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Messages - Elric

Pages: [1] 2 3 ... 162
1
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: February 23, 2017, 12:50:03 AM »
Some of these, yes, most of these, no.

Thats all I will say, and no one else from the team will provide any more hint other than that.

2
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: February 21, 2017, 03:19:45 PM »
You will get a few more characters in ch2, and so on with ch3 and 4, just like vanilla

3
Journey of the Five Ch.1 / Re: Bug Reports
« on: February 21, 2017, 12:40:05 AM »
Well I can pretty much guarantee you that any typos in that version have been taken care of. Between Angel, Nyzer and myself, I find it hard to believe any are left at this point.

4
Journey of the Five Ch.1 / Re: Bug Reports
« on: February 20, 2017, 07:04:29 AM »
I rewrote pretty much everything in Chapter 1, so that should be very well fixed (if it wasn't fixed before my rewrite).

That's a spell quote. You didn't redo those. You redid a bunch of the dialogue for events that still needed it. Mostly for snake and dante IIRC.

Its fixed though as Nyzer redid most of the spell quotes when we were finalizing the abilities

5
The Lounge / Re: FFT Bad Gameplay Habits
« on: February 18, 2017, 08:41:26 AM »
I use Gained JP Up FAR too much... sure it's good(in vanilla at least) but... you really don't -need- every ability ASAP >.>;

That's not really a bad habit. Getting abilities fast, however it's allowed, is standard across all mods.

6
Help! / Re: A help with sprites pls!!!!
« on: February 18, 2017, 08:40:16 AM »
Nope, sorry.

7
Help! / Re: Getting started
« on: February 13, 2017, 03:14:24 AM »
I actually like the way Elric went at it; he started with writing events, which is by far the scariest proposition to any newcomer. He jumped right in with what was (at the time) the most daunting and tedious work anyone could do with FFT with the tools provided, and that made everything else seem simple afterward.

Learning ASM is a good idea, and a valuable asset, but isn't required. Dedication and ambition are the best things to have.

I wish we had a LIKE button xD

8
The Lounge / Re: FFT Bad Gameplay Habits
« on: February 07, 2017, 12:43:37 PM »
Depends on how it carries over into a mod, any habit can be bad depending how a mod is setup.

That said, we don't really deal in 'good'/'bad' habits here. This is a modding site, not GameFAQs. Play the way that is most fun to you, that's all that matters.

9
Spriting / Re: Mike's Recolor and graphics
« on: February 05, 2017, 01:06:42 AM »
Well done man

10
Becoming a DK is not editable by our tools here. As Eternal said, he does not plan to add it in, so if you have any further questions regarding this, post them in the help section. Thank you

11
Looking at the Staff section, can't help but wonder which one you are?

12
Site Submission / Re: Sprites
« on: January 31, 2017, 09:37:34 PM »
Sorry I guess there was a misunderstanding. I knew Smash made the portrait, I just was not sure if he fixed the issue with it or not. Seems it is fixed though, so that is good.

13
Site Submission / Re: Sprites
« on: January 28, 2017, 12:54:17 AM »
Well, The walk animation could be improved, but it doesn't look bad. Smash didn't post it in his thread...
EDIT: Yes, it was Smash, Kagebunji confirmed it.

Seushiro didn't make the portrait, It was found in a japanese web I think. If you use the ritz concept you should credit him.

I wasn't talking about the walking cycle, I was talking about the portrait, which is why i brought it up.

And yes, I know Smash made the portrait, that's also why I said it, lol.

What I was asking was if you tested it, cuz IIRC the portrait has issues, since Smash doesn't use only 16 colors most of the time, nor does he use the correct palette order for ports in many cases.

14
Help! / Re: Hello! PSP Modding?
« on: January 27, 2017, 12:27:34 AM »
You can just patch and then convert most FFT mods to work on PSP. As long as it doesn't have a custom SCUS like Jot5 does

15
Event Editing / Re: ATTACKOUT questions
« on: January 25, 2017, 09:40:52 PM »
Copy that.

Is it possible to have certain status effects activate as part of an event? A unit reviving with 1HP wouldn't be a big deal if we could make them undead or have the reraise status upon revival, or something like that. Even better if we can find a way to have a reaction ability like restore hp trigger.

So if I'm reading that right, even if you put the job as having features like ignore height/fly in the ENTD, in the event they still won't be usable?

Events themselves ignore your ability, job and equipment stats/bonuses

16
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: January 22, 2017, 07:38:35 PM »
Oh, I knew what he meant haha, but come on, it was funny. Lol

17
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: January 20, 2017, 10:36:06 AM »
Don't tell me how to live my life.

And just incase anyone is wondering. No, Jot5 is not cancelled, I said I would complete it and I will. We have some stuff left to do for the re-release regarding the synth stuff which is really the only holdup at this point. Though I still can't say when it will be finished as Xif still has some tools to make and I still have some pretty difficult events to make in regards to mining/farming/wood, etc.

For the time being, I've been working on some Fallout 4 mods which are on bethesda.net if anyone is interested in knowing which ones, let me know ;)

18
Completed Patches / Re: FFT: Emergence (PSP)
« on: January 19, 2017, 01:55:39 AM »
No problem. Are you able to get the file size down with compression via winrar or 7z? Maybe that will help.

Unfortunately, I know little to nothing about making a patch for the PSP version. I would maybe suggest coming onto IRC and harassing Eternal about it.

Once you get it worked out, I will move the thread back to completed.

19
Completed Patches / Re: FFT: Emergence (PSP)
« on: January 18, 2017, 07:59:52 AM »
Well done, but I'm moving this to project ideas until it is released. You need permission to post it in completed and even works in progress requires something playable.

20
Thanks Eternal, your patch worked on my ISO like a charm :v/:

Thank Archaemic, she made the slowdown fix.

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