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September 29, 2020, 07:33:02 am


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FFT Arena / Hosting an AI Tournament Vanil...
Last post by Lyans - September 25, 2020, 11:40:10 am
Hi everyone!
I've been following the forum for quite a moment now.
First of all, I'm impressed, you guys did a lot of amazing stuff! Props!

For the topic at hand, I've decided to host a private AI tournament for a few friends.
My setup is almost ready, I have the emulator, PPF Patcher, the ISOs, and finaly the 1,43 FFT Arena patch.
But while I was playing with the MemCard Gen I noticed some original class are not available.
I appreciate a lot the efforts with the balancing stuff, but I would like to use the original classes.

Can I still use the 1,43 patch with the original classes and the balancing?
If so, how can I do that!? If not, does someone have vanilla patch I can use?

Thanks a lot for your precious time!
FFTA/FFTA2 Hacking / Re: Final Fantasy Tactics A2: ...
Last post by mingmong - September 25, 2020, 07:26:30 am
I want to suggest increasing the buy limit for equipment. The current state is too grindy and not really enjoyable for me, especially with the change in auction reward.
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
Last post by Nyzer - September 23, 2020, 09:30:41 pm

The rough version is finished! Still some stuff to clean up, but at this point I'm really just waiting on the final real sprites that aren't just blatantly stealing from Stardew.
Help! / Re: Sprite and Job linking?
Last post by Jumza - September 23, 2020, 12:04:46 pm
With FFTPatcher 0.493 (the latest version that has released recently) you can change what formation sprite the unit is linked to in the Jobs tab of the FFTP underneath the Equipment checkboxes. Check out what the normal values are for things that are known for examples (IE regular Delita has 3 and 3 next to Formation Sprites in FFTP because his is the 03 entry in Unit and Wldface. Holy Knight Delita is 0 and 78 because he doesn't normally have a Unit entry, but 78 is his correct Wldface portrait. You can just overwrite something unused). Then you just need to change the matching formation sprites in Shishi (found in Other Images under Unit and Wldface).
Help! / Sprite and Job linking?
Last post by Galebolg - September 22, 2020, 09:50:23 pm
Been playing with Shishi and managed to change a few character sprites. Say, for special characters like Delita Holy Knight, how'd I got about to give them proper party formation and link their special job so when I job change it won't go back to Squire?
War of the Lions Hacking / Re: What adjustments have you ...
Last post by Orkney - September 21, 2020, 02:29:58 pm

Yeah, it would make him more interesting...

Maybe with less asm coding you can give him somes skill that cost mana and limit skill only usable if you've 0 mana (this part will need asm coding (maybe via ARH))

That said, the limit damage based on current target HP serves this purpose (first you'll want to hit your target and when it's hp is low, cast the limit (you can extend this with MP, maybe speed power etc... (you damage the speed first and then you'll use a limit that does low-speed related damage.

With ASM you can create a status (or think how to use an existing one), cloud will have some skill that have a chance to add this status (or better, materia blade could be the only weapon that can add this status) while limit can only work on target with this status (via canceling it), it's a little random based (not like the original cloud, but it could give some fun (or frustration :) ))

War of the Lions Hacking / Re: What adjustments have you ...
Last post by Portalenthusiast - September 21, 2020, 08:02:41 am
If you feel like going through a whole bunch of work, you could make his limit skill a little bit more like in game limits.
if you replace Mana with stamina, let's say, then rework a rather useless support ability (in my case, equip spears), you could give SOLDIER an innate ability that lets him recover stamina by hitting things.
give him a massive stamina pool, and drastically raise the cost of his limits to match, you can remove the charge time and that's... relatively close to the original game.
give or take.
War of the Lions Hacking / Re: What adjustments have you ...
Last post by Raijinili - September 21, 2020, 03:37:45 am
Cloud's role overlaps with both Draw Out and Swordskillers. One goal is to make him stand out. My idea for that, which isn't great, is to give him different ways of dealing damage. He already has Blade Beam, Climhazzard, Finish Touch. Replace one of the MA*K attacks with gravity damage, for example.

Blade Beam compares unfortunately with Beowulf's Shock!. Cloud can't get as much HP (no Armor and needs to commit to MA), so the damage isn't as good. He's more vulnerable than Beowulf at low HP because Charging disables Reaction/Evasion. Shock! is range 8, while Cloud needs to be up close.

It's also possible to revamp Cloud to be more like FF7. I didn't know for years that his Limit Breaks were physical attacks. Why are they MA-based here?

You can give him a single Limit skill which looks at his current HP% and casts a Limit Break skill.

Quote from: Nyzer on July 24, 2020, 10:34:26 pmHaving some of Cloud's abilities be dependent on the Materia Blade but not others is a confusing choice that doesn't really serve any purpose.
It has two useful purposes: flexibility in builds, and flexibility in training.

I like the concept and am surprised I haven't thought of it before. I don't think it's a good fit, but it's an idea.
FFTA/FFTA2 Hacking / Re: FFTA EDITOR: All In One v0...
Last post by Darthatron - September 20, 2020, 08:42:07 pm
Quote from: ShanaNyx on September 19, 2020, 07:16:40 amSadly... the Editor is locked to the US Version of the Game
Sure i could play the US Rom... but my Friends cant read English very well...
Feel free to reverse engineer the EU version yourself if you want it to be less sad
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
Last post by Portalenthusiast - September 20, 2020, 08:36:28 pm
he a little confused, but he got the spirit. he wants your mod to succeed, at least.
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