# Map2gl

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- [: Select previous map
- ]: Select next map
- k: Decrease camera's altitude angle by 2 degrees
- i: Increase camera's altitude angle by 2 degrees
- j: Decrease the speed of the camera's rotation around the Y axis
- l: Increase the speed of the camera's rotation around the Y axis
- J: Stop camera rotation. Set camera's azimuth angle to the next even multiple of 45 degress
- L: Stop camera rotation. Set camera's azimuth angle to the previous even multiple of 45 degress
- 0: (zero): Stop camera rotation and set altitude angle to 0 and azimuth angle to 0.
- -: Dolly the camera farther away from the map
- =: Dolly the camera closer to the map
- o: Toggle between orthographic (isometric) and perspective projection
- _: Decrease the camera's focal length (in perspective projection only)
- +: Increase the camera's focal length (in perspective projection only)
- s: Toggle whether the black polygons around the edges of the map (which I call "skirt" polygons) are displayed
- x: Toggle display of axes (X=red, Y=green, Z=blue)
- b: Toggle "bright" mode (see below)

You can also click the mouse and drag to rotate the map arbitrarily.