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Showing below up to 50 results in range #651 to #700.

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  1. Get Effect Screen Location Data From Unit Data‏‎ (5 links)
  2. Big map/panel routine‏‎ (5 links)
  3. C51 Malloc‏‎ (5 links)
  4. Event Instruction 9B‏‎ (5 links)
  5. LoadEVTCHRClear‏‎ (5 links)
  6. 001779dc - 00177b60‏‎ (5 links)
  7. Store AT list ID = 1‏‎ (5 links)
  8. Get First Thread Parameter (WORLD.BIN)‏‎ (5 links)
  9. Disable Green Panel Flags‏‎ (5 links)
  10. Store some movement coordinate data‏‎ (5 links)
  11. Display Menu Text‏‎ (5 links)
  12. Turn off all MUS‏‎ (5 links)
  13. Talk Skill‏‎ (5 links)
  14. InitSoundType‏‎ (5 links)
  15. Check if Unit Leveled UP‏‎ (5 links)
  16. Set targeting for weapon attack 2‏‎ (5 links)
  17. World Stats‏‎ (5 links)
  18. Proposition JP Gain‏‎ (5 links)
  19. Load Scenario Conditionals‏‎ (5 links)
  20. Event Instruction 07‏‎ (5 links)
  21. Some post action (including learn on hit setup)‏‎ (5 links)
  22. Check if another unit is on the same Tile‏‎ (5 links)
  23. 0012dd58 - 0012dd68‏‎ (5 links)
  24. 00139bec - 0013aed8‏‎ (5 links)
  25. Jump to set item graphic/palette‏‎ (5 links)
  26. Check target type‏‎ (5 links)
  27. 001a5798 - 001a5b44‏‎ (5 links)
  28. Get Ninja Ball effect‏‎ (5 links)
  29. World Map Script 0x25‏‎ (5 links)
  30. Spread Move to East Preset‏‎ (5 links)
  31. Event Instruction 9C‏‎ (5 links)
  32. OPEN.BIN DecDCTvlc‏‎ (5 links)
  33. SaveEVTCHRClear‏‎ (5 links)
  34. Load WEP graphic from WEP1 Sheet‏‎ (5 links)
  35. 00072544 - 00072670‏‎ (5 links)
  36. Attack Preparation‏‎ (5 links)
  37. Get Formation Graphic Entry‏‎ (5 links)
  38. Store main target ID and focus on target flag‏‎ (5 links)
  39. 00044414 - 000444d8‏‎ (5 links)
  40. AI Depth Elemental Monster Skill Use Check (0019b4f4)‏‎ (5 links)
  41. Word Nulling‏‎ (5 links)
  42. Movement routine‏‎ (5 links)
  43. Animations (Tab)‏‎ (5 links)
  44. Terrain Surface Types‏‎ (5 links)
  45. Create Monster Egg‏‎ (5 links)
  46. Item quantity increment for steal/break?‏‎ (5 links)
  47. Event Instruction 08‏‎ (5 links)
  48. 14 Set Golem Hit CasF/100*(MA+X)%‏‎ (5 links)
  49. Get Number of Turns to Resolve‏‎ (5 links)
  50. World Map Script 0x26‏‎ (5 links)

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