Event Instruction 2B

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{2B} BlockEnd

BlockEnd()

A block is a portion of the event played in a separate process.

When the game finds a block, it will start executing it and will also resume the event whatever there is after the block at the same time.


See Also: {2A} BlockStart{E5} WaitForInstruction(x08,x00)


Only a few select instructions work in Blocks: