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Messages - Elric

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1
Recruitment / Re: WANTED: FFTA Modders
« on: December 09, 2017, 03:37:45 PM »
Well I wanted some hex editors for some ability renaming and ability modders for some questions and editing

In case this hadn't crossed your mind. Modders are all people who want things too. Generally to work on their own stuff that interests them. Generally we do not just start PMing people to make their ideas for them. That's not really fun for us.

Your best bet is to learn to do those things yourself. This section is for people actively working on a projec, looking for help, but you've given no indication that you are working on anything or what you yourself would be contributing to the project aside from asking other people to do it for you

2
The Lounge / Re: FFH Community Picture Gallery
« on: December 06, 2017, 11:37:54 PM »
Whoa, why is Batman about to punch that little girl? That doesn't seem very herolike to me

3
Help! / Re: Emulating on Android?
« on: December 02, 2017, 07:20:21 PM »
If the slowdown actually exists and you arent just remembering it faster than it actually is in the PSX version, then it is indeed hardware.

I've been playing and testing FFT mods on my phones for years now (galaxy S3, all the way to S7 Edge) on FPse as well as ePSXe. No issues whatsoever.

EDIT: Can't help with your specs, as this isn't a site that deals in phone hardware and I've never even heard of the one you mentioned above.



4
The Lounge / Re: FFH Community Picture Gallery
« on: November 30, 2017, 10:26:30 AM »
Your link don't work bruh

5
It was because you were posting in a couple different threads in a short time, more than one of which hadn't been posted in in many years. This is necro bumping.

While I understand that some threads may contain information that seems relevant to your current question. If you noticed it hasn't been posted in in over a year, (or 5) it's better to just make a new topic rather than bringing back an old one. Not only because the people who originally posted in said thread, are likely not even on the site anymore, but because in the last few years many changes and additions have been made to the tools we have available here on the site, much of that info is very outdated. It's much easier to help with questions and troubleshooting when everyone is on the same page with the resources available.

6
You received the warning for excessive necrobumping, this was explained in the notification you were sent.

Tails_Doll_Prower    December 20, 2016, 08:30:12 PM    
Necrobumping   +15

Warning points decrease one per day, so it would have been gone by janurary 4th of 2017.

Don't do it again and you have nothing to worry about...

7
Help! / Re: "No known abilities can be used with Arithmeticks" help!
« on: November 17, 2017, 12:50:23 AM »
Quote
So I retested it again... And guess what I found... I wasted my time retesting it. 

Lose the high and mighty, or don't post.
Also, while I'm here I should add that it's not okay to delete a message and replace it with "..." we don't allow deleting posts, for a reason. Circumventing this again will result in a warning followed by suspension.

Thank you

8
Good. Then you will be more delighted when it does.

9
Help! / Re: editing sprites
« on: October 16, 2017, 02:52:19 PM »
They are on spritersresource... did you even look for them?

10
Help! / Re: PSX Game freezes upon completing proposition?
« on: October 07, 2017, 08:26:36 AM »
Nope, save i downloaded started with Cloud straight from the very first battle in Ch 1. Now I did alter the iso after having the save, but as far as the patcher goes all it does is automatically apply the codes to get the desired results, correct? Thus I'm confused how what I changed in the game could be effecting propositions.

I assume no one regularly has proposition problems when emulating via ePSXe? I hadn't played in forever, and the Cloud thing was a whim. I don't mind playing through again normally, so long as this won't happen again.

Most of us don't use ePSXe. Try a different emulator or something and see if that fixes it and then report back (try pSX (aka psxfin))

11
Help! / Re: Random Encounter/ Story battle editing
« on: October 04, 2017, 11:26:51 PM »
You need to be more specific, since I don't even understand what you are looking for. Random and story battles are two very different things, however at this point Idk if you are asking about event editing, script changing, battle stats, or yelling at the screen until it does things. These are all different. Please be more specific in the future

12
Event Editing / Re: Disapearing event
« on: October 03, 2017, 05:30:12 AM »
It's outright skipping the first event. Could be a camera issue or the fact that you only give a 10 second wait before the event ends.

13
Recruitment / Re: So I can use a hand with... everything X.X
« on: September 20, 2017, 02:53:32 PM »
Post was made over a year and a half ago.

