I was thinking of just making Armor normal purchasable like in Vanilla, but keep Weapons, Shields, and accessories single purchase only, which I haven't really got around to doing since I've been busy with other stuff.
Hi everyone! I've been following the forum for quite a moment now. First of all, I'm impressed, you guys did a lot of amazing stuff! Props!
For the topic at hand, I've decided to host a private AI tournament for a few friends. My setup is almost ready, I have the emulator, PPF Patcher, the ISOs, and finaly the 1,43 FFT Arena patch. But while I was playing with the MemCard Gen I noticed some original class are not available. I appreciate a lot the efforts with the balancing stuff, but I would like to use the original classes.
Can I still use the 1,43 patch with the original classes and the balancing? If so, how can I do that!? If not, does someone have vanilla patch I can use?
Last post by Jumza - September 23, 2020, 12:04:46 pm
With FFTPatcher 0.493 (the latest version that has released recently) you can change what formation sprite the unit is linked to in the Jobs tab of the FFTP underneath the Equipment checkboxes. Check out what the normal values are for things that are known for examples (IE regular Delita has 3 and 3 next to Formation Sprites in FFTP because his is the 03 entry in Unit and Wldface. Holy Knight Delita is 0 and 78 because he doesn't normally have a Unit entry, but 78 is his correct Wldface portrait. You can just overwrite something unused). Then you just need to change the matching formation sprites in Shishi (found in Other Images under Unit and Wldface).
Last post by Galebolg - September 22, 2020, 09:50:23 pm
Been playing with Shishi and managed to change a few character sprites. Say, for special characters like Delita Holy Knight, how'd I got about to give them proper party formation and link their special job so when I job change it won't go back to Squire?
Last post by Orkney - September 21, 2020, 02:29:58 pm
Yeah, it would make him more interesting...
Maybe with less asm coding you can give him somes skill that cost mana and limit skill only usable if you've 0 mana (this part will need asm coding (maybe via ARH))
That said, the limit damage based on current target HP serves this purpose (first you'll want to hit your target and when it's hp is low, cast the limit (you can extend this with MP, maybe speed power etc... (you damage the speed first and then you'll use a limit that does low-speed related damage.
With ASM you can create a status (or think how to use an existing one), cloud will have some skill that have a chance to add this status (or better, materia blade could be the only weapon that can add this status) while limit can only work on target with this status (via canceling it), it's a little random based (not like the original cloud, but it could give some fun (or frustration ))
If you feel like going through a whole bunch of work, you could make his limit skill a little bit more like in game limits. if you replace Mana with stamina, let's say, then rework a rather useless support ability (in my case, equip spears), you could give SOLDIER an innate ability that lets him recover stamina by hitting things. give him a massive stamina pool, and drastically raise the cost of his limits to match, you can remove the charge time and that's... relatively close to the original game. give or take.