHad a question related to installing the movies. Is that only so the intro from the psp plays at the start of the psx version? Because I noticed none of the other cinematic play and was just curious on this.

Both the intro, and the opening movie to the game. That's it. Should be stated in the readme.
14
Quote from: FFFanatic on May 03, 2024, 01:01:32 amYeah, it feels like the mod team didn't really look over the job reports at all. Incorrect solutions to jobs and overflowong text are a constant. Also, supee minor and unimportant bug, but when comtinuing a game from the title screen, all the dates have the letter 'A' in the 10s column of the date instead of the correct number. example: Leo A7 instead of Leo 17. They show correctly when saving or loading from in game as opposed to the title screen though. Playing on real hardware through and ODE.

We did, and the error was identified a long time ago. And fixed. I've just not had the time or will to update it until all bug reports are in, because if i do, itll be the last time i ever do.
15
Map Editing / Re: Maps by Bladegrasp
April 26, 2024, 04:18:32 pm
somehow missed these before. Great job. Custom maps are some of the coolest things to see, from an event standpoint especially XD
16
Quote from: El Piedras on April 03, 2024, 10:33:51 pmFirst of all, thank you a lot for doing something like this and specially for releasing the resources. I understand most people around here hate the WotL text and this version of the hack is likely to receive a lot less attention/updates as a result, but there's a major issue I'd like to point out.

I noticed the resources pack of TLWoTL has a warning about FFTactext. From what I understand you basically are stuck with whatever text you patch the game since you can't save a .fftactext once you import the missing files from an already patched ISO. This is a big deal for me because I intend to change the numbers of several descriptions to match my balance changes, but want to use the non-engrish WotL translation as base.

I checked the resources of the regular 2.03 TLW and there isn't this warning so I assume FFTactext works fine there. I just wanted to ask if there's a possibility that FFTactext compatibility will be fixed in the future or if it's an inherent problem with the way some assets were translated to the WotL script. As much as I can't stand the original translation (not the "casual" style per se but rather the obvious mistakes and odd naming/wording choices), at this point I feel forced to get back to it since the one standalone WotL translation patch that I could find also renders FFTactext unusable...

You shouldnt be using tactext to do anything but patch, the text editor spreadsheet is where you edit the text.
17
Quote from: Krice on April 02, 2024, 06:41:00 pmFirst off I want to thank you 3lric for making a mod that perfect an already perfect game for me. Like most other people here, FFT is my favorite game and the PSP added some really amazing things. You really put in the work to make this mod kick ass. Its reinspired me to run the game through again and try out some builds i never had the chance to run while I was playing the psp version. My friend and i fell through before we hit end game and i wasn't able to get the late game badass weapons. Now is the time! I did have a few questions. The first thing i noticed was when I played chocobo defense in chapter one i could only use 3 units but as soon as I hit chapter 2 i could put in 5. Not sure if this was a me thing or what but i was mainly running 2 custom units and Ramza only. The loot table is different to the psp version and I'm wondering what has all changed? is it just the scaling? Are the psp items in this mod like the rendezvous only weapons? I also like Ashley's abilities but was wondering if there was a formula for his damage with his abilities. Last i noticed i cant master a few other classes that you can in vanilla and the WotL version such as time mage. Is teleport 2 obtainable or is it in a permeant state of not being able to be mastered? Thanks again and really you rock!

Edit: So at the time i wrote this i had sunk about 20ish hours into the game and grinded out most of my characters. (not yet endgame) I was excited for the new game plus and decided to quickly finish the game after a little more grinding. After 30 hours i can gladly say my questions were all answered minus the rendezvous chocobo defense question. This mod is the best and im so glad i can sink so many more hours into the game. However i did set it up for my phone so i can play at work and i might have carpal tunnel in my thumbs soon. XD I'm also going to make a copy of the game and try to edit it so i can do some custom sprites. Thanks again! My gaming life finally feels complete.

Hey thanks man! I'm kinda persona non grata around here at this point but ill do my best to answer what I can off the top of my head.

There was a LOT of folks involved in this project, I'm just the frontman for it, as I am with most projects I work on. It would not have been possible by myself and we all appreciate your kind words.

1) For the chocobo defense, I've actually never heard of this issue. If someone else reading this can comment on that, I would appreciate it, as I'm working on a final final update with the 4th sound novel, and would like to get all bugs squashed, as I don't intend to ever revisit this mod again once it's out. (unless the update breaks more things, which they always do...) The squad ID shouldn't be changing for any Rendezvous, regardless of chapter, so i really have no idea how that could happen.

2) The loot table is the PSX version, unless you mean the Treasure Wheel for the Rendezvous, which was a wonderful work by Nyzer, he made a post somewhere in this section with the values and such iirc. Nothing from the vanilla stuff was changed other than a few things regarding guests.

3) It looks like everything else was answered when you finished the game lol

"Thanks again! My gaming life finally feels complete."

This comment right here, is exactly why we do what we do, and I am glad to have been a part of providing that to people, who like us, have a special attachment to this game.
18
Quote from: Timcappy on March 03, 2024, 08:42:30 pmHeya, Im new on this mod thingy, I am trying to download the 2.0 file but whenever I finished downloading it and checking, it is always blank, I am using winrar and whenever I open the file, there isnt anything in it.

1) Your antivirus might be derping it, for whatever reason (it's not a virus)
2) Your internet could be derping it
3) Third thing here

Try to download the patch on another device and tranfer it to the device you are wanting to patch it with, instead.
19
Quote from: Leomillia on March 21, 2024, 09:44:23 pmGuys, I tested this mod on my Nintendo Wii using the Wiistation emulator. It works 100% so far. Thank you very much!

Thank you for the report. I love that that emulator is still going strong. I used it and a classic controller pro to play the PS1 version of Diablo to completion years ago. No, I don't have a good reason for why one would do that either.
20
New Project Ideas / Re: The Lion War - Recruits
March 12, 2024, 03:37:27 am
Quote from: Daisy on March 08, 2024, 02:40:03 pmAny news on this? ^^ i feel like your mod would break the fft world in replayability <3

Still working on it.