SpriteMove

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{3B} SpriteMove

SpriteMove(xID,x00,+XXXXX,+ZZZZZ,+YYYYY,xMV,x??,+TIMER)

Moves Target Unit to specified coordinates relative to its starting position, ignoring the field and the units statistics such as Jump.


See Also: {11} UnitAnim{6F} WaitSpriteMove


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.


X movement : Half-Word (signed)

Destination in X for the assigned unit based on current location. (00028) ~ 1 tile

Z movement : Half-Word (signed)

Destination in Z for the assigned unit based on current location. (00012) ~ 1 tile

Y movement : Half-Word (signed)

Destination in Y for the assigned unit based on current location. (00028) ~ 1 tile

Movement Type : Byte (hex)

  • x00 = Normal
  • x01 = Decelerate (end)
  • x02 = Accelerate (start) & Decelerate (end)
  • x03 = Accelerate (start)


Unknown : Byte (hex)

  • x01 : ???
  • x02 : ???
  • x04 : ???
  • x08 : ???


Time : Half-Word (signed)

Determines the time needed for the unit to reach destination in 1/60th of seconds

  • +00060 = 1 second
  • +00180 = 3 seconds
  • +00900 = 15 seconds