Transfer AI Data to Unit Data

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BATTLE.BIN :  - Transfer_AI_Data_to_Unit_Data
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Parameter : r4 = 0x00 : Transfer AI extendend data and Golem amounts
            r4 = 0x01 : Transfer AI 0x0e50 dta
Return : Nothing
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0019e378: 27bdffd0 addiu r29,r29,-0x0030     |
0019e37c: afb50024 sw r21,0x0024(r29)        |
0019e380: 0080a821 addu r21,r4,r0            |r21 = Preset Value
0019e384: afb60028 sw r22,0x0028(r29)        |
0019e388: 3c16801a lui r22,0x801a            |
0019e38c: 26d6f3c4 addiu r22,r22,-0x0c3c     |AI Data Pointer ( 8019f3c4 )
0019e390: afb3001c sw r19,0x001c(r29)        |
0019e394: 00009821 addu r19,r0,r0            |Unit Counter = 0
0019e398: afb40020 sw r20,0x0020(r29)        |
0019e39c: 0000a021 addu r20,r0,r0            |Pointer Mod = 0
0019e3a0: afbf002c sw r31,0x002c(r29)        |
0019e3a4: afb20018 sw r18,0x0018(r29)        |
0019e3a8: afb10014 sw r17,0x0014(r29)        |
0019e3ac: afb00010 sw r16,0x0010(r29)        |
                                            @LOOP
0019e3b0: 02d31021 addu r2,r22,r19               |Dynamic AI pointer (8019f3c4 + Unit counter)
0019e3b4: 9052198c lbu r18,0x198c(r2)            |This iteration Unit's Battle ID
0019e3b8: 340200ff ori r2,r0,0x00ff              |
0019e3bc: 1242004b beq r18,r2,0x0019e4ec         #If Unit doesn't exist : branch to  Next unit
0019e3c0: 00000000 nop                               |
0019e3c4: 3c028019 lui r2,0x8019                     |
0019e3c8: 244208cc addiu r2,r2,0x08cc                |
0019e3cc: 12a00005 beq r21,r0,0x0019e3e4         #If Preset Value <> 0x00
0019e3d0: 02828821 addu r17,r20,r2                   |Dynamic Battle data pointer
0019e3d4: 001210c0 sll r2,r18,0x03                   |Battle ID * 8
0019e3d8: 24420e50 addiu r2,r2,0x0e50                |
0019e3dc: 080678fd j 0x0019e3f4                      >>Avoid PV 0x00
0019e3e0: 02c28021 addu r16,r22,r2                   |r16 = Unit AI Status Data Pointer 8019f3c4 + Unit ID (8 bytes per unit)
                                                Else PV = 0
0019e3e4: 3c03801a lui r3,0x801a                     |
0019e3e8: 8c63f3c0 lw r3,-0x0c40(r3)                 |Load AI Extended Status Data Pointer  80193924
0019e3ec: 00121180 sll r2,r18,0x06                   |ID * 64
0019e3f0: 00438021 addu r16,r2,r3                    |Dynamic Unit's AI Extended Status Data Pointer
0019e3f4: 26240058 addiu r4,r17,0x0058           | Pointer to Unit's Current Statuses
0019e3f8: 92020000 lbu r2,0x0000(r16)            |Load Unit ID (AI 0x00)
0019e3fc: 26050003 addiu r5,r16,0x0003           |Unit AI Status Data Pointer
0019e400: a2220001 sb r2,0x0001(r17)             |Store Unit ID (on Battle 0x001)
0019e404: 92020001 lbu r2,0x0001(r16)            |Load Unit's Death Counter (AI 0x01)
0019e408: 34060005 ori r6,r0,0x0005              |Limit = 5
0019e40c: 0c066ad2 jal 0x0019ab48                |-->Transfer Byte Values From AI 0x03 to Battle 0x58 (5 bytes)
