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Messages - Elric

Pages: [1] 2 3 ... 185
1
New Project Ideas / Re: FFT - The Lion War
« on: August 15, 2019, 11:58:44 PM »
psx game fft as I can add more jobs than the existing ones, I know that in FFT - The Lion War has extra job. so I wanted to put more jobs in psx fft. :mrgreen:

Im not sure if there is a question in here or not?

2
Yeah I get what you meant, as i was saying, that page is not up to date at all. Youll need to go through the last few (5-10) pages of the sprite section of the forum to find anything made like, post 2013 or so.

And thank you!

3
Did you list 3 characters from Jot5 on purpose?

Yes, those are not on the home page

4
No, its because you are over the sprite limit. Only 9 unique sprites can be in a battle or event at a time, in the PSX version

Main menu? If you mean the home page, then no. Many are in the spritiny section, so you need to look around a bit.

5
hello guys :)
It's not like im in a hurry or something, more like curious about it..
Since the release or the chapter 1, it has been 6 years.
I know its free, i know its a few people, life problems, work , unexpected things, i understand everything, and also nothing of this is "something that has to be delivered"
But i feel the need to ask, after coming here very often before and once every few months now..
Is this really going to come out ? and if yes, there is a chance to more or less know? Like "in 2 years its out for sure" or i don't know, let people play an incomplete version, and just let them patch later on a complete one, ( i don't think anyone would mind to start a new game once every year or 6 years XD)
And i'd like to repeat, this is not a complain, more just a curiosity because i really love your work on this.

Both Nyzer and Bonesy are correct. Priority is TLW, then Jot5 Re-release then Jot5 Ch2.

I can't do much in terms of TLW, as it is done, aside from the DK hack that is still getting fixes.

As for Jot5, we are mostly waiting on the gathering events, which Nyzer is currently helming.

I'm still very active in the modding scene, mostly on Fallout 4, but I jump back into FFT the minute that Choto has a new version of the DK hack to test, or Nyzer has some event videos that need to be reviewed. It is not for a lack of want that nothing has come out yet. These things take time, and 6 years, 2 years, 10 years, 100 years, those time tables mean absolutely nothing to me. As said before, I will NEVER release a incomplete version of something that we have set out to do. Chapter 1 originally came out as a complete package, and then halfway through Chapter 2 development (or more like 80%) we decided there was a lot more we could do with Chapter 1 since it was rather limiting.

-We have added 5 more (might actually be 6 iirc) marks to Chapter 1.
-We set in motion, through marks, several side quests in the game, starting in Chapter 1
-Angel fixed quite a few dialogue issues in Ch1 and Ch2, and rewrote quite a bit of dialogue that was just plain off.
-I reworked every single event in Ch1 and completely remade 2 of them from the ground up.
-We added in the sound novels
-We replaced rumors with Bar Banter
-We removed marks from being done via rumors, and instead Xif made some custom ASMs for Marks to be done via propositions, as well as tracked in the Bravestory.
-We extended the final boss battle of Ch1 to have a proper transformation.
-We added a full synthing system (complete with custom synth shop graphic) that Nyzer is building mining, wood gathering and farming events for.

These things take time, and until they are finished and tested to be working correctly, there wont be an update... no ifs, ands, or buts about it.

Plus a buttload of other stuff that I'm not remembering off the top of my head

6
New Project Ideas / Re: FFT - The Lion War
« on: August 03, 2019, 11:01:00 PM »
Thanks man.

A beta test will be out as soon as Choto has fixed the last glitch in the DK hack. Its small stuff and he said he was gonna work on it this weekend. So it could be very soon unless he has some issues

7
New Project Ideas / Re: FFT - The Lion War
« on: July 31, 2019, 11:27:31 PM »
I'm really excited to see this is going well.

Quick questions
1- How did you guys manage to handle the Barrage formula? May I ask which formula are you editing in order to see if I can make proper alterations in my project?
2- Are you going to release a "hacks package" for the hacks applied on this patch?
3- The events are going to stay as you posted before? I was planning to add something simple and I wish to know if there is going to be space for it.

Sorry if I'm being annoying.

Regards.

1) Custom ASM
2) For almost everything, yes. This has been stated a few times already, since this is a base patch, it will come with most things used to make it.
3)Nothing has changed with events from the last post about them, thats half the reason for this patch to exist.

8
Start removing some ASMs one at a time from what you are patching to a unpatched image, and narrow it down
 You prolly have a ASM conflict somewhere

9
Noice!

Rei was originally going to be one of the main characters of Jot5 but was ultimately replaced with either snake or Dante (i cant remember which). This is when i was still scripting the first events. So, long before anything was actually made. The replacment was done due to there not being a proper sprite for him. If you end up making/finishing one. Ill definitely find a place for it, even if its just for background material in an event.

