Event Instruction E5

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{E5} WaitForInstruction

WaitForInstruction(xIN,x00)

Wait for any given instruction type instance to complete before resuming.


See Also: {29} WaitWalk{57} WaitFieldObject{64} WaitRotateUnit{65} WaitRotateAll{6F} WaitSpriteMove{F1} Wait


Instruction Type : Byte (hex)


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.