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Messages - Elric

Pages: 1 2 [3] 4 5 ... 171
41
PSX FFT Hacking / Re: Pokemon Tactics?
« on: February 23, 2018, 07:06:56 AM »
Except this was a custom story mod. As well as a buttload of ASMs to make all the different elements for pokemon work, plus the evolution ASM and a bunch of other stuff so that's not really the case here.

Vanilla mods are boring, and have been done to death, sorry

42
PSX FFT Hacking / Re: Pokemon Tactics?
« on: February 21, 2018, 07:51:28 AM »
Nah, that project died cuz Pride bailed on me lol.

Jot5 and TLW are my only currently active FFT mod projects.

43
Non-FFT Modding / Re: Final Fantasy XII Modding
« on: February 21, 2018, 07:50:13 AM »
Screw the nexus

44
That's why I asking for "Controllable “Guest” characters"

That was your second (alt) request, your first was for him to make it for the USA ISO so that you could stack the mods, for which I was telling you that is not how it works.

45
The credits on that link are wrong. Archaemic is who made the slowdown fix...

But yeah, anyway, no, you cannot just stack mods like that.

46
Works in Progress / Re: FFT the Durai Records (Working title) VanillaMod
« on: February 06, 2018, 04:42:15 AM »
Good job man, I'll check this out in a couple weeks when I'm done with packing and moving to my new house

47
Final Fantasy Tactics / Re: Cannot patch fft1.3.0.6
« on: February 05, 2018, 10:46:09 AM »
You're welcome.

48
Final Fantasy Tactics / Re: Cannot patch fft1.3.0.6
« on: February 01, 2018, 02:41:06 PM »
We dont host 1.3 nor do we offer support for it.

49
Spriting / Re: Complete WILDFACE.BIN AND BATTLE.BINS
« on: February 01, 2018, 02:16:17 AM »
Battle.bin?

I mean you could have checked the thread I have that has literally all of these already... it's the second sticky in this section... there are no sprites that aren't already available in shishi. Only ports

Who else has ever asked about this? You could always get all of this using FFTEVGRP, which most people who do any research, already know

50
Help! / Re: Removing job wheel? + some
« on: January 26, 2018, 02:13:28 AM »
Sure you can, just give the jobs requirements that are unattainable. Like make all jobs require rank 9 mime or something

51
Help! / Re: How difficult would it be to just remove the Beowulf quest?
« on: January 19, 2018, 06:09:17 AM »
You should be able to do this by simply editing the worldmap conditions

52
Journey of the Five Ch.1 / Re: Journey of the Five FAQ + Q/A.
« on: January 19, 2018, 06:07:14 AM »
Questions are fine lol. And that thing is babus, a reference to FFTA

53
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: January 17, 2018, 08:28:25 AM »
I'm SO excited more content is coming. This is really all non-profit??? Like, no patreon or paypal link or anything? I mean, I'd support this like it was a typical game...just saying...

Also, I saw a mention of rushing the content out because of work schedule and all (It's insane this is just a side gig). I'd vote for you (and whoever else is involved, I'm new here) taking your time. Take it easy if need be...


Lol thank you. And no, we don't accept donations of any kind. But feel free to donate to a charity on our behalf :)

54
FFT: Complete / Re: Tester's Report: Text
« on: January 15, 2018, 12:37:27 PM »
Sorry for necroposting. I have some questions.
1.Ability quote always goes away right after the last letter pops up, so I can't read the whole text. I wonder if anyone know how to fix this.
2.It is not like this in FFT vanilla, right? I kinda remember that ability quote will not go away if I did not press O.

Sorry about my English that might make you confuse and thank you too. :D

Correct, because they made it close on its own, without testing to see how it looked in game lol. They needed to put delays in there and didnt :P

55
New Project Ideas / Re: FFT: Return to Ivalice patch
« on: January 14, 2018, 08:48:22 PM »
Have you already implemented these changes or this is just what you are planning to do?

56
Help! / Re: Which Near-Vanilla Rebalance to Use?
« on: January 12, 2018, 11:49:44 PM »
I'm moving this to the help section. This section is for completed mods, or threads concerning them

Thanks

57
Help! / Re: just returned sprite help pls
« on: January 05, 2018, 02:33:42 PM »
okay thanks bossman ill look into EVSP 2.0 as far as event editing any idea what id need? I think I have what I need aside from the small things like map editor and cosmetic things like that
yeah I noticed that about shishi, but I like to sometimes add custom formation sprites like this

EVSP 2.0, Attack.out Editor, AOSE, And the Event Instructions Wiki are what you need for event editing. You'll also need the attack.out and worldmap spreadsheets if you wish to do anything custom.

Sorry for the late response, was busy during the holidays

58
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: December 27, 2017, 01:27:30 AM »
I don't play FF12. Also sprites don't exist for those, otherwise I probably would have shimmied them into TLW somewhere lol

59
Help! / Re: just returned sprite help pls
« on: December 24, 2017, 07:39:44 PM »
You don't really need EVGRP though anymore, as you can do the unit images in shishi now afaik.

Should prolly add EVSP 2.0 to that list

60
Help! / Re: Trying to gimmick the ENTD sprite limit vs Emulators
« on: December 24, 2017, 07:38:09 PM »
Edit: Something wrong with me? can't find the Mark as Solved button.

I got you

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