Transparent removal routine

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BATTLE.BIN :  - Transparent removal routine
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Parameter : r4 - Unit Data Pointer 
Return : r2 - 0x00 if Unit is dead, crystal, petrified, treasure or jumping
         r2 - Unit Current Action Attack type  
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0018d868: 27bdffe8 addiu r29,r29,-0x0018 
0018d86c: afb00010 sw r16,0x0010(r29) 
0018d870: afbf0014 sw r31,0x0014(r29)        |
0018d874: 0c063691 jal 0x0018da44            |-->Crystal, Dead, Jump, Petrify, Treasure check *returns r2
0018d878: 00808021 addu r16,r4,r0            |Preserves and send Unit ID
0018d87c: 1440001f bne r2,r0,0x0018d8fc      #Exit if Crystal, Dead, Jump,  Petrify, or Treasure
0018d880: 00001021 addu r2,r0,r0                 |r2 = 0
0018d884: 0c063681 jal 0x0018da04            |-->Set Action Target Variables *Set 0x80192d90, 0x80192d98 and 0x801938c1, reset Current action data
0018d888: 02002021 addu r4,r16,r0            |Send Unit ID
0018d88c: 92020188 lbu r2,0x0188(r16)        |Load Unit Action Taken?
0018d890: 00000000 nop                       |
0018d894: 10400015 beq r2,r0,0x0018d8ec      #If Action Taken
0018d898: 00000000 nop                           |
0018d89c: 3c038019 lui r3,0x8019                 |
0018d8a0: 8c632d98 lw r3,0x2d98(r3)              |Load Defender's Stats
0018d8a4: 00000000 nop                           |
0018d8a8: 906201bd lbu r2,0x01bd(r3)             |Load Inflicted Status List 3
0018d8ac: 00000000 nop                           |
0018d8b0: 30420010 andi r2,r2,0x0010             |
0018d8b4: 1040000d beq r2,r0,0x0018d8ec          #If Unit is Transparent
0018d8b8: 00000000 nop                               |
0018d8bc: 90620027 lbu r2,0x0027(r3)                 |Load... Unit's Turn?
0018d8c0: 00000000 nop                               |
0018d8c4: 10400009 beq r2,r0,0x0018d8ec              #If Unit 0x27 is not null (Unit turn ?)
0018d8c8: 34020010 ori r2,r0,0x0010                      |r2 = 0x10
0018d8cc: 3c038019 lui r3,0x8019                         |
0018d8d0: 8c632d90 lw r3,0x2d90(r3)                      |Load Current Action Data Pointer
0018d8d4: 00000000 nop                                   |
0018d8d8: a0620022 sb r2,0x0022(r3)                      |Store Transparent Removal
0018d8dc: 3c038019 lui r3,0x8019                         |
0018d8e0: 8c632d90 lw r3,0x2d90(r3)                      |Load Current Action Data Pointer
0018d8e4: 34020008 ori r2,r0,0x0008                      |
0018d8e8: a0620025 sb r2,0x0025(r3)                      |Store Attack-Type as Status Change
0018d8ec: 3c028019 lui r2,0x8019             |
0018d8f0: 8c422d90 lw r2,0x2d90(r2)          |Load Current Action Data Pointer
0018d8f4: 00000000 nop                       |
0018d8f8: 90420025 lbu r2,0x0025(r2)         |Load Current Action Attack type
0018d8fc: 8fbf0014 lw r31,0x0014(r29)
0018d900: 8fb00010 lw r16,0x0010(r29)
0018d904: 27bd0018 addiu r29,r29,0x0018
0018d908: 03e00008 jr r31
0018d90c: 00000000 nop

Return locations

BATTLE.BIN
00182f1c: In_between_turn_control_routine