Double redirects

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This page lists pages that redirect to other redirect pages. Each row contains links to the first and second redirect, as well as the target of the second redirect, which is usually the "real" target page to which the first redirect should point. Crossed out entries have been solved.

Showing below up to 50 results in range #1 to #50.

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  1. 000158b8 - 000158e4 →‎ 000158b8 - 000158bc →‎ SMD No Instruction 2
  2. 000158e8 - 000158f4 →‎ 000158e8 - 000158ec →‎ SMD No Instruction 3
  3. 00015e98 - 00015ea4 →‎ 00015e98 - 00015e9c →‎ SMD No Instruction 5
  4. 00028a58 - 00028ac8 →‎ 00028a64 - 00028ac8 →‎ Patch uninstall early card irq handler
  5. 000435ac - 000435b8 →‎ 000435ac - 000435b0 →‎ DrawSyncCallbackFunc
  6. 000435bc - 0004365c →‎ 000435bc - 000435c0 →‎ CdReadCallbackFunc
  7. 0018ef2c - 0018f034 →‎ 0018ef34 - 0018f034 →‎ Current Action Attacker Data Setting
  8. 001c3ecc - 001c33c0 →‎ 001c3ecc - 001c3f40 →‎ ATTACK.OUT 001c3ecc - 001c3f40
  9. 0x1c5be0 →‎ 001c5be0 - 001c60dc →‎ ATTACK.OUT 001c5be0 - 001c60dc
  10. ? 0x11a378 →‎ 0x11a378 →‎ Prep Job Wheel and Skillset Display
  11. ? 0x11a778 →‎ 0x11a778 →‎ Prepare Job Name on Job Wheel
  12. ? 0x1474a4 →‎ 0x1474a4 →‎ Event Instruction 0x73
  13. ? 0x69eb4 →‎ 0x69eb4 →‎ OPEN.BIN 00069eb4 - 00069f20
  14. 00189d74 - 00189e24 →‎ 32 Dmg (Rdm(1…X)*(PA*3+Y)) →‎ 32 Dmg (Rdm(1…X)*(PA*3+Y)/2)
  15. 0018a458 - 0018a49c →‎ 4F Dmg (CasMaxHP-CasCurHP) Hit (PA+X)% →‎ 4F Dmg (CasMaxHP-CasCurHP) Hit (MA+X)%
  16. 0018a5e4 - 0018a664 →‎ 53 Dmg (X)% Hit (MA+X)% →‎ 53 Dmg (Y)% Hit (MA+X)%
  17. Load Ability Effect →‎ ??? effect research →‎ Load ability effect
  18. 001474a4 - 00147580 →‎ ? 0x1474a4 →‎ 0x1474a4
  19. 0019693c - 00196ad8 →‎ AI Ability CT Usage (0019693c) →‎ AI Post Action Movement Decision Routine (0019693c)
  20. 001c3f44 - 001c5a4c →‎ ATTACK.OUT 001c3f44 - 001c5a4c →‎ Deployment Screen
  21. 001c5a50 - 001c5a88 →‎ ATTACK.OUT 001c5a50 - 001c5a88 →‎ Prepare Deployed Unit Map Coordinate Data Pointer
  22. 001c5be0 - 001c60dc →‎ ATTACK.OUT 001c5be0 - 001c60dc →‎ ATTACK.OUT Copy Unit Data to Status Billboard
  23. 001c62e0 - 001c6518 →‎ ATTACK.OUT 001c62e0 - 001c6518 →‎ ATTACK.OUT Build Deployment Screen Arrow
  24. 001c7288 - 001c7558 →‎ ATTACK.OUT 001c7288 - 001c7558 →‎ Prepare Valid Deployment Tiles
  25. 001c7bec - 001c7fe0 →‎ ATTACK.OUT 001c7bec - 001c7fe0 →‎ ATTACK.OUT Update graphics on Deployment screen
  26. 001c8024 - 001c80cc →‎ ATTACK.OUT 001c8024 - 001c80cc →‎ ATTACK.OUT Enqueue Open File
  27. 001c8cf0 - 001c9440 →‎ ATTACK.OUT 001c8cf0 - 001c9440 →‎ ATTACK.OUT Deployment Screen Select Menu
  28. 001c9488 - 001c9928 →‎ ATTACK.OUT 001c9488 - 001c9928 →‎ ATTACK.OUT Save text string data for Deployment screen
  29. Call Find Formation Palette Index (ATTACK.OUT) →‎ ATTACK.OUT Call Find Formation Palette Index →‎ ATTACK.OUT Call Prepare Formation Sprites
  30. Find Formation Palette Index (ATTACK.OUT) →‎ ATTACK.OUT Find Formation Palette Index →‎ ATTACK.OUT Prepare Formation Sprites
  31. 00080fec - 000810a0 →‎ Activate numerical sprite data? →‎ Activate numerical sprite data
  32. 001ae340 - 001af104 →‎ Arrow, Throw stone, Reflect Vector-Matrix calculation →‎ Arrow, Throw stone, Reflect Model Loading
  33. 001c6854 - 001c6e04 →‎ BUNIT.OUT 001c6854 - 001c6e04 →‎ BUNIT.OUT Copy Unit Data to Status Billboard
  34. BUNIT.OUT Get Job Data →‎ BUNIT.OUT Get Job Skillset →‎ BUNIT.OUT get skillset of job ID
  35. 00010ba8 - 00011bac →‎ Battle.bin entry point (deprecated) →‎ SCUS BATTLE.BIN Entrypoint (deprecated)
  36. 0001915c - 000191c0 →‎ Begin transfer data to SPU →‎ Spu Read
  37. 00040974 - 000409a0 →‎ Between Gamestate quit sound, get stack pointer →‎ SCUS GameReset ReturnSP
  38. 00040934 - 00040970 →‎ Between Gamestates: turn off sound, quit SPU →‎ SCUS GameReset QuitSound
  39. Jump to 0x5c4 →‎ Bios Call A →‎ Bios call A
  40. 00044e80 - 00045130 →‎ Build ZODIAC.BIN image →‎ SCUS Build ZODIAC.BIN
  41. Button Input Related? (0x67d84) →‎ Button Input Related (0x67d84) →‎ OPEN.BIN Button Input Related 1 (0x67d84)
  42. Calculate Available RAM Address →‎ C51 Malloc →‎ SCUS MRTA Malloc
  43. 00044600 - 0004466c →‎ C52 Free →‎ SCUS MRTA Free
  44. 000449cc - 000449e8 →‎ C52 Free but with extra steps →‎ SCUS Call Free
  45. 00044414 - 000444d8 →‎ Calculate Available RAM Address →‎ C51 Malloc
  46. 00014ff8 - 00015094 →‎ Calculate Music's PitchLFO Voices 2 →‎ Calculate Music's Noise Voices
  47. 00015098 - 00015134 →‎ Calculate Music's PitchLFO Voices 3 →‎ Calculate Music's Reverb Voices 3
  48. Orkney Formatting test →‎ Calculate Physical? Target →‎ Calculate Physical Target
  49. BUNIT.OUT 001c7278 - 001c72bc →‎ Calculate and Store Job Unlocks (BUNIT.OUT) →‎ BUNIT.OUT Calculate and Store Job Unlocks
  50. 00134248 - 001342c8 →‎ CallFunction x03: Increase Blue Team's Brave →‎ Increase Blue Team's Brave by 10

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