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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Elric

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41
New Project Ideas / Re: Patch Ideas Proposal Thread
« on: September 03, 2017, 04:56:56 AM »
Since I already recommended that FFV be remade in the FFT engine, here's some more isometric turn-based RPGs that would make for interesting remakes:

  • Chocobo Mystery Dungeon
  • Farland Saga/Farland Odyssey
  • Final Fantasy III
  • Hoshigami: Ruining Blue Earth (and its "sequel" Stella Deus: The Gate of Eternity)
  • Phantom Brave (really, any Nippon Ichi SRPG would be fascinating to see remade, but PB is the only game that already uses action economy as part of its gameplay mechanics)
  • Pokemon Mystery Dungeon
  • Seiken Densetsu 3

...those are the ones that I have at least a passing knowledge of, if not played.  I'm sure there are plenty more that could be done.

One of these things is not like the others..

(how is Seiken Densetsu 3 a isometric turn based RPG?)

42
Help! / Re: Hi, I'm new but more importantly...
« on: September 02, 2017, 06:43:51 PM »
Depends what you are ultimately trying to do.

There are also other topics already for this on the forum, do some searching.

43
Spriting / Re: Lion's Bizarre Spriting Adventure
« on: September 02, 2017, 02:00:35 AM »
Thanks Elric  :) Yes the palette looks horrid in the version i downloaded as a base. My only guess is someone must have changed the color depth or some tomfoolery made Gg condense the colors in that bizzare order. Either way when I'm finished it'll all be nice and neat, easy to customize. I had an idea to possibly add another shade to the dress so my palette may change a little if that ends up looking better. The goal for this project is to be my first submission to the site (with signatures of the others who did the initial work of course).

The submissions haven't been updated in years, can't remember the reason, but there was a reason. But I'm sure someone will find use for it one way or another, I'll probably use it in a EVTCHR, cuz Link

44
Spriting / Re: Lion's Bizarre Spriting Adventure
« on: September 01, 2017, 10:09:46 PM »
Okay so update on that unfinished sprite i was talking about. Started working on it yesterday and i don't have too much but I'll share it anyway. The sprite i'm fixing/finishing was started by Rfh and the last update I'm using as a base is in this post. A hearty thanks to everyone involved in doing the hard work for this sprite!
http://ffhacktics.com/smf/index.php?topic=8230.msg169953#msg169953

At first glance It isn't too far from completion and looking in Shishi the animations look really spot on! (to me anyway) So I'm a bit sad I won't have serious body proportion or positioning work to do. What it does sorely need is a severe palette reorganization, fixing many wierd design choices like eye/highlight color mixed in skin, skin color mixed with wings and clothes, the chest region being...well just bizarrely colored, a lack of any dark shading color, unfinished portrait, the list goes on. So I'm cracking my fingers to fix all these.

I'm liking these 2 new palettes (1 and 3. palette 2 is a touch up of the original but I'll change it). I finished the top row and then some. Here are the results vs the original.

Not much i know, but how's it looking so far?

Looks good to me so far, though I'm wondering wtf happened to the palette on the original version (on the left) that palette color order looks like it went thru a meat grinder, and I'm fairly certain it wasn't that jacked up last time i looked at it

45
Huh. Always thought that was Xifanie's work. Whoops!

If you were on IRC, you could probably confirm one way or another

46
At this point, I don't think there's much you can help with without being a very experienced FFT modder. The simple stuff is more or less all done, many of the events for Ch. 2 are done and I just did one of the Chapter 3 Mark events last week. It's the really complicated stuff like the synth system that needs to be done now. Though I'm sure Elric will quickly step in and correct me if I'm wrong here!

The problem with JP Boost was that it became the default, go-to Support until some time after your units reached their Job of choice and got their Support of choice. Plus, JotF is supposed to be a longer game than FFT; in FFT you needed JP Boost just to reach the end of a Job tree before the game ended (aside from excessive grinding), and that certainly won't be a problem here. That said, Xifanie has tweaked the JP gain formula for the re-release, so when that's out things should go more smoothly for you.

As for the lack of spears and status equipment, well, like you said, it is Chapter 1. You probably won't be seeing Dragoons unless you've been grinding excessively. The frog battle is an optional event for a reason, too! :P

Pretty sure it was Pride who did the new JP/EXP formulas, atleast initially. I know Xif did one for Gil though

47
Spriting / Re: Lion's Bizarre Spriting Adventure
« on: August 24, 2017, 03:27:28 PM »
Thanks for laying down the law Boss. I absolutely agree with everything Elric said. I did decide to help you out though Dell. I'm pretty sure this is the sprite you meant and I picked out a decent gray for you and left a few examples for you, should be easy to finish.

I'll also give a few tips i learned in tutorials and from my own practice. In Tactics we are limited to 16 colors per palette, and 1 of those has to be the background color so really it's only 15 colors. Another color is usually a very dark shading so more accurately 14 colors are freely usable (although the shading color can double with black as I did in my Ninja Malek, hardly noticeable). In Tactics you'll notice most characters have blond hair and light skin. That is because their hair and skin share some colors to compensate for the color limit. In this sprite you'll notice that to change the hair color I had it share colors with the armor. In a few poses the shoulder pauldrons touch the hair, so i made small edits to keep them more distinct from each other. I also didn't touch the portrait, but let me warn you that portrait and sprite body colors should never be the same. If you want help finding colors for the portrait pm me, keep it out of this thread please. I'll also say that to add extra color you can probably cut the darkest red and recolor those parts with the shading color, you can likely also cut one of the less-used skin/old hair colors.

