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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Elric

Pages: [1] 2 3 ... 190
1
PSX FFT Hacking / Re: The Blue Mage
« on: January 22, 2020, 03:51:15 AM »
We have both red and blue mage in Jot5 :D

2
The Lion War / Re: The Lion War Base Patch Resources v1.05
« on: January 21, 2020, 07:17:23 PM »
Since when does a blue mage require new skill slots? Lol

3
The Lion War / Re: The Lion War Base Patch Resources v1.05
« on: January 21, 2020, 03:04:05 AM »
1) Ja, Raven's Workbooks has the weapon battle graphic assigner

2) Yes, more than a few slots left to overwrite using UWEntries...
2a) Guests aren't in formation in TLW, so you could remap the formations for Delita, Algus, Ovelia, Gafgarion & Alma. So thats 5 Slots right there unless you intend to readd them to formation, which i wouldn't advise
2b) On top of the ones mentioned above, there is still slots you can remap for Olan, Balmafula and weird pigtail chick, so 3 more there.

You should have about 8 slots to work with, when creating a mod using TLW as a base, as long as you use the UWEntries sheet provided in the resources.

4
PSX FFT Hacking / Re: ASM Requests
« on: January 18, 2020, 06:31:13 AM »
It works!

Elaborate more. If it didnt work for one person, what did you do to make it work. Don't just say 'it works' after another person tested it and found it not working >.<

5
The Lion War / Re: Crashes after editing in FFTacText
« on: January 16, 2020, 06:34:03 AM »
It happens lol. Hopefully this thread will help others with the same issue

6
The Lion War / Re: Crashes after editing in FFTacText
« on: January 16, 2020, 12:58:28 AM »
I mean, the instructions clearly state to use tactext .457 for patching tactext file. Which is why .457 is included in the resources

7
The Lion War / Re: ASM conflict problem
« on: January 13, 2020, 09:29:06 AM »
You'd need to get someone to move that hack to another location, no way around it.

8
The Lion War / Re: The Lion War - FAQs
« on: January 12, 2020, 12:49:55 AM »
So I'm gonna go out on a limb here and assume more complicated ASM's like RAD 3 wouldn't work in conjunction to the TLW patch? A quick try produced broken results for me, from abilities not being moved around like I'm trying, to sprites changing to vastly different ones mid scene/battle. But maybe (likely lol) I'm missing something?

I mean... did you check that your RAD3 XML wasn't conflicting with other ASMs in the packed in resources?

First and foremost, you cannot simply just add stuff to TLW. If you want to do that, you're gonna need to download the resources pack and make a new image yourself with my instructions, and include any new ASMs you want to add.

I'm going to assume you did not do this, hence the issues you are having... RAD3 is a very broken ASM, and you are almost certainly correct in that it's not going to work with TLW. Considering how large the DK hack is, and how much space RAD3 takes up.

I would not recommend RAD3 tbh, but to each their own. Remnants of that mod were in the initial build of Jot5, and caused many issues even without conflicts.

It's also entirely possible that you simply did not setup RAD3 correctly, so it could be a combo of both. However without you checking the conflict checker in orgASM with your RAD3 xml, against the TLW ASMs, there is no way of knowing, and i don't have time to test that myself, which is why we released the resources.

9
PSX FFT Hacking / Re: The Lion War; Malware?
« on: January 09, 2020, 03:08:31 AM »
Im not sure how often you use the interwebs, but false postives are very common with antivirus progs, especially when it comes to programs made for modding... ive used cdprog for the last 10 years without issues...

10
Help! / Re: FFX FFT; breakpoints not working in formation menu
« on: January 08, 2020, 05:41:02 AM »
I've been able to memory edit things for the formation screen just fine. You just have to make sure you are not current in the screen (be instead looking at the worldmap) make your memory edits THEN go into the formation screen.

11
PSX FFT Hacking / Re: FF 10 T - Japanese Mod Hack
« on: January 08, 2020, 12:33:54 AM »
Its no longer active

12
The Lion War / Re: The Lion War 1.05 - DOWNLOAD HERE!
« on: January 07, 2020, 09:20:23 AM »
You can try just repatching the extra job 1.18 hack. Lemme know if that fixes the ability issues.

13
PSX FFT Hacking / Re: FF 10 T - Japanese Mod Hack
« on: January 07, 2020, 12:32:17 AM »
We tried collaborating with the japanese fft modders for a while, even had a site for em when we first started, but they stopped communicating with us many years ago (the few I saw, never spoke much if any, English, so that might be a reason), instead they just use our tools.

