T1 Mid Mod Bow

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Front
SetLayerPriority(11)
QueueSpriteAnim(01,0E)			#queue bow animation E
PlayAttackSound(00)
LoadFrameWait(77,02)
MoveBackward2()
LoadFrameWait(77,08)
LoadFrameWait(79,02)
MoveForward2()
LoadFrameWait(79,04)
MoveForward2()
LoadFrameWait(7B,0A)
PlaySound(59)				#Twang
QueueThrowAnimation(0000)		#queue throw 0. I am not quite sure what this means still.
LoadFrameWait(7B,12)
LoadFrameWait(7B,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(7C,04)
PauseAnimation()
back
SetLayerPriority(0B)
QueueSpriteAnim(01,0F)
PlayAttackSound(00)
LoadFrameWait(A8,02)
MoveBackward2()
LoadFrameWait(A8,08)
LoadFrameWait(AA,02)
MoveForward2()
LoadFrameWait(AA,04)
MoveForward2()
LoadFrameWait(AC,0A)
PlaySound(59)
QueueThrowAnimation(0000)
LoadFrameWait(AC,12)
LoadFrameWait(AC,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(AD,04)
PauseAnimation()