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September 15, 2025, 11:28:33 pm

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21
New Project Ideas / Re: [PSX] Final Fantasy Tactic...
Last post by silvertiger - September 08, 2025, 07:44:50 am
Hi! Great work, we were really in need of a translated version of this game! I wanted to ask, do you plan to keep the terms closer to the original Japanese, or are you going with the English localization terms? Personally, I'd love it if you went with the first option, like you did with Galfgarion's job, for example.

I also plan to share your work on my channel, so it'd be helpful to know in advance. I usually cover retranslation, relocalization, and censorship removal projects.
22
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.9
Last post by Ethereal Embrace - September 06, 2025, 04:34:02 am
Item tables describe what random items (mostly loot) an event (usually a monster dying or a steal loot skill happening) will drop.

The Law Bonuses thing is correct. The law bonuses you get correlate with the items in the slots which are gatekept by story progress. So, the first 10 law bonus sets are available at the start of the game. After like the Adele mission, you access sets 10-19. After the like Pearl mission becomes available, you access sets 20-29. This continues progressively until near the end of the game.
23
Final Fantasy Tactics / Re: I beat the Wiegraf 1v1 as ...
Last post by Pride - September 05, 2025, 06:44:04 pm
Well done! ^__^
24
Completed Mods / Re: WotL - Ramza has Blade of ...
Last post by UnrealPH - September 04, 2025, 11:12:24 pm
Ask me anything. I will answer not long after.

The reason I do not make a PPF file is because I want everyone who download my mod to be able to edit my mod to your liking. You might ended up like modding and become a modder yourself.

I only made simple mod tho. So don't expect me to do anything extreme lol
25
FFTA/FFTA2 Hacking / Editing the party's starting s...
Last post by GamerXYZ - September 04, 2025, 09:40:57 pm
I want to edit the starting party's stats, changing them all to use RNG instead of a set percentage, or if that's impossible, to set them all at 105% (the average stats, since stats can vary from 95% to 115%).

The reason for this is that the default just has too big of a difference in stats, which is fine if it happened randomly, but not if it happens pre-set. To give an example of what I mean, I changed the starting party with 2 Goblins and 2 Red Caps all at lvl 3, and the Goblins have a whopping 8 speed difference from each other and the Red Caps do too, simply because the starting party is programmed for character #3 and #5 to always be slow while characters #4 and #6 are always fast. I want this to either be RNG instead or be the same percentage value for all.
26
FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Nyzer - September 04, 2025, 11:45:31 am
Quote from: Idward on September 02, 2025, 02:13:05 pmI changed Boco to be a White Chocobo then put him in a party with Reis as a Dragoner which apparently gives innate monster skill, this isn't marked but very appreciated. Boco has the standard White Chocobo skills and bonus skill from the monster skill ability. But he also has a completely mastered, zero charge, Summoner's list as well. When I set boco to auto battle he can make use of it to cast summons such as Shiva (pictured below). I do like having him be able to drop the hammer on some weaker mobs. But I feel like that isn't the idea behind the White Chocobo.

That was a good find! As it turned out, I correctly changed one of the two times the "Set AI Flags/Usable Abilities" routine looks for the original list of monster skillsets to include the extra entries, but not both.

"Choco Cure" has an ability ID of 0x010D. But since the routine did not recognize the White Chocobo skillset as a Monster skillset, it thought it was looking at a skillset, not an ability. Skillsets use just one byte, and 0x0D is the ID of the Summon Magic skillset.

Quote from: Idward on September 02, 2025, 03:01:59 pmI should note that this ability to use summons only appears when under the effect of Monster Skill.

This, I don't have an explanation for, haha. Perhaps the code for "doesn't have Monster Skill available" just hard prevents the AI from using anything past the third ability if the Action Menu type is Monster. I could check to find out exactly why, but since I've already confirmed that my one extra addition prevents the AI Ability List from using Summon Magic, I won't bother. I do appreciate this extra bit of information, though!

Quote from: Idward on September 02, 2025, 03:01:59 pmUnrelated but if possible one nice upgrade for a White Chocobo, since they don't really have any attacks would be to be able to use cure at range even when mounted. Say a range 5 cast?

Altering the range of abilities based on Job or Skillset ID or something and having that alteration only apply to specific abilities would be fairly annoying to me, I'm afraid. As it stands, this is still a direct upgrade to being a Yellow Chocobo. I do admit that it's not really the best endgame upgrade he could have, but I didn't really make the White Chocobo job because I had a plan to include it as much as I simply believed it was something I could do and I wanted to see how to make it happen. Also for the sake of people who want to tweak my mod!

So with that said, you can feel free to take the Patcher and turn Boco into a White Chocobo right from the start - or change the list of abilities in the White Chocobo skillset. Replace Choco Attack with Choco Meteor if you want!

Quote from: Idward on September 02, 2025, 02:13:05 pmReis as a Dragoner which apparently gives innate monster skill, this isn't marked

Train also grants the benefits of Monster Skill now. I believe that one's marked on her.
27
Spam / Re: Perls of the Chat.
Last post by Talcall - September 03, 2025, 09:42:16 am
28
News / Re: FFT The Ivalice Chronicles...
Last post by messiahgov - September 02, 2025, 04:19:11 pm
If it's made with Unity again, there will be plenty of modding potential. No IL2CPP would be nice as well. ^^
29
FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Idward - September 02, 2025, 03:01:59 pm
Quote from: Idward on September 02, 2025, 02:13:05 pmI changed Boco to be a White Chocobo then put him in a party with Reis as a Dragoner which apparently gives innate monster skill, this isn't marked but very appreciated. Boco has the standard White Chocobo skills and bonus skill from the monster skill ability. But he also has a completely mastered, zero charge, Summoner's list as well. When I set boco to auto battle he can make use of it to cast summons such as Shiva (pictured below). I do like having him be able to drop the hammer on some weaker mobs. But I feel like that isn't the idea behind the White Chocobo.

Unrelated but if possible one nice upgrade for a White Chocobo, since they don't really have any attacks would be to be able to use cure at range even when mounted. Say a range 5 cast?

I should note that this ability to use summons only appears when under the effect of Monster Skill.
30
FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Idward - September 02, 2025, 02:13:05 pm
I changed Boco to be a White Chocobo then put him in a party with Reis as a Dragoner which apparently gives innate monster skill, this isn't marked but very appreciated. Boco has the standard White Chocobo skills and bonus skill from the monster skill ability. But he also has a completely mastered, zero charge, Summoner's list as well. When I set boco to auto battle he can make use of it to cast summons such as Shiva (pictured below). I do like having him be able to drop the hammer on some weaker mobs. But I feel like that isn't the idea behind the White Chocobo.
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