Difference between revisions of "March"

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m (Xifanie moved page Event Instruction 80 to March)
 
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= {80} {{IE_80}} =
 
= {80} {{IE_80}} =
Make units start their walking animation; ready to fight. Even if not called, this instruction is automatically executed when a battle starts with 0 frames between units.
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{{IE_80_ex}}
  
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{{IE_80_desc}}
  
See Also: [[Event_Instruction_28|{28} {{IE_28}}]] ― [[Event_Instruction_29|{29} {{IE_29}}]]
 
  
 
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See Also: [[Event_Instruction_11|{11} {{IE_11}}]] ― [[Event_Instruction_28|{28} {{IE_28}}]]
{{UnitID}}
 
*x00 Affect all units on the field.
 
  
  

Latest revision as of 15:34, 22 February 2021

{80} March

March(xAU,xMT,TIM)

Make units start their walking animation, ready to fight. Even if not called, this instruction is automatically executed when a battle starts with 0 frames between units.


See Also: {11} UnitAnim{28} WalkTo


Affected Units : Byte (hex)

If Multi Targeting is set to x00:

  • Unit ID: ID of the unit specified in the ENTD.

If Multi Targeting is set to x01:

  • x00: Player's Team (blue)
  • x01: Player's Team (blue)
  • x02: All Enemy Teams (red/green/lightblue)
  • x03: All Enemy Teams (red/green/lightblue)
  • x04: All Teams


Multi Targeting : Byte (hex)

  • x00: One Target → Unit ID
  • x01: Various outcomes; see Affected Unit(s)
  • x02: Target All Teams


Time : Byte (unsigned)

Time assigned in frames to complete the instruction. One frame is the equivalent of 1/60th of a second.

  • 030 = 0,5 second
  • 060 = 1 second
  • 120 = 2 seconds
  • 180 = 3 seconds
  • 255 = 4,25 seconds

Time between each unit to start marching