AddUnitStart

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Revision as of 19:04, 15 January 2014 by Xifanie (talk | contribs) (Created page with "= {49} {{IE_49}} = {{IE_49_ex}} {{IE_49_desc}} See also: {45} {{IE_45}}{4A} {{IE_4A}} ― Event_Instruction_4B|{4B}...")
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{49} AddUnitStart

AddUnitStart()

Creates an independently running block inside the event to load one or many units in the game. Does not slow down the event in any way, but make sure to use {4B} WaitAddUnitEnd before using instructions on the new units.

There is no need to use {48} WaitAddUnit after each unit inside this block.


See also: {45} AddUnit{4A} AddUnitEnd{4B} WaitAddUnitEnd