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Messages - 3lric

2501
You should try Xifanies Palette Editor. It helps a lot with editing palettes without the risk of messing
Up the sprite itself
2502
Isn't that just Ramza's head on Aliste's body? Is the Palette even changed? O_o
2503
Quote from: Jack of All Trades on January 04, 2014, 11:58:42 pm
The Chapter 2 version of him has the same outfit minus the beard. He's pretty boss looking.


Not sure where you got the info on that from but you are wrong. But I'm glad you like them.

2504
The Lion War / Re: FFT - The Lion War
January 04, 2014, 05:55:32 pm
Okay so, the attack.out is currently being worked out for this since we were able
to clear up the 52 slots we needed.

Here I have recorded a scene from WotL in a PSX ISO. Everything is working perfectly,
(though I had to move a dialogue box over, to accommodate the widescreen dialogue box)

(Sorry about the sound quality, my laptop is not the best, but you get the idea)


In my version of this mod, I will be using the PSX translation and will have the WotL
specific scenes rewritten to follow that original translation.

In a second version being made with the WotL translations from FFT:Complete
(thanks to Jack of all Trades) this command {DA68} will need to be replaced in all
dialogues instead with {D11D}. {DA68} was not coded into the PSX version and
this is why we see Kanji in the dialogue several times in this event as well as in
FFT:Complete in the events were it wasn't fixed before being imported.


One thing I need is for someone (I will if no one else does) to get a list of what
music tracks are used in the WotL specific scenes.

EDIT: I have moved over 4 events into the PSX version at this point, this is mostly for
testing right now to make sure there is no bugs and/or unknown commands messing
up the events that I need to fix before putting them into their proper place into the
finalized TEST.EVT

EDIT: Did a palette fix for the horrid Death Knight Algus, it's at least a bit better then
it was:
2505
Spriting / Re: Ramza Dark Knight sprite
January 04, 2014, 04:37:53 pm
Correct
2506
Spriting / Re: IronArm's Sprites
January 04, 2014, 04:37:26 pm
A lot of times uploading a BMP will derp the file depending on where you upload it, it might get turned into a JPG
which is useless. It's really better to upload as a PNG and then let people save it as a BMP in GraphicsGale, as
Celdia mentioned.
2507
Spriting / Re: Ramza Dark Knight sprite
January 04, 2014, 12:41:11 am
Quote from: Jack of All Trades on January 03, 2014, 04:10:44 pm
I could be wrong but doesn't he share some evtchr palettes with Agrias?


No, the only thing it could be would be something that uses the EXACT same palette as Ramza,
EVTCHR Palette for Ramza's sheets will match his Sprite Palette perfectly and in the exact same
order color wise. Agrias, even if one the same sheet, would have a different palette (one that
matches her sprite.) Look in EVTCHR view for an example, each EVTCHR has several palettes.

Also, this:

Quote from: Astos on January 03, 2014, 04:16:14 pm
I just tested this: I recolored Ramza's chapter 4 armor to dark blue (instead of the light blue) and during the event I mentioned earlier, everything seems fine.
I suspected as much, since when I had Ramza with a custom sprite, during events he changed back to the default sprite but using the palette of the custom one.
So it seems these evtchrs use whatever palette Ramza's sprite uses.
In short, recoloring Ramza sprites seems to require no alterations on evtchrs. They just automatically assume the new colours.


Is not as cut and dry as this, this applies ONLY if you keep the palette in the EXACT same order.
Since by Default EVTCHR uses your current palette, as long as the order matches this will not
cause a graphical issue. This is already known.

Quote from: Jack of All Trades on January 03, 2014, 08:57:21 pm
That's awesome news. Now you have to figure out how to change his world map sprite.


We did this for Jot5, the Image is in WLDMES or something like that, talk to SecondAdvent on IRC
he knows where it is.
2508
Spriting / Re: Ramza Dark Knight sprite
January 03, 2014, 03:40:34 pm
Yes it would, but it would be much easier, since all he'd have to do is extract the EVTCHR's which use Ramza's Palette and Change it to the
recolored palette. Dunno why no one else has done this yet.

Either way Ramza is not the ideal person to do spritework on unless you are either making a custom story mod, in which you will make your
own EVTCHR. Or you want to redo all of his EVTCHR for whichever version of him you intend to change.

