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Quote from: Zafire on January 11, 2014, 06:37:58 pm
I have spent the last three~ hours trying to understand this and I think I got a grip on it now. Thank you two very much. I only have a few questions before I try to edit it.
I am, for the most part, going to follow the original story. How does the game know what section of the story it is on? Is it simply the Call Event? Would I be able to do something like do Miluda II first, then Miluda at Thieves fort second, without editing any further than the World Map?
Also how do you handle locations with only one line of hex? For example Sweegy Woods. All it contains is a Call Event with no draw path or draw locations a possibility. Does this mean that you *HAVE* to link it with Gariland/dorter and you can't have it as a location open by itself?
What I mean with being unable to edit Colliery with attack.out is that no matter what I do it does NOT change. Here is a list:
0x1D2 : Bar: Goland Coal City (Refuse Beowulf's Invitation Chosen)
0x1D3 : Bar: Goland Coal City (Accept Beowulf's invitation Chosen)
0x1D4 : Coillery Underground - Third Floor (Setup)
0x1D5 : Coillery Underground - Third Floor (Battle)
0x1D6 : Coillery Underground - Third Floor (Victory)
0x1D7 : Coillery Underground - Second Floor (Setup)
I edited ALL of these to all reflect the same ENTD, same map, and same "After event go to scenario 7". Was just doing the extreme to clear up any doubt that I was NOT editing it. Colliery Underground third floor map does not change, it does not send me to scenario 007, and it still sends me to 1D7 after 1D6. These are the only events I am more than willing to part with to make new ones.
Thank you so much for your time, it's invaluable
Quote from: Zafire on January 08, 2014, 11:29:16 pm
I am stumped beyond reason with this thing. I've mostly figured out how to do events in detail, and I've been having a load of fun with that. However, to make my "dream" patch I require a few.."new" events.
There is no real "attack.out editor" tutorial that I see. I looked around a bit, and if I missed it, I apologized.
I tried to use the event 193 (unused according to http://ffhacktics.com/wiki/Event_Scripts_and_Scenario_Order_correlation ), tie it to a "test" event in the ENTD, and change the map to Warjilis Trade City. However, the reality is that it sends me to a "black" version of Orbornne with Agrias, Lavian, and Alicia as the only units. They are not in the ENTD I set the attack.out editor to use, nor is the map what I set it up for. I actually tried several other unused ENTD's and got the same result.
Quote from: Zafire on January 08, 2014, 11:29:16 pm
I then tied it to other, well known events to see if I could simply replace events. I got mixed results. I tried 100, which was Grog hill, and the event seems to be uneditable with the attack.out by the use of "event script". Does "Event script" even do anything, by the way?
Quote from: Zafire on January 08, 2014, 11:29:16 pm
I then tried 45, which was Windmill Shed. Then tried to send it to 7 , the first event in Military Academy Auditorium from Windmill shed so after the event in Windmill Shed it would follow the regular game path once again. However, I got a loop. This is how it would go:
Orbornne event 1
Orbornne event 2
Orbornne event 3 (Should go to 45 windmill shed)
Windmill Shed with Orbornne event 1s text/events
then it loops back to Orbornne event 2.
I have messed with these 4 events so hard and I cannot get it off this loop. I don't even know WHY it is using Orbornne 1s event. I can't get it to change no matter what I do. The only thing I completely understand in the attack.out editor is that I can change the maps of already used events. Nothing else is making any sense to me at all, because everything I expect it to do is doing something completely random.
Quote from: Zafire on January 08, 2014, 11:29:16 pm
Anyway, I want to know my limitations with this thing because it definitely will change what I was going to do. There are plenty of events I am willing to scrap if need be. Is it even possible to make events that normally didn't have a battle, have a battle? I wouldn't even need a battle formation screen, it would be like that delita+ovelia battle vs the ninjas in WotL.
I hope someone can help me, event editing is becoming a fun hobby.
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