10
Or we can not make requests, if he doesnt take them, and just let the man bounce around on the things he wants to work on. I rather enjoy random new sprite concepts he comes up with and watching them evolve. When something feels forced due to a request, its not as much fun to work on, and it shows in the finished product

11
Spriting / Re: Need help with sprite
« on: July 28, 2019, 03:26:55 AM »
Also, why is the portrait in the middle of the image?

Because that is the old format for sprite images. Hes using a ancient version of shishi for some reason

12
Help! / Re: Excising FMV to Save Space (PSX Version)
« on: July 25, 2019, 10:09:57 PM »
Lol weird topic. But as the person said above. No. This doesnt grant you more space.

Next time just ask the question "would removing the videos potentially give the game more space" rather than write a book to ask a question. There is plenty of space left in the game to be used as is.

13
Chotos effect editor had a lot to do with it. Lots of edits needed to be done to the sheet and how its read. Choto worked this one out himself using his effect editor, since hes part of thr Jot5 team, so i couldnt tell you how he did it exactly

14
Spriting / Re: Shishi import problem
« on: July 17, 2019, 08:45:39 PM »
Just checked it. You have #9 #10 and #11 reds from the first line doubled on the portrait line. So I just made some adjustments on the solo portrait bmp then made those same adjustments to the portrait line on the sprite sheet copied, pasted then flipped and bam!

I did the same, but some weirdness from the original still happens when you load the sprite into palette editor or shishi, best way to tell is open in palette editor, look at the collar, and then click on one of the colors in the palette to full load it to how shishi would display it, lets you see any quick changes

15
Spriting / Re: Shishi import problem
« on: July 17, 2019, 08:12:05 PM »
No, you shouldnt be using the same colors in the port as the sprite, and not just cuz they look awful and saturated that way, but because they need to be unique colors. Download Palette Editor on this site and open your sprite in that. Maybe compare the way its setup to a vanilla one. No repeating colors between the sprite and port. All 16 colors in each need to be unique.

Are you adding the Portrait Palette in GG with the Match Colors to Pixels (or whatever its called) box checked, as you should be? Sprite, no box check. Portrait, box check.

Also the first color of the port needs to be the ports background color.

16
Spriting / Re: Black background on sprites menu party?
« on: July 17, 2019, 09:13:41 AM »
Match pixels with colors is only got Portraits... not sprites

17
FFT: Complete / Re: (Unofficial) FFT: Complete v.51
« on: July 17, 2019, 12:42:36 AM »
You need to link the ppf directly here, in a rar file preferably.

Get a ppf or rar file either on dropbox or uploaded here, but not linked to an external site, within a couple days, or im gonna have to move this.

Also, how come this is called FFT: Prime on RHDN? I do have some issues with using someone elses work without permission, slapping some new stuff on it, and relabeling it without consent.

18
New Project Ideas / Re: My War of the Lions remaster *shrug*
« on: July 15, 2019, 11:30:12 PM »
Than that has nothing to do with where to upload it. We would never allow you to upload or link to a full rom
 So you will need to figure that out first.

19
New Project Ideas / Re: FFT - The Lion War
« on: July 13, 2019, 08:33:45 AM »
Almost there guys.

Literally just waiting on 2 small fixes to the DK hack.

I've spent most of the day today creating a TLW Beta Testing Checklist, as well as fixing up the OP of this topic a bit. Angel even found her old TLW gif file that got broken in the OP of this thread years ago.

Feels great to be so close to releasing TLW. Stay Tuned!


20
New Project Ideas / Re: FFT - The Lion War
« on: July 13, 2019, 12:24:58 AM »
Hi there Elric.
Do you know if in the hack for Dark Knight separate jobs can be used? Or different skillsets between male and female?
Or only one job and skillset can be used for both genders?

BTW the sprite of the funeral priest is suppoused to be  used in vanilla. Are you going to used other sprite resource (ETVCH or something)

Anyway the patch is coming great, I have updated my project to be more compatible with this. Keep up the good work.

So I'm going back through some old posts to find any final things I need to address and so I have some more info on this.

Yes, it is 1 new class for male and 1 new class for female. They don't HAVE to be DK, that is just what I've made them for TLW. I did it by making 2 jobs that share 1 skillset, however you can easily make 2 jobs that use different skillsets. The issue is that, like Bard/Dancer, these would only be available to the proper sex.

As for the funeral man. I had made a mistake in my assumptions, and have addressed this so it will not be an issue now.

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