0019e410: a2220007 sb r2,0x0007(r17)             |Store Unit's Death Counter (Battle 0x007)
0019e414: 12a00004 beq r21,r0,0x0019e428         #If Preset Value <> 0x00
0019e418: 2624005d addiu r4,r17,0x005d           |Unit's Status CT Pointer
0019e41c: 92020002 lbu r2,0x0002(r16)                |Load Unit's Death Sentence CT (AI 0x02)
0019e420: 0806793b j 0x0019e4ec                      >>Jump to  Next Unit
0019e424: a222006c sb r2,0x006c(r17)                 |Store Death Sentence CT (Battle 0x06c)
                                                Else : Preset Value = 0x00
0019e428: 26050008 addiu r5,r16,0x0008               |Unit's AI Status CT Pointer
0019e42c: 92020018 lbu r2,0x0018(r16)                |r2 = Load Unit's ENTD Flags
0019e430: 34060010 ori r6,r0,0x0010                  |Limit = 0x10
0019e434: 0c066ad2 jal 0x0019ab48                    |-->Transfer Byte Values Transfer statii CT from AI 0x08 to Battle data 0x5d (16 Bytes)
0019e438: a2220005 sb r2,0x0005(r17)                 |Store ENTD Flags
0019e43c: 2624001a addiu r4,r17,0x001a               |Unit's Equipment Pointer
0019e440: 26050036 addiu r5,r16,0x0036               |Unit's AI Equipment Pointer
0019e444: 0c066ad2 jal 0x0019ab48                    |-->Transfer Byte Values Transfer Equipment data from AI 0x36 to Battle 0x1a (7 bytes)
0019e448: 34060007 ori r6,r0,0x0007                  |Limit = 7
0019e44c: 26240026 addiu r4,r17,0x0026               |Unit's Faith/Turn Flag?/HP Pointer
0019e450: 26050019 addiu r5,r16,0x0019               |Unit's AI "
0019e454: 9202003d lbu r2,0x003d(r16)                |Load Unit's Brave
0019e458: 34060004 ori r6,r0,0x0004                  |Limit = 4
0019e45c: 0c066ad2 jal 0x0019ab48                    |-->Transfer Byte Values AI 0x19 to Battle 0x26 (4 Bytes)
0019e460: a2220024 sb r2,0x0024(r17)                 |Store Unit's Brave
0019e464: 26240030 addiu r4,r17,0x0030               |Unit's Original PA/MA/SP Pointer
0019e468: 26050021 addiu r5,r16,0x0021               |Unit's AI "
0019e46c: 9602001e lhu r2,0x001e(r16)                |Load Unit's MP
0019e470: 34060003 ori r6,r0,0x0003                  |Limit = 3
0019e474: 0c066ad2 jal 0x0019ab48                    |-->Transfer Byte Values Transfer stats from AI 0x21 to Battle 0x30 (3 bytes)
0019e478: a622002c sh r2,0x002c(r17)                 |Store Unit's MP
0019e47c: 26240036 addiu r4,r17,0x0036               |Unit's Modified PA/MA/SP/CT Pointer
0019e480: 26050024 addiu r5,r16,0x0024               | Unit's AI "
0019e484: 0c066ad2 jal 0x0019ab48                    |-->Transfer Byte Values Transfer stats from AI 0x24 to Battle 0x36 (4 bytes)
0019e488: 34060004 ori r6,r0,0x0004                  |Limit = 4
0019e48c: 26240047 addiu r4,r17,0x0047               | Unit's Coordinate Data
0019e490: 26050028 addiu r5,r16,0x0028               | Unit's AI "
0019e494: 0c066ad2 jal 0x0019ab48                    |-->Transfer Byte Values Transfer coordinates from AI 0x28 to Battle 0x47 (3 Bytes)
0019e498: 34060003 ori r6,r0,0x0003                  |Limit = 3
0019e49c: 26240186 addiu r4,r17,0x0186               |Unit's Turn Data Flags?
