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Messages - Elric

Pages: [1] 2 3 ... 161
1
Thanks Eternal, your patch worked on my ISO like a charm :v/:

Thank Archaemic, she made the slowdown fix.

2
Help! / Re: Waterbreathing: Dummied Content
« on: January 15, 2017, 11:46:36 AM »
Quick question, just for confirmation. I'm now at the end of my playthrough, and I've been looking to see if there are any maps in the game that have a water depth of 3, thus triggering the Waterbreathing ability. To my knowledge, there are none. Has anyone else looked into this to determine if Waterbreathing is, in fact, dummied content?

Note: Bethla Sluice is the place I thought I would find this, but it jumps straight from depth of 2 (Swim) to depth of 4 (No Ability).

No Maps have water depth 3

Check the wiki.

5 days to tell him to check the wiki, bravo

3
Event Editing / Re: ATTACKOUT questions
« on: January 15, 2017, 01:37:22 AM »
Emmy there is more than one version of that sheet. He may not have a xml tab and would instead have to copy the hex from the blue bar on the left of the sheet and manually overwrite the hex in the attack.out file. Either way works, I did it this way for years.

4
Help! / Re: [Sprite] Oh how the mighty have fallen.
« on: January 13, 2017, 12:15:59 AM »
The background color for the portrait is in the wrong slot. Should be in the first slot in the palette

5
Works in Progress / Re: FFT the Durai Records (Working title) VanillaMod
« on: January 12, 2017, 09:26:10 AM »
And yet, you'd be wrong, being that you didn't see the other 4 copy/paste that he put in 4 other mods within 5 minutes of this one, this one being the only one that had been posted in in under 2 years.

I had my reasons and you've no right to question them. I like Aiolon, otherwise I wouldn't even bother having this conversation with you, since you wouldn't be here.

6
Works in Progress / Re: FFT the Durai Records (Working title) VanillaMod
« on: January 11, 2017, 01:07:49 PM »
You're not helping, Elric. This is one of the best patches I've ever played, I too would like to know if this is still being worked on, since he's active (Last Active: January 07, 2017) a message from Aiolon in here would be nice, even if he's not going to release anything new.

I'm not helping what? You don't even know what you are talking about or what I was referring to in my post.

Disrespecting an Admin without reason is not a good start to your time here.

7
Site Submission / Re: Sprites
« on: January 10, 2017, 12:49:54 AM »
RFH, did you actually test that Judge? IIRC Smash derped the port...

8
The Lounge / Re: And a happy new yeeear!!
« on: January 06, 2017, 12:33:25 PM »
Happy new year guys!
I hope for everyone here a nice year, or at least less worse than the previous one! :D

hope to see jot5 finished aswell for this year XD

Thanks to all the genius working on this project !!!

Me too!

Happy new year!

9
The Lounge / Re: Synthwave
« on: January 06, 2017, 12:30:59 PM »
Meh

10
Works in Progress / Re: Souls of Destiny January 4 2016
« on: December 28, 2016, 06:01:11 PM »
Great Question. Before I answer, let's see what CONMAN actually said.

What do you suppose he's grinding out with his generics? Could it be JP to spend on the abilities he created? If that's the case, which, based on his statement, is a perfectly reasonable assumption, then my suggestion to just create a version with no cost abilities probably makes a lot of sense.

No, JackOfAllTrades, it doesn't. Anyone who has used FFTP for more than 3 minutes knows that you can simply set the JP to 1 or 0 or whatever to learn and test abilities much easier if abilities are what you are trying to test... (or he could even more easily just use the debugger)

With that in mind, he's obviously testing gameplay in a way that requires actual gameplay testing


11
Event Editing / Re: Notepad++ Event Syntax Highlighting
« on: December 21, 2016, 02:18:47 AM »
no, EVTCHR is for EVTCHR...

This is for events (which are in TEST.EVT)

12
The Lounge / Re: Is it weird?
« on: December 19, 2016, 12:56:53 PM »
1) Insert FFT into PSX (or emulator)
2) Play FFT until the credits roll
3) Profit

13
Works in Progress / Re: Souls of Destiny January 4 2016
« on: December 17, 2016, 06:54:47 AM »
Rather than grinding things out, why but create a separate ISO where all skills cost 0 and are learnable by JP? You can test your events by giving Ramza a range 255 enemy only  255 auto murder attack.

How would that help with gameplay testing in the slightest? That would make the testing incredibly inaccurate...

14
Help! / Re: Hacked version of FFT: WotL on the PSP?
« on: December 11, 2016, 06:54:22 PM »
Yes. If you have custom firmware on your PSP, you can put a patched ISO on the root drive in the "ISO" folder and launch it directly from your games menu. This is how I have been doing my testing. The cool part is that you can hook your PSP up to your computer and patch directly from FFTacttext and FFTPatcher onto your PSP's ISO without having to copy/paste from your computer every time.

I have to ask why you test that way when it would be easier to test on PPSSPP and just do periodic tests on the PSP itself. Seems much much faster that way...

15
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: December 11, 2016, 06:52:17 PM »
Oddly enough, I actually like Fi.

I never minded either one. It's dangerous to go alone, so Link took them.

16
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: December 08, 2016, 06:36:58 AM »

17
Help! / Re: My mod, and some feasibility questions...
« on: December 07, 2016, 01:30:27 AM »
4.  Is it possible to add new battles at new locations on the map, or to add new story battles?
You stated you've seen Jot5, so how do you not know the answer to this?

6.  I've seen battles in JoT5 begin with units mounted on chocobos - how do I do this?
Event Editing, Emmy explained it just fine

7.  Is it possible to add battles on the unused maps in the game, or to import WOTL maps?
WotL didn't have any maps that weren't in the original game

8.  I know that effect animations can be modified out of game, but is it possible to switch palettes for an animation (without having to replace it), such that I could have, say, a yellow stasis sword (while keeping the original blue available)?
Xifanie's ISO Manager

18
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: December 07, 2016, 12:58:50 AM »
an harder version of jot5 , would be a suicde version, Man if you can go through chapter 1 without any game over, and without using quick save even once, please show me, but it has to be a one video not mounted with different scene, because otherwise it would be too easy to mount it in a way that show you never die..

If you can do that i'll be next to you saying i want a harder version..  But i think it's just impossible to do , because the game it's already very hard, without the use of quick save reload.

I was the first (maybe second) person to beat Jot5 Ch1 back in Beta, I only died one time and that was on chicken durbs. and before you say "but you made it! aba daba bruha!!" I had nothing to do with the battle mechanics or jobs back then.

Come at me bro!

19
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: December 07, 2016, 12:56:23 AM »
If you're gonna do that, I recommend replacing Ramza with Luso, Link with his CD-i version, Dante with his DMC version, Cloud with his KH1 version, and Alma with Algus.

Dante -is- his DMC version, I believe you meant his DmC version, you big dummy :P

20
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: December 06, 2016, 01:01:34 PM »
He wasn't suggesting anything, he was literally asking if the Developers Edition was still going to be a thing, since Raven said it was and it garnered interest in several people lol

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