Lastly I'll say that I use an awesome app called Graphicsgale for most of my edits so far. Just Google it. And again to emphasize Elric's point to try learning yourself like I am. Check in the tutorials and best of luck! :)

You can also use Xif's 'Palette Editor' program to change colors from the palettes very easily.

48
Spriting / Re: Lion's Bizarre Spriting Adventure
« on: August 24, 2017, 02:49:26 AM »
Good I have other request can modify this sprite and change the hair color to gray
(marshal sprite)

* Marshal.bmp (123.05 kB, 256x488 - viewed 3

1) You need to figure out how to copy/paste correctly, as you copy/pasted the name and view count, but didnt link the image.

2) This is not a request thread and most requests are not fulfilled. I'm not going to allow you to keep making requests in the wrong place simply to take advantage of 1 active spriter who is still learning all the ropes. If you have a request, put it in the sprite request thread like everyone else.

3) You need to learn how to do these things yourself. No one is here to hold anyones hand, we are a hacking/modding site centered on gaming, not a gaming site centered on modding/hacking. There are tutorials as well as other tools provided that you can utilize to achieve what you need.

4) Sprite requests are usually made by someone who actually has something to use them in. You don't ask for requests for your own personal work that isn't going to be released on the site, as it defeats the purpose of someone helping you.

49
New Project Ideas / Re: FFT:LHW (Lionheart War)
« on: August 22, 2017, 11:31:28 AM »
You can name your spoiler tags by [ spoiler=<namehere>] then close the spoiler as normal (without the space between the bracket and the 's', obviously.)

50
PSX FFT Hacking / Re: ASM Requests
« on: August 19, 2017, 09:22:47 PM »

51
Spriting / Re: Lion's Bizarre Spriting Adventure
« on: August 17, 2017, 10:14:08 PM »
it just needs the portrait background color put back in

52
Are my initial impressions so far, yeah.  It's novel and refreshing.  I don't recall FFT+ enough to know where it sits on the spectrum between vanilla and 1.3, but Proper is in a sweet spot between the two.  Upgrade in every capacity over Vanilla so far, and doesn't require the precision or overpowering brute force 1.3 calls for.  With Br/Fa modding and speed abuse still being possible, some restraint may be necessary but if that's inline with the design philosophy so be it. 

And it's not absurd like LFT (imo!  I tried it but couldn't muster.  Its design philosophy was to make an improved game but still be SCC viable which... I don't think was executed well)

~

Also -- hi all <3.  Long time no see.

I thought you died when Eternal became Admin :o
(he's not anymore, btw ;))

I'd try this patch, but i don't think I'm proper enough and the tag line urks me a bit
(And I don't like vanilla patches)

53
Help! / Re: Is there a way to export and import TRAP properly?
« on: August 15, 2017, 01:10:36 AM »
So I thought I could edit the TRAP file in Shishi and just reimport it, but I guess it's not that simple?
Now all of the effects from said sheet have lost their transparency.
Does someone know where TRAP is located in the IMG so I can copy it from a vanilla one?
Or if anyone knows how to edit it properly and import it through Shishi that would also be fantastic. (:

You didn't get an answer because you provided literally no information.

What did you do to the sheet?
What program did you edit it with?

Etc.

Chances are -you- did something that removed the transparency.

55
I took a look earlier and it really is as simple as some fftpatcher changes.

What are some general AI improvements you'd all recommend?

Care to explain what you mean, cuz I can tell you, no, it's not "as simple as some patcher changes"

56
Help! / Re: FFTacText error when loading a file
« on: August 10, 2017, 02:49:28 AM »
You need to uncheck a few of those at a time and make a new patch and try to patch again with tactext (version .457) until you can narrow down where your issue is at, once you have the specific section figured it, it'll be much easier to find the issue by removing a few entries at a time until you find out either the culprit or that you hit a space limit.

57
Liking flaws is not a good thing. Outside the box thinking is only good when it 'works' and works 'well'

58
How so?

In searching ancient posts I noticed that Raven tends towards highly emotional responses to criticism or even just honest questions.  In my experience people that are extremely aggressive on the internet are usually overcompensating for a lack of something in real life.

I used to be like that when I was a teenager, but now that I have a job, a wife, a kid on the way, and an extended social support network that I must maintain I don't get so worked up about anything.  If he wants advice on how to get these things I'm happy to share it.  We all go through growing pains and phases; being angry on the internet is one of them.

Well, aren't you just a enlightened little snowflake. No, no one wants your 'advice'. Personally, you annoy the hell out of me, if we had another one like you around here, they wouldn't do well either.

59
Troll fail ^

60
Help! / Re: Symbols in FFtactext
« on: August 06, 2017, 10:46:44 PM »
Half space IIRC

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