If you can't read tutorials you'll learn nothing.

14
The Lounge / Re: TacticalRPG Engine
« on: September 18, 2017, 11:17:09 PM »
Lookin good at always man, keep it up!

15
Help! / Re: Never used FFTPatcher Before - Questions
« on: September 14, 2017, 02:12:07 PM »
You can make anyone join whenever, but in order to make it not look retarded, and actually properly change it, you'd need to edit some worldmap and attack.out conditions. Neither of which are done via FFTP. FFTP is the baby steps portion of getting into FFT modding :P

16
Help! / Re: Passive Weapon Leveling
« on: September 09, 2017, 10:04:54 PM »
True it is mainly due to his sprites, but his skill sets also change according to chapter. The reason I mentioned it was that in Chapter 2 he can learn a new skill he could not learn in chapter 1, in his Guts skillset: Cheer Up. And once again in chapter 4 he gains 2 extra Guts skills: Scream and Ultima.

That's why I mentioned abilities

17
News / Re: Help save RHDN and Data Crystal
« on: September 09, 2017, 08:33:48 PM »
Sorry about the late reply.  Here's what I got from some anons, since you asked.  It's around other places now I think so I don't really think it's going to exasperate anything (I don't want to explode it any farther either), I can't really say what else is out there:
https://imgur.com/d8zcrhx
http://tilde.town/~xkeeper/#rhdn

(Given this is imgur, the first link might be taken down.  Let me know if this is the case and I'll attach the file or something.  The second one has quotes from staff but not screenshots.)

Wow, that admin of RHDN is kinda a chode. Glad I don't use that site :P

18
Help! / Re: Passive Weapon Leveling
« on: September 09, 2017, 06:38:11 PM »
My gut tells me you need multiple copies of the sword with different strengths and you need to manually replace it somehow at varying points in the story.
The reason I say this is because its how Ramza works. They controlled how strong he could be at any given point in time by having multiple copies of him and simply replacing the old Ramza with a new one each chapter.

I mean, in theory you could alter the stats of the weapon somehow with ASM hacks, but it would likely get pretty hairy pretty quick, as you'd have write a routine and link it to an event condition or map instruction, and in that routine you'd have to locate the Excalibur stats (assuming they're even in memory and not just read direct from disc each time) and alter them somehow...

Another option might be possible by formula hacking and making Arthur the only one who can equip it. The skill formula would probably need to be ASM hacked still, and would likely need to be something like Excalibur PWR = (Excalibur Base PWR / 50) * Character's Level
If you could manage that it would give the sword its regular 21 Pwr at level 50, and that would continue to increase damage by one point roughly every 3 levels or so.

But I haven't formula hacked at all so I can't tell you where to start looking for that.

Ramza is a special case, the main reason he works that way is to make his sprite change and give him a couple more abilities, AFAIK his stats don't actually change in regards to this.

19
Spriting / Re: I made Ike, but I need help with the edits and colors.
« on: September 09, 2017, 06:14:44 PM »
I just loaded in Jot5's Cloud into Shishi and examined the frames when the camera rotated around the character....The same thing applies to this Cloud like my Ike.

So I guess leave it?

That's what he just explained to you.

20
New Project Ideas / Re: FFT - The Lion War
« on: September 09, 2017, 06:04:13 PM »
First I would like to thank the people that are currently working on this project as well as those that have in the past. 

From what I gathered from skimming over the posts this will be a patch adding nigh all of the best from the psp release to the original psx version.  (Aside from Luso being changed to a much better character imho.)

I'm guessing that the psx version simply cannot handle more than base + 4 roster size due to hard coded limitations and needing space for temporary guests.  Max of three in Ch.2 if I remember correctly.  However, that does mean that poaching your party is still much less tedious in Ch.4 than in base game.  =D 

Also, once this is out you say that it's fair game for modding?  Because I look forward to porting my mod over to the psx version if that is the case.  I figure it might take a quarter of the time to redo it. 

One concern that I have is whether there will be space to add even one unique class in addition to the extra content that has been added...

No, we had to move stuff around just to fix the extra people we added. So you'd have to move or change some stuff.

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