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Showing below up to 50 results in range #751 to #800.

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  1. Patch uninstall early card irq handler‏‎ (5 revisions)
  2. Initialize some AI Data (mount, base hit %)‏‎ (5 revisions)
  3. Set targets animation 1‏‎ (5 revisions)
  4. Conditional Status Proc Roll (19%)‏‎ (5 revisions)
  5. OPEN.BIN 00068684 - 000686d8‏‎ (5 revisions)
  6. Level Up Simulator‏‎ (5 revisions)
  7. Check AI Target Type (00196adc)‏‎ (5 revisions)
  8. Monster Animations‏‎ (5 revisions)
  9. SCUS Call BATTLE.BIN Entrypoint (deprecated)‏‎ (5 revisions)
  10. 0007db1c - 0007e300‏‎ (5 revisions)
  11. SaveEVTCHR‏‎ (5 revisions)
  12. Status Check table - 0x800662d0‏‎ (5 revisions)
  13. Attack.out info for raven‏‎ (5 revisions)
  14. Action data nulling‏‎ (5 revisions)
  15. 000f3638 - 000f36c0‏‎ (5 revisions)
  16. Calculate Hit %‏‎ (5 revisions)
  17. REQUIRE.OUT Post-battle (0x1c4740)‏‎ (5 revisions)
  18. Zodiac Poof: Set Secondary Effect Struct‏‎ (4 revisions)
  19. Out of Battle Unit Generation‏‎ (4 revisions)
  20. StartCARD earlysafe‏‎ (4 revisions)
  21. SCUS Call BATTLE.Return 0‏‎ (4 revisions)
  22. 0013018c - 00130624‏‎ (4 revisions)
  23. ArcTan mod Table ( 0x8002fee8 )‏‎ (4 revisions)
  24. AT List Sorting‏‎ (4 revisions)
  25. Get WD‏‎ (4 revisions)
  26. Effect code script 12‏‎ (4 revisions)
  27. SaveEVTCHRClear‏‎ (4 revisions)
  28. JumpForward‏‎ (4 revisions)
  29. Call store screen offsets to GTE‏‎ (4 revisions)
  30. 000435c4 - 0004365c‏‎ (4 revisions)
  31. 001a4d9c - 001a4de4‏‎ (4 revisions)
  32. Main act menu loading‏‎ (4 revisions)
  33. Find XYZ Position of Projectile Along Trajectory‏‎ (4 revisions)
  34. Select Random Tile For Random Fire Abilities‏‎ (4 revisions)
  35. New Game Introduction‏‎ (4 revisions)
  36. Display Menu Text (WORLD.BIN)‏‎ (4 revisions)
  37. Calculate Ability Pointers and Type‏‎ (4 revisions)
  38. 000745ac - 000746a8‏‎ (4 revisions)
  39. 1A Hit F(MA+Y)% // -PA/MA/SP (X)‏‎ (4 revisions)
  40. Set or Remove Charging (00195f8c)‏‎ (4 revisions)
  41. 001b153c - 001b1ae8‏‎ (4 revisions)
  42. Initialize temp effect data‏‎ (4 revisions)
  43. Set targets animation based on attack type‏‎ (4 revisions)
  44. BUNIT.OUT Calculate Unit Jobs‏‎ (4 revisions)
  45. Play Sound Effect (Inner Routine For Ability Learned)‏‎ (4 revisions)
  46. WaitWalk‏‎ (4 revisions)
  47. AI Ability Data Setting - Default‏‎ (4 revisions)
  48. ATTACK.OUT Load Scenario Conditionals‏‎ (4 revisions)
  49. Get Total Equipment Quantity (Equip Change/Formation Screen?)‏‎ (4 revisions)
  50. Recommence attack phase control‏‎ (4 revisions)

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