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Showing below up to 50 results in range #651 to #700.
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- Get Effect Screen Location Data From Unit Data (5 links)
- Big map/panel routine (5 links)
- C51 Malloc (5 links)
- Event Instruction 9B (5 links)
- LoadEVTCHRClear (5 links)
- 001779dc - 00177b60 (5 links)
- Store AT list ID = 1 (5 links)
- Get First Thread Parameter (WORLD.BIN) (5 links)
- Disable Green Panel Flags (5 links)
- Store some movement coordinate data (5 links)
- Display Menu Text (5 links)
- Turn off all MUS (5 links)
- Talk Skill (5 links)
- InitSoundType (5 links)
- Check if Unit Leveled UP (5 links)
- Set targeting for weapon attack 2 (5 links)
- World Stats (5 links)
- Proposition JP Gain (5 links)
- Load Scenario Conditionals (5 links)
- Event Instruction 07 (5 links)
- Some post action (including learn on hit setup) (5 links)
- Check if another unit is on the same Tile (5 links)
- 0012dd58 - 0012dd68 (5 links)
- 00139bec - 0013aed8 (5 links)
- Jump to set item graphic/palette (5 links)
- Check target type (5 links)
- 001a5798 - 001a5b44 (5 links)
- Get Ninja Ball effect (5 links)
- World Map Script 0x25 (5 links)
- Spread Move to East Preset (5 links)
- Event Instruction 9C (5 links)
- OPEN.BIN DecDCTvlc (5 links)
- SaveEVTCHRClear (5 links)
- Load WEP graphic from WEP1 Sheet (5 links)
- 00072544 - 00072670 (5 links)
- Attack Preparation (5 links)
- Get Formation Graphic Entry (5 links)
- Store main target ID and focus on target flag (5 links)
- 00044414 - 000444d8 (5 links)
- AI Depth Elemental Monster Skill Use Check (0019b4f4) (5 links)
- Word Nulling (5 links)
- Movement routine (5 links)
- Animations (Tab) (5 links)
- Terrain Surface Types (5 links)
- Create Monster Egg (5 links)
- Item quantity increment for steal/break? (5 links)
- Event Instruction 08 (5 links)
- 14 Set Golem Hit CasF/100*(MA+X)% (5 links)
- Get Number of Turns to Resolve (5 links)
- World Map Script 0x26 (5 links)