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March 28, 2020, 05:51:54 am

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1
PSX FFT Hacking / Re: FFTac Text - Impossible to...
Last post by Xifanie - Today at 04:05:00 am
They're not text; they're images.

You can find them in Shishi, or more precisely, under the Other Images tab:
- WLDTEX.TM2\3 - WLDTEX (3)
- Pre-Battle Location Text Images\*
- Chapter Titles\*
2
PSX FFT Hacking / FFTac Text - Impossible to cha...
Last post by badstapp - Yesterday at 11:33:14 pm
Hi! Good night!

Briefing of my patch:
I'm just doing a Simple translation and modification using: Shishi/Tactext/Patcher/FFTEVGRP (i think):v/:
I am too afraid of editting events so i might not do, unless i need for follow question  :?

Uploaded: my tactext file (no problem going public at all) and an image to simplify my question

Question: how can i change those names of the cities/locations inside the yellow rectangle and red rectangle?
I changed everything i could on tactext, checking option by option there, and testing but those "events" after i set my team and shows the name of the place, and on the main world they didn't changed at all

thanks in advance
3
The Lion War / Re: TLW resource editing quest...
Last post by Xifanie - Yesterday at 05:42:23 am
Quote from: RetroTypes on March 26, 2020, 05:26:00 pmAlso Xif I have no idea how your Snowflake spreadsheet works lmao I'll keep playing with it but any pointers would be great.  :p
Modify a row how you want your unit to be (like 150% PA will generate the unit with 150% PA), then take the ID on the leftmost side of the row and set that in FFTPatcher as shown under the Settings tab, either the 169 or 16B box.
4
The Lion War / Re: TLW resource editing quest...
Last post by Elric - March 26, 2020, 10:38:28 pm
Quote from: RetroTypes on March 26, 2020, 05:26:00 pmElric, I'll ask this here instead of making a whole other thread about it: how did you get Bremondt and Aliste's portraits to show in the Brave Story section? You used previously unused slots for them and they show up in the Brave Story fine, so can we edit which Brave Story entries use which files in Wldface.bin? If so that'll be the fix for Simon using the female DK portrait, and it'll let me use way more UWEntries slots since guests are no longer seen in the party (but still use the same portrait for their Brave Story entry).

Also Xif I have no idea how your Snowflake spreadsheet works lmao I'll keep playing with it but any pointers would be great.  :p

Tactext to edit brave story ports. Bios
5
The Lion War / Re: TLW resource editing quest...
Last post by RetroTypes - March 26, 2020, 05:26:00 pm
Elric, I'll ask this here instead of making a whole other thread about it: how did you get Bremondt and Aliste's portraits to show in the Brave Story section? You used previously unused slots for them and they show up in the Brave Story fine, so can we edit which Brave Story entries use which files in Wldface.bin? If so that'll be the fix for Simon using the female DK portrait, and it'll let me use way more UWEntries slots since guests are no longer seen in the party (but still use the same portrait for their Brave Story entry).

Also Xif I have no idea how your Snowflake spreadsheet works lmao I'll keep playing with it but any pointers would be great.  :p
6
FFTA/FFTA2 Hacking / An Experimental FFTA Text Edit...
Last post by Darthatron - March 26, 2020, 08:32:02 am


Get it here!

So here it is, after several years of not being touched. It's not perfect, since it can't read every string in the game, but a lot of them work fine. I just wanted to get this out in case I'm unavailable to work on it again...

Currently there is no safe-guards for replacing data that is bigger than the original so please be careful and don't press "Save String" if the "Write Size" is bigger than the "Read Size".

Some strings (in "Other Strings" bookmarks) shouldn't be touched at this stage. LZSS Compressed strings should (mostly) be fine to edit though (this includes Ability Descriptions.) You can toggle LZSS Compression on strings with a Header which can sometimes reduce the size of strings with repeat substrings.

BACK UP YOUR ROM BEFORE USING

There is an XML file in the /Resources folder that tells the bookmarks where to read from. You can add known string tables on there. Hopefully it's self-explanatory

Good luck and happy modding

Let me know when/if you run into problems or have suggestions for future updates.

Currently I am chipping away at getting everything to load/save properly
7
War of the Lions Hacking / Re: LIOS Editor (IOS Save file...
Last post by archilles89 - March 25, 2020, 09:16:14 am
I have made the dumb choice of buying the game first (on ios) and only figuring out that there is no app that can successfully find the FFTWoL folder and subsequently the save file. Can anybody help me with this?
8
FFTA/FFTA2 Hacking / Re: My progress in FFTA hackin...
Last post by Leonarth - March 24, 2020, 12:34:27 pm
You don't want to import the new graphics over the old graphics, and you can't, because the animation template graphics are bigger than the vanilla animations.

What you can do is simply make the game not use the old animation. Open the animation template and change the TEMPLATEID definition to the ID of the animation you want to replace. For example, if you wanted to replace the Soldier you would set the ID of the template to 0x00 and the ID of the water template to 0xBC.

It will work exactly the same as if you were using a new ID.

Alternatively, you can insert the animation with a new ID and change the ID of the battle sprite for the class. It really makes no difference, the space used is the same, you can't save space by replacing the old graphics or anything  like that.
9
Help! / Re: Battle freezes when unit m...
Last post by Verdeni - March 24, 2020, 11:04:56 am
Quote from: Elric on March 24, 2020, 12:45:47 amWho are you and why do you know things? *stares suspiciously*

*buries face in sweater* Uhhhhh... I guess you could say a long-time lurker? :oops:
Been mostly quiet, but pushing my limits with different tools and spreadsheets for a few years now!
10
FFTA/FFTA2 Hacking / Re: My progress in FFTA hackin...
Last post by Blunderpusse - March 24, 2020, 10:43:42 am
I have a question about importing custom sprites. Through the EA and instructions you provided, you can import new battle sprites into free space in the ROM file, correct? Is there any way to import them and overwrite existing sprites? For example, imagine I want to overwrite the Viera Red Mage sprite with a Viera Green Mage. Can I do that?
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