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{E7} GetTileUnit


Stores the Unit Address of the Unit present at the specified map coordinates into Variable 0. Returns 0 on fail.

You can use this instruction to verify that a tile is unoccupied before performing mid-battle coordinate specific instructions.

See also: {E8} LoadTileData{E9} SaveTileData

X Coordinate : Byte (unsigned)

X Coordinate of the tile.

Y Coordinate : Byte (unsigned)

Y Coordinate of the tile.

Elevation : Byte (hex)

  • x00: Not Elevated
  • x01: Elevated