14
The Lion War / Re: The Lion War 1.05 - DOWNLOAD HERE!
« on: January 06, 2020, 09:03:05 PM »
Did you patch a clean image file?

Choto said he found the issue that was causing that and fixed it and verified that it wasnt still happening

15
News / Re: The Lion War Resources Released!!
« on: January 06, 2020, 07:36:42 AM »
Version 1.05 of The Lion War, is now live! Download HERE and patch to a new clean image and then you should be fine to load your hardsaves (not savestates) to see what was fixed, visit the bug reports thread HERE

The Reources has been updated as well and can be found HERE.

16
The Lion War / Re: The Lion War 1.05 - DOWNLOAD HERE!
« on: January 06, 2020, 07:35:37 AM »
Version 1.05 of The Lion War, is now live! Download and patch to a new clean image and then you should be fine to load your hardsaves (not savestates) to see what was fixed, visit the bug reports thread HERE

17
The Lion War / Re: BUG REPORTS
« on: January 06, 2020, 07:29:16 AM »
I've once again purged this thread as all listed bugs to my knowledge have been fixed or listed above, for 1.05.
MAKE SURE you patch a NEW clean, unexpanded image file with 1.04. Never patch overtop of a previously patched image file.
Once you patch 1.05 to a clean image file, you should be fine to load a hardsave, DO NOT load from savestate.

18
PSX FFT Hacking / Re: Any ASM tutors available?
« on: January 03, 2020, 09:05:28 AM »
I appreciate your response.

You must understand, everyone who is still active on FFH, specializes in their own things and their own ways of doing said things. Also, to add to what Nyzer said, I've attempted to teach event editing to at least 10-15 people over the years. While this is nowhere near as complex as ASM hacking, and these people promised that they would stick with it and be dedicated to learning when they were able. Guess how many of those people are still around, or stuck around for more than a month or two? Nyzer, he is the only one. And while i am grateful to him for doing so, and that him and I have gotten to work together for many years now, it's also disheartening to know that maybe 8% of my work teaching people, was not wasted. If that makes sense. Even he though, started here at FFH doing very different things than what he does now (he is one of 2 head event editors for Jot5, next to me. Xifanie was going to do more as well, but her health won't allow it and I'm not going to push someone who i care for and have known for almost a decade.

We are a tight-nit group for the most part, and while we may come off harsh at times, all we really want is to see people succeed and get better at what they came here to learn, but we also want to see them stick around.

TL;DR, if we come off harsh, it's because we want you to apply yourself and enjoy what you are doing here. It doesn't mean we don't want to help, its just that there isnt many of us, and of those of us who are here, very few have the knowledge you are looking for currently

19
PSX FFT Hacking / Re: Any ASM tutors available?
« on: January 02, 2020, 04:52:30 AM »
Sorry, I will immediately go out and actively scold the 2 people who are even active on this site who know anything about ASM hacking, and make sure they write you a guide immediately for something that very few people ever learned and even less who are still around...

How dare they not want to talk about ASM when they are busy with their lives. And how dare the people who saw you post and knew nothing about ASM, not comment on something they knew nothing about...

For real man... everyone here has taken the time to 'learn' a thing on their own, with minimal help. In terms of difficulty with what we do here, if you were to rate it the way a turorial site does, we would not be at the green and easy level, we are talking about red difficulty levels with some of this stuff. So no, no one is immediately going to drop what they are doing, and hold you hand here...

I joined this site over 9 years ago, when it was still very very active, even then, i got no help with my projects until i proved i was competent enough to hold my own in what I was wanting to do. To the point of spending hundreds of hours working on event work, only to tear it all down and rebuild it again, several times over.

This site exists for people who are willing to put in the work, with the info we've provided across multiple different things we do in regards to modding FFT. Many people have taken time out of their days to make tutorials for their specific craft here on FFH, and you will not come here and demand that they do more. If you cant be patient and begin research and learning on your own, then you wont be happy here.

20
Help! / Re: What is a program used to read/edit fft psp ASM code?
« on: December 21, 2019, 10:29:20 PM »
We dont use a program to ASM. You will need to learn what ASM is, how it works, and start learning the language of it and how to use it to do what you are trying to do. There is no easy way at all when it comes to ASM hacking.

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