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1
FFTA/FFTA2 Hacking / Re: FFTA - Unused class slots
Last post by rrs_kai - Today at 09:40:17 am
Quote from: Leonarth on Today at 07:17:53 amTo repoint something you want to copy the data for it, place it in freespace and edit the old pointer so that it points to the new location, if you wait a day or two I can get some free time and make an example with actual offsets.
I want to add more monster classes. So, I would need a new pointer for each monster race, correct?
Thanks for looking into this. All your effort could go to waste if I make the monster boring.

The monster pointers end before the special classes. So, I wanted to use special/totema skills for monsters. Only thing I would need to do is to change the addresses.
Also, why should we not use the skills of another race?
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Completed Mods / Re: FFT: WOTL - Valeria 2.2 "I...
Last post by illumiajavier - Today at 09:23:31 am
Quote from: illumiajavier on Yesterday at 12:48:25 pmHi all - First off, fantastic mod. I set up ppsspp gold with a switch controller and I'm having nostalgia overload here.

To the question I have - I'm playing the WOTL with Valeria 2.2 and I'm noticing something odd. I have a party of 4 Mimes and one Dancer, and the Mimes don't seem to copy any of the Dancer abilities, but they do copy her regular "attack target in front of you" mechanic. I tested it with a Bard as well and see the same issue. Am I doing something wrong or is that a mechanic that was removed? I was hoping for a Forbidden Dance barrage or a mass of Slow Dance.

And a quick follow-up, but I can't seem to Entice anyone into joining the party that I've come across. They don't have items that are blocking the effect, there just simply isn't a % chance at all?
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FFTA/FFTA2 Hacking / Re: My progress in FFTA hackin...
Last post by rrs_kai - Today at 09:10:12 am
Quote from: Leonarth on Today at 07:19:35 amWhy do you need them to show up as support abilities?
I misunderstood.
You were speaking of adding an icon to display a name, correct?
I was thinking we could give the item's passive abilities to classes, like you did in the movement abilities.

Quote from: Leonarth on Today at 07:19:35 amDunno. I don't use AIO.
Darthatron made the AIO very user-friendly.
You use a modified Event-Assembler, right? How much more complex is it to use?

Another question:
Sephiran found that we can give ITEM to all playable classes and not just the alchemist.
Change the bytes at 0x080C8232 to 2B 28 00 DC
This works on the base game, but not after I apply any of your hacks.
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FFTA/FFTA2 Hacking / Re: My progress in FFTA hackin...
Last post by Leonarth - Today at 07:19:35 am
QuoteHow do I get them to show up as support abilities in the AIO
Dunno. I don't use AIO. Why do you need them to show up as support abilities?
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FFTA/FFTA2 Hacking / Re: FFTA - Unused class slots
Last post by Leonarth - Today at 07:17:53 am
To repoint something you want to copy the data for it, place it in freespace and edit the old pointer so that it points to the new location, if you wait a day or two I can get some free time and make an example with actual offsets.
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Hacking/Patching Tools / Re: FFT Patcher .478 Source Co...
Last post by Elric - Today at 05:07:28 am
Quote from: Ansehelm on Today at 04:18:15 amOk, that makes some sense.  I imagine the conflict is not in the free space then, since it looks like this: https://ibb.co/WVf53gm

I don't really get how free space works, much less why ASMS are written in anything that's not the free space (unless it's prohibitively small).  All that's kind of over my head right now, but it seems like the conflicting data could just be moved if there's space, even if it's done manually.  I'll probably reach out to Pride, and see if he can look into moving that section if it's possible, unless you're familiar with how that might be done.

Because sometimes it makes more sense to edit the data directly. Depending on exactly what the asm is trying to accomplish
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Hacking/Patching Tools / Re: FFT Patcher .478 Source Co...
Last post by Ansehelm - Today at 04:18:15 am
Ok, that makes some sense.  I imagine the conflict is not in the free space then, since it looks like this: https://ibb.co/WVf53gm

I don't really get how free space works, much less why ASMS are written in anything that's not the free space (unless it's prohibitively small).  All that's kind of over my head right now, but it seems like the conflicting data could just be moved if there's space, even if it's done manually.  I'll probably reach out to Pride, and see if he can look into moving that section if it's possible, unless you're familiar with how that might be done.
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Hacking/Patching Tools / Re: FFT Patcher .478 Source Co...
Last post by Glain - Today at 02:36:36 am
Each entry in the free space viewer refers to one section of a patch. 
Length refers to the length (in bytes) of that section.

Address + Length = Next Address
Next Address + Space To Next Patch = Address of next entry in the list (or the end of the free space block, if there isn't one)

If the Space To Next Patch is negative, it will be colored red, and indicate a conflict with the next entry in the list.

In the screenshot, the free space viewer is only showing one entry, so no conflict is shown.

I took a look at Pride's Item Attribute rewrite patch (v1.1), and it doesn't appear to use free space at all... 

When you saw the conflict in the conflict checker, was the background color red or white?  If it was red, that conflict was not in free space and cannot be resolved with a move.
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FFTA/FFTA2 Hacking / Re: My progress in FFTA hackin...
Last post by rrs_kai - Today at 12:14:08 am
Quote from: Leonarth on July 09, 2020, 08:17:11 amyou could assign these shoes and other items with special "fake" abilities for "fake" jobs, to have their passive effect show up on the ability list.
How do I get them to show up as support abilities in the AIO?

Quote from: Leonarth on July 09, 2020, 08:17:11 amOkay, everything should be fixed now.
Thanks Leonarth.
I like the snowball fight and the intro scene, but Quick Start is so good for testing.
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FFTA/FFTA2 Hacking / Re: FFTA - Unused class slots
Last post by rrs_kai - Yesterday at 11:54:43 pm
Quote from: Leonarth on Yesterday at 07:48:29 pmvieraRedMageAbilities fix.
Oh, you've fixed the cure issue; that's nice.
No matter what ability to gave to the RedMage's first slot from the AIO, Cure would overwrite it in vanilla.

Quote from: Leonarth on Yesterday at 07:48:29 pmWhat you want is to extend the original list, so you would repoint it and add new abilities to the end of it.
I understand this.
If I just extend the current list forward, it goes into into the next race's list. How do I re-point?
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