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Messages - Elric

Pages: 1 ... 166 167 [168] 169 170 ... 173
News / Re: Spam is Back!
« on: November 08, 2011, 08:48:11 AM »
You guys got troll'd


The Lounge / Re: FFH Community Picture Gallery
« on: November 08, 2011, 07:21:36 AM »
Both of these from roughly a year ago

New Project Ideas / Re: FFT: A Hero's Tale
« on: November 07, 2011, 10:06:13 PM »
I like the thought of a Shadow Ramza, if you need any help setting him up in the event lemme know you can do it easy with the unitcolor command

New Project Ideas / Re: Final Fantasy VII Project
« on: November 05, 2011, 11:19:55 PM »
I love this, it seems perfect so far, the only thing that seems a bit off to me is when Cid says “You’re a great help Besrudio, we’ll visit often for updates.” to me this just doesn't seem like Cid, but otherwise it sounds great

Help! / Re: Needs help on monster editing
« on: November 05, 2011, 03:33:35 AM »
Hello and welcome to FFH, you are definitely going to want to take a look at this section

I hope this helps

Try Music(x00,+VOL,+TIM) to go back to the first song.  It's probably a 00/01 used to choose first song or second song and the command was poorly documented on the front page or something.  I made many help files quickly off the info at hand, so things like that probably slipped through the cracks on my help files.

That Camera() stuff is good to know, though, since I can fix up the Camera Maker and such easily for 1.8.

I think when i tried that before it just restarted the second track but your probably right, I'll have ta try it again next time i need to change music

Edit, here is another bug I found.

you have Rotate setup as

but it should actually be


Help! / Formation Music
« on: November 04, 2011, 09:13:15 PM »
Can this be changed at all?

I sure wish you could make replacing formation sprites and portraits easier. Damn that is a pain in the ass.
I wish he could as well, but thats not really part of EasyVent :P

Also GS i see you asked about the music a while back on this page,  Music(x01,+VOL,+TIM) is the music command and it does indeed switch between the 2 in Attack.out,
but if i remember correctly no matter what settings you use it will always switch it to the second song with no way to bring it back to the first or use other songs
not setup in Attack.out.. If I'm wrong i would love to be corrected on this.

Are you sure that's true with Camera()?  Remember, I use XXXXX and YYYYY to determine pathfinding along the horizontal axis, with ZZZZZ controlling the vertical one in my notes so that they're more consistent with things like WalkTo.  You might be right, though, since SpriteMove() uses XXXXX ZZZZZ YYYYY as my memory serves.  If you can verify things a bit better for me before next update it'd be much appreciated.

Yes, after much stress over the matter initially I am sure, because i use things like

Camera(+00750,-03000,+00400,+00450,+00128,+00000,+04096,+00256) Camera goes up
Camera(+00750,-00150,+00400,+00450,+00128,+00000,+04096,+00256) Camera comes back down

to have the camera go into the sky when switching between events (which is odd that Z needs to be negative to move up and using + makes it go under the board)

New Project Ideas / Re: FFT: A Hero's Tale
« on: November 04, 2011, 05:07:23 AM »
Thanks for the comment just comment once you finally figure what you know.

For Black Mage, try Lich (which should cost A LOT to unlock) as well as maybe something like Ifrit

For Archer, try something like Aim Head maybe which would cause blindness, and then something like lucky strike, low hit chance, but does critical

If i think of anything else i will let you know

Hey Elric42 once i finish with FFT: A Hero's Tale can i help u with your mod maybe?
Of course you can! We welcome any help we can get and I was actually going to ask you about it anyway since you seem quite good at class and ability customization and we have quite a few moves and skillsets written out but they haven't been made yet.

PM me sometime and we will talk more about it.


The Lounge / Re: Fallout 3 Build Ideas
« on: November 04, 2011, 01:44:16 AM »
there are different mods you can do to the ini file to fix alot of running issues.

I would recommend FOOK as well as many other game changing mod on fallout nexus, They have some great stuff there

New Project Ideas / Re: FFT: A Hero's Tale
« on: November 04, 2011, 12:56:54 AM »
I really like the new classes and abilities you have setup for this, as for what the ones that you suggest that we decide for you, I will have to think and get back to you on it, none the less great job and looking forward to seeing more :)

Journey of the Five Ch.1 / Re: FFT - The Journey of the Five
« on: November 04, 2011, 12:50:25 AM »
So here's a new video! It has the games opening screen as well as the intro before you decide your characters name

Also here's an alternate opening let us hear your feedback! :mrgreen:

These are in the main most as well


I would like to see more of the unknown command to be known altho i know the main issue was that you had asked for a full list and i don't know if anyone provided you with one but i do know that {42}() is needed to stop an earthquake. Thanx to Xifanie for that info.

Otherwise the only thing i can think of at this moment is that you have the 19-camera setup as


but it should actually be


atleast in my experience anyway. 

Hope this helps and keep up the great work! I wouldn't be able to do any of my events without this wonderful tool  :mrgreen:

Spam / Re: Who wears short shorts?
« on: November 03, 2011, 10:33:50 PM »
^^...Durbs is blind now.. that wasn't very nice...

New Project Ideas / Re: FFT: A Hero's Tale
« on: November 02, 2011, 01:25:56 AM »
there is a reason i started a new mod my group quit on me and i couldn't finish without them. That's the reason why i started on this mod it was going to be my first one and its small so i wouldn't have to do any major editing.
I understand and im sorry to hear that but with what you were changing you could definately do it by yourself, before i got Durbs and Joseph Strife i did everything myself with some help with reading the forums and printing certain tutorials I know its easy to feel discouraged but with practice comes perfection, either way you decide to go, I will be looking forward to seeing some more work from you :) or it you ever want to help out on Jot5 we would more than welcome you

Journey of the Five Ch.1 / Re: FFT - The Journey of the Five
« on: November 02, 2011, 01:11:15 AM »
Newest and probably the most final:
I like this alot Durbs ill import it and use it in the next video with the opening so you can see it in action ;)

New Project Ideas / Re: FFT: A Hero's Tale
« on: November 02, 2011, 01:10:15 AM »
I really advise you keep your projects small or they'll just die. Please read the "Why Your Project Won't Be Completed" thread. It may seem negative at first, but it gives really good tips on how to ensure your patch gets completed. It's also best to have a demo or some videos of your patch before asking for help- people are often busy with other projects and will need a good reason to help with someone else's. Good luck! :D
He is correct Shade, and you were doing a good job with your other mod you should really finish that first. for example i have 2 other mod ideas that are going to be quite cool, but they wont even begin until my current mod is done

Old Project Ideas / Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
« on: November 01, 2011, 01:53:00 AM »
thanks but i mean to switch the sprite to use a custom animation instead of using Evtchr do i need to go to every event that uses evtchr and change whatyou just told me?
Oh, every event is different and there are not regular animations for all evtchr, so u may have to
Either make own evtchars ehich i would also like to know how to do or edit the events a bit

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