ConditionalDefeat

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search

{EC} ConditionalDefeat

ConditionalDefeat(xCD)

Allows preventing automatic Game Overs on the Player team's defeat in order to create your own 'Player Defeated' events, or even make the Player's defeat part of the mod's storyline.

Use the Defeat() Event Conditional to trigger the desired events. Without it, a battle will keep playing until another Event Conditional triggers.


Conditional Defeat Only : Byte (hex)

  • x00 Game Over will trigger upon party wipe.
  • x01 Game Over will NOT trigger upon party wipe.