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{C7} RosterHasUnit


Variable 0x0000 = 1 if a unit is found, 0 otherwise

See also: {C3} WorldUnitAddress

Parameters : Byte (hex)

  • 0x80: Main Roster (World Formation)
  • 0x40: Bench (Unit Bench Hack)
  • 0x01:
    • 0x01: Search for Name ID
    • 0x00: Search for Main ID

If you do not specify the Main Roster or Bench as flags, then this instruction will always return 0!

Main ID / Name ID : Half-Word (hex)

The Main ID or Name ID to search for.

  • Main ID Format: 0x00-0xFF
  • Name ID Format: 0x0000-0x03FF