0019e4a0: 2605002b addiu r5,r16,0x002b               |Unit's AI "
0019e4a4: 92020020 lbu r2,0x0020(r16)                |Load Unit's Current Ability CT
0019e4a8: 34060003 ori r6,r0,0x0003                  |Limit = 3
0019e4ac: 0c066ad2 jal 0x0019ab48                    |-->Transfer Byte Values AI 2b to Battle 0x186 (3bytes)
0019e4b0: a222015d sb r2,0x015d(r17)                 |Store Current Ability CT
0019e4b4: 262401b8 addiu r4,r17,0x01b8               |Unit's Action Data?
0019e4b8: 2605002e addiu r5,r16,0x002e               |Unit's AI "
0019e4bc: 9202003e lbu r2,0x003e(r16)                |Load Unit's Mount Info
0019e4c0: 34060008 ori r6,r0,0x0008                  |Limit = 8
0019e4c4: 0c066ad2 jal 0x0019ab48                    |-->Transfer Byte Values  AI 0x2e to Battle 0x1b8 (8 bytes)
0019e4c8: a2220182 sb r2,0x0182(r17)                 |Store Mount Info
0019e4cc: 2624016e addiu r4,r17,0x016e               |Unit's Pointer to Current Action target data
0019e4d0: 00122880 sll r5,r18,0x02                   |Battle ID * 4
0019e4d4: 00b22821 addu r5,r5,r18                    |ID * 5
0019e4d8: 00052880 sll r5,r5,0x02                    |ID * 20 (0x14)
0019e4dc: 24a50cd4 addiu r5,r5,0x0cd4                |
0019e4e0: 02c52821 addu r5,r22,r5                    |Unit's AI pointer to Current action target data
0019e4e4: 0c066ac2 jal 0x0019ab08                    |-->Transfer Halfword Values Transfer current action target data from AI to Battle
0019e4e8: 34060014 ori r6,r0,0x0014                  |Limit = 0x14
0019e4ec: 26730001 addiu r19,r19,0x0001          |Unit Counter ++
0019e4f0: 2a620015 slti r2,r19,0x0015            |
0019e4f4: 1440ffae bne r2,r0,0x0019e3b0      #Branch if Unit Counter < 0x15
0019e4f8: 269401c0 addiu r20,r20,0x01c0          |Pointer Mod += 0x1c0
0019e4fc: 16a00005 bne r21,r0,0x0019e514     #If Preset Value = 0x00
0019e500: 26c50e3c addiu r5,r22,0x0e3c           |AI team golem amount pointer
0019e504: 3c048019 lui r4,0x8019                 |
0019e508: 2484f5f4 addiu r4,r4,-0x0a0c           |Pointer to Team Golem amounts
0019e50c: 0c066ad2 jal 0x0019ab48                |-->Transfer Byte Values
0019e510: 34060008 ori r6,r0,0x0008              |Limit = 8
0019e514: 8fbf002c lw r31,0x002c(r29)
0019e518: 8fb60028 lw r22,0x0028(r29)
0019e51c: 8fb50024 lw r21,0x0024(r29)
0019e520: 8fb40020 lw r20,0x0020(r29)
0019e524: 8fb3001c lw r19,0x001c(r29)
0019e528: 8fb20018 lw r18,0x0018(r29)
0019e52c: 8fb10014 lw r17,0x0014(r29)
0019e530: 8fb00010 lw r16,0x0010(r29)
0019e534: 27bd0030 addiu r29,r29,0x0030
0019e538: 03e00008 jr r31
0019e53c: 00000000 nop

Return locations

BATTLE.BIN
 0019d3c0: AI_End_of_turn,_in_between_turn,_etc.
 0019db0c: AI_End_of_turn,_in_between_turn,_etc.
 0019db5c: AI_End_of_turn,_in_between_turn,_etc.