Event Instruction 97

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{97} ResetPalette

ResetPalette(xID,x00)

Resets the palette color of a unit to its original state.


See also: {11} UnitAnim{7F} EVTCHRPalette


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.