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Messages - Elric

Pages: [1] 2 3 ... 163
Non-FFT Modding / Re: Tangine
« on: Today at 09:54:26 AM »
Well done, especially if this amount was achieved in two days. Don't lose that steam

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: Today at 02:19:10 AM »

Xifanie is very clever

You already knew about this, in depth XD

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: April 29, 2017, 09:33:37 PM »
Lady Xifanie, I must ask:  will these new materials cause the game to feature less equipment options from vanilla?  Or hast the JotF team magicked up a way to increase the amount of items possible?

They have no effect on existing equipment slots. These items use the poach item slots and give them images, names and descriptions. Because yes, Magic.

(they have no backing behind them, so they couldn't be used as new item slots, no. Just wanted to state that before someone asked if they could be used to expand the available/usable items)

Oh, was the config file in the download supposed to be pre-set for savestate editing?

It's aimed at 00004A9C (or something; I already saved over it and forgot exactly what it was) instead of 0004A96C.

You don't touch the config.ini when using evsp. Use the savestate button when you want to compile to save state. EVSP will do it for you.

Help! / Re: Modifying damage formulas for abilities
« on: April 25, 2017, 01:06:33 AM »
I see in your profile that you are editing WotL rather than the PSX version. No one makes ASMs for WotL.

Event Editing / Re: Dialogue Lingering
« on: April 24, 2017, 08:37:48 PM »
Um no, I'm not a troll.

Ok, so to make sure I am downloading the right items.

1. Is this the correct event editor?

Question: What do I need to do to salvage my edits to date - I believe I asked this before and I think I understand. (so is it just de-compile and use the the TEST.evt that is in the folder? Copy that one over to use in the newer version?)  EDIT: Went back and will use the steps that Raven posted before.

2. For the config file update - is this the correct item?

Question: Do I just copy/paste the contents into the config.ini file for the newest event editor?

We already told you several times that EVSP 2.0 comes with the new configuration already. There is literally nothing intimidating about the new commands or switching, it get easier, not harder.

I do side with Xif as I feel I'm being trolled here. I smoke copious amounts of weed daily and still remember already telling you how all of this works...

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: April 24, 2017, 07:53:30 AM »
well... I don't agree with the delaying time ( I know it's a joke, relax) because everyone that asks never get a factual answer about the developing of the game itself just a "it's going well"
I understand both sides but come on give the ones who ask about the way the project is heading a little bit peace they are just urging to play the ch. 2 ASAP. xD

I give everything thats asked and more without spoilers. Theres nothing more I can say in general without spoilers and no one asks specific questions. When someone asks how Ch2 is coming, the answer is, it's coming along nicely. What info would you like?

Event Editing / Re: Dialogue Lingering
« on: April 24, 2017, 07:48:28 AM »
Yep, I'm not helping anymore until you update your shit man. Done told ya about that enough times already. You're using outdated commands and it just makes the event harder for me to read.

Seriously, it takes two seconds to go download the new EVSP, there is literally no reason for you to not have done so

Ugh - yeah I should do the config thing - is that what's causing the looping?

I'm finding event editing to be really irritating. It seems so random in when it works and when it doesn't - as I have done the same types of alterations in other scenes with zero issues (Interrogation, Yuguo Woods, Araguay Woods). Yet here, this looping makes zero sense to me.

Anyhow - sometimes when someone says "they give up" they should make that final. Which is my case specifically. I tried the offset and using a 90+ number and the same looping occurred.

Clearly I just do not understand or grasp how the coding works for this games events. So I am sorry for bothering you guys. I should stick to modding PC games where I have found much more success.

Ooookay, dude, first off, you did not do what I mentioned and remove the text offset.

I've coded over 200 events from scratch (more than any one person at Square ever did for FFT) and I can tell you they are 100% not random. If it doesn't work, its because you did something wrong.

Now, remove the Text Offset line and try again...

Also, go download EVSP 2.0, can't answer questions if you are using outdated material

Try removing the text offset (as you should be doing anyway per my tutorial...)

And don't use ID 85... Thats an enemy ID, use something in the 90's

Help! / Re: Event Sprites - Are they extractable?
« on: April 13, 2017, 04:32:18 PM »
You can import and export them in the newest version of shishi, which can be found in the newest FFTP Suite on the wiki. Alternatively you can import and export them with Evtchrview.exe, which should also be on the wiki

Help! / Re: Event Sprites - Are they extractable?
« on: April 13, 2017, 02:23:15 PM »

Spam / Re: :D
« on: April 13, 2017, 06:46:02 AM »
no cake for you

Help! / Re: Creating new rumors...
« on: April 07, 2017, 04:57:01 PM »
That actually was the lion war sheet lol

the Jot5 sheet is a bit more advanced, if you still need it, shoot me a PM, i see those faster than forum posts as i get an email notification on my phone :D

Help! / Re: why wont fftastic open?
« on: April 07, 2017, 04:55:52 PM »
Next you do whatever you downloaded it for.

Event Editing / Re: First attempt at event editing.
« on: April 07, 2017, 04:51:39 PM »
No one uses the wiki unless they are told to, weirdo. (though they should!)

Event Editing / Re: First attempt at event editing.
« on: April 07, 2017, 04:44:25 PM »
To shed some light on this. I'm pretty sure that my old ass eventing tutorial still has a link to 1.9 or 1.91, which would contain the old config (even though my tutorial specifically says to get the new config)

I'll fix that today after a nap.

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: April 07, 2017, 01:08:41 AM »

It's going well. Not sure what else I could spoil without hurting the experience.

Lijj is working on some new Time Mage sprites to replace the weird hat bros (new version concepts by Twinees)

Nyzer is still knocking out Marks and such for Ch2 and i think may be into Ch3 marks by now.

I resigned from the position I was working, and am taking a few months off work, and in that time i plan to catch up on mod stuff. My resignation was in effect as of last friday.

Spriting / Re: Basic Frankein-Spriting with GraphicsGale
« on: April 05, 2017, 11:59:26 AM »
ok i removed all sentinel heads and added ramza but now when i add him to my modded game his colors are all wacked or hes very after i changed his portrait and formation battle everything disappeared only shadows show up and where name is and job name that is all blank not picture no nothing! can some one please tell me what i did wrong?
theres what ive done to te sentinel, all i did was add Ramzas head.. didnt change color or nothing and ive added pics of the formation and portrait...... i just dont see what im doing wrong

First thing you did wrong was not give credits for what you've used... That is the Jot5 Ramza portrait.

Event Editing / Re: Event Give Away!
« on: April 05, 2017, 03:08:27 AM »
... This is a 3 year old topic and Jumza is hardly even active.

You should just download EVSP and make the events yourself.

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