I think the recolor would be simple enough, would probably take ~20-30 minutes or so to update all the EVTCHR Palettes, assuming none
of the EVTCHR has additional objects on the sheet Ramza shares his palette with.
2509
Spriting / Re: Ramza Dark Knight sprite
January 03, 2014, 10:19:08 am
You can find EVTCHRViewer in the JP Tools pack in the Site Submission section.
2511
The Opened Way: 5
Final Level: 6

Day 21



2512
gonna go ahead and vote for Final Level to break the tie.
2513
Meaning of Birth: 4
Return of Mr. X: 1

Day 20



2514
Spriting / Re: IronArm's Sprites
December 27, 2013, 08:24:20 pm
I'm not a spriter so I cannot offer much in the way of crits. They do look nice, but the white background vs. black
makes them a tad harder for me to see.

Keep up the good work and one of the spriters will show up eventually and give you some praise and crits.

Oh and THANK YOU FOR USING THE EDIT BUTTON!!! YOU HAVE RESTORED MY FAITH IN NEWCOMERS!!
2515
PSX FFT Hacking / Re: Modifying a Patched Rom?
December 27, 2013, 06:33:45 pm
It won't be that simple, he'd also have to manually change the offsets in ALL of his events. I don't even think he works on Complete anymore,
as there are still text errors in events where different hyphen coding was used in PSP event scripts vs. what is used in PSX event scripts...
2516
PSX FFT Hacking / Re: Modifying a Patched Rom?
December 27, 2013, 06:20:04 pm
No idea why you'd be under that impression, the events won't all be located at the end of the TEST.EVT
(as i mentioned to you on IRC) events have to be moved around to make space for stuff.

So, unless you want to

-Rearrange the attack.out spreadsheet and GUI
-Rearrange and add to Worldmap spreadsheet
-Edit the events and EVTCHR.bin accordingly
-a buttload more stuff

Then I don't think you'll be adding these events in without using this patch.

For something this big you still need to change the structure of how the game works on the inside,
though on the outside from the players perspective, you won't even notice a change other than the added content.

If you don't see helping out with a base patch that everyone can use and build upon as a benefit
that's totally cool. I'm not doing this for me, I'm doing this for people to enjoy.

As with any other mod, normal ASMs should work just fine. However BASE patches (Which are NOT ASMs),
which are never meant to be applied on top of other base patches, will not be compatible either way, and
I did state from the beginning and in the Lion War thread that this is a base patch.

So I guess MY question based on this:
Quote from: Jack of All Trades on December 23, 2013, 08:32:45 pm
Also, is there anyway I can help? Outside of the translation and a couple odds and ends, your project IS my project. I'd be more than willing to put my patch on hold or fold it into yours if possible.


is, how are our mods the same? I'm not changing vanilla other than adding content that no one else has done
and won't without the proper knowledge (as it is this is a joint effort between Raven and myself) I am not making a mod,
I'm making a base patch that adds the PSP events to the PSX version (rescripted into PSX translation dialogue).
I don't see the similarity.
2517
PSX FFT Hacking / Re: Modifying a Patched Rom?
December 27, 2013, 05:54:40 pm
Quote from: Jack of All Trades on December 23, 2013, 08:32:45 pm
Would it be compatible with FFT Complete or with Dome's impending GameFAQs translation patch? I'm afraid if you move to much stuff around you would lose the ability to use big patches like this. I know most people hate WotL but not everyone does and the synergy factor here is big.

Also, is there anyway I can help? Outside of the translation and a couple odds and ends, your project IS my project. I'd be more than willing to put my patch on hold or fold it into yours if possible.


Guess I never responded to this. Unfortunately, this would never be compatible with patches such as those for several reasons:

1. This is a base patch, as is FFT: Complete and whatever that Translation you mentioned was. Base patches are not meant to be patched with other Base
patches, they are meant to be used as a base, a starting point for a NEW project.

2. In order to even get the ~50 extra slots we needed to get the WotL events into the ISO, we had to merge some of the conditional (battle dialogue) events
as well as nuke some choice events. Something like this would never be compatible with a translation patch as the event offsets will be completely different.

And to answer your question, yes there is a way you can help. Once Raven and I have everything setup and merged, we will need someone to manually
go in and change all the event offsets (they go in sets of 2000) to be correct with the newly added scenes, which basically means changing 1 line of text
in every single vanilla event + the new ones. It is not hard by any means, but it will be time consuming (we are talking hours or a day, not months or a year)
If that's something you can help with that would be great and would speedup the process quite a bit.
2518
PSX FFT Hacking / Re: A fairly small ASM Request.
December 25, 2013, 08:01:36 pm
I converted these several years ago, cannot say that the alignment is correct as I never tested them, and I also think the walking frames may
be out of order.


2519
Fishermans Horizon (FFVIII): 5
The Traveller (Aquaria): 3

Day 19

Merry Christmas Everyone!



2520
FFT: Parted Ways / Re: PW 2.0: What's In Store
December 25, 2013, 06:51:17 pm
LOL!!