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31
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
Last post by Rurusachi - June 24, 2025, 09:09:21 pm
Quote from: douglaskraft on June 24, 2025, 02:02:48 pmI'm having a problem with the version: FFTA2 Editor v1.3.4 Log: Jun 24, 2025 2:31:28 PM org.ruru.ffta2editor.App loadConfig
INFO: Config not found
java.io.FileNotFoundException: ffta2-editor.properties (The system cannot find the file specified)
at java.base/java.io.FileInputStream.open0(Native Method)
at java.base/java.io.FileInputStream.open(FileInputStream.java:213)
at java.base/java.io.FileInputStream.<init>(FileInputStream.java:152)
at org.ruru.ffta2editor/org.ruru.ffta2editor.App.loadConfig(App.java:161)
at org.ruru.ffta2editor/org.ruru.ffta2editor.App.start(App.java:213)
at javafx.graphics@23.0.2/com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$9(LauncherImpl.java:839)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runAndWait$12(PlatformImpl.java:483)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:400)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at javafx.graphics@23.0.2/com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
at javafx.graphics@23.0.2/com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at javafx.graphics@23.0.2/com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:184)
at java.base/java.lang.Thread.run(Thread.java:1583)
Whoops. I made some changes to how the config (.properties) file is read in v1.3.4 which causes it to crash if the file doesn't exist. It's fixed now in v1.3.5
32
FFT TLW ReMixed / Re: FFT The Lion War ReMixed v...
Last post by Nyzer - June 24, 2025, 09:05:24 pm
Quote from: Garm on June 24, 2025, 07:51:57 pmThis is awesome!

May I ask, how did you made it so the Destroy Sword skills raise the parameters of allies while reducing the parameters of enemies?

By ASM hacking the formula to do so.
33
FFT TLW ReMixed / Re: FFT The Lion War ReMixed v...
Last post by Garm - June 24, 2025, 07:51:57 pm
This is awesome!

May I ask, how did you made it so the Destroy Sword skills raise the parameters of allies while reducing the parameters of enemies?
34
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.4
Last post by GasT87 - June 24, 2025, 03:12:35 pm
Quote from: douglaskraft on June 24, 2025, 02:02:48 pmI'm having a problem with the version: FFTA2 Editor v1.3.4 Log: Jun 24, 2025 2:31:28 PM org.ruru.ffta2editor.App loadConfig
INFO: Config not found
java.io.FileNotFoundException: ffta2-editor.properties (The system cannot find the file specified)
at java.base/java.io.FileInputStream.open0(Native Method)
at java.base/java.io.FileInputStream.open(FileInputStream.java:213)
at java.base/java.io.FileInputStream.<init>(FileInputStream.java:152)
at org.ruru.ffta2editor/org.ruru.ffta2editor.App.loadConfig(App.java:161)
at org.ruru.ffta2editor/org.ruru.ffta2editor.App.start(App.java:213)
at javafx.graphics@23.0.2/com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$9(LauncherImpl.java:839)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runAndWait$12(PlatformImpl.java:483)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:400)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at javafx.graphics@23.0.2/com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
at javafx.graphics@23.0.2/com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at javafx.graphics@23.0.2/com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:184)
at java.base/java.lang.Thread.run(Thread.java:1583)

Seems like you deleted the .properties files or something. Did you extract the file from the zip? because if you try to run in from inside it could cause problems.
35
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.4
Last post by douglaskraft - June 24, 2025, 02:02:48 pm
I'm having a problem with the version: FFTA2 Editor v1.3.4 Log: Jun 24, 2025 2:31:28 PM org.ruru.ffta2editor.App loadConfig
INFO: Config not found
java.io.FileNotFoundException: ffta2-editor.properties (The system cannot find the file specified)
at java.base/java.io.FileInputStream.open0(Native Method)
at java.base/java.io.FileInputStream.open(FileInputStream.java:213)
at java.base/java.io.FileInputStream.<init>(FileInputStream.java:152)
at org.ruru.ffta2editor/org.ruru.ffta2editor.App.loadConfig(App.java:161)
at org.ruru.ffta2editor/org.ruru.ffta2editor.App.start(App.java:213)
at javafx.graphics@23.0.2/com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$9(LauncherImpl.java:839)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runAndWait$12(PlatformImpl.java:483)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:400)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at javafx.graphics@23.0.2/com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
at javafx.graphics@23.0.2/com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at javafx.graphics@23.0.2/com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:184)
at java.base/java.lang.Thread.run(Thread.java:1583)
36
Help! / Re: Extracting sprites from Mo...
Last post by spikedrose - June 24, 2025, 11:11:32 am
Folks we've done it, this can be marked as [Solved] all files converted to a generic greyscale palette, but the proof of concept worked. just need to now match 950 images to their correct palette, oh and also their alternate colours too. If anyone can think of a convenient or quick way to match the palettes that would be an absolutely massive help, in the mean time just going to keep naming all of the files so that once I have the palettes it'll be quick and easy to map them by their file number
37
Spriting / Re: Luiakyn's(Omnir's) Sprites
Last post by Luiakyn - June 23, 2025, 10:35:02 pm
I need to check to see if I have alignment weirdness with that one, too. Glad you like it -- feel free to give critiques >:3

Edit1: holy crap, I really didn't finish it O_o working on it, now

Edit2: This is the current one. Will be tweaking it :3
38
Completed Mods / Re: FINAL FANTASY TACTICS OMEG...
Last post by Cleiton Santos - June 23, 2025, 08:50:14 pm
Quote from: Thelunarfenrir on June 22, 2025, 08:11:21 pmHi there I'm loving this mod I just wanted to let you know.

I have one small issue though. I just got Beowulf and learned all his abilities however when I use Beowulf in battle only four abilities show up. Is there anything I can do to rectify this?

Dear Valiant Hero,
Speelblader's abilities are launched from a sword, unfortunately katanas are not included in this rule yet in the version you are playing.
39
Completed Mods / Re: FINAL FANTASY TACTICS OMEG...
Last post by Cleiton Santos - June 23, 2025, 08:47:39 pm
Quote from: UnfamedAsterisk on May 13, 2025, 12:11:08 pmMalak's class specific frog magic doesn't really work , also are the dimensional monsters recruitable?

 Marach has initial Atheism, which is why some spells such as frog are released after the end of Atheism, It sounds bad, but it's like a soft nerf. ;)
Unfortunately, monsters from other dimensions are not recruitable. I took advantage of blank ISO spaces to create them (because the job spaces had run out), in other words they really are from another space than the game...
40
Completed Mods / Re: FINAL FANTASY TACTICS OMEG...
Last post by Cleiton Santos - June 23, 2025, 08:44:38 pm
 
Quote from: UnfamedAsterisk on May 04, 2025, 08:17:31 amHello Clenton , this hack is pretty fun once you get the hang of things , but what does the luck stat do?

Hi friend, sorry for the delay!

The luck attribute is used to increase the damage of axes and hammers and other random weapons, it's basically the same as strength (PA), but random. In other words, the higher the PA, the more luck you'll have to deal damage with axes and hammers...
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