Sprite Move (Outer)

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#   ROUTINE: SpriteMove (Outer)

80146ee4: 27bdffe8 addiu r29,r29,-0x0018
80146ee8: afbf0010 sw r31,0x0010(r29)
80146eec: 0c052752 jal 0x80149d48               #   Set Thread Task ID (0x0b);
80146ef0: 3404000b ori r4,r0,0x000b
80146ef4: 0c0532f0 jal 0x8014cbc0               #   firstParam = Get First Thread Parameter ();
80146ef8: 00000000 nop
80146efc: 00402021 addu r4,r2,r0
80146f00: 0c051a50 jal 0x80146940               #   Sprite Move (firstParam, 0);
80146f04: 00002821 addu r5,r0,r0
80146f08: 0c053256 jal 0x8014c958               #   Stop Current Thread ();
80146f0c: 00000000 nop
80146f10: 8fbf0010 lw r31,0x0010(r29)
80146f14: 27bd0018 addiu r29,r29,0x0018
80146f18: 03e00008 jr r31
80146f1c: 00000000 nop