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Showing below up to 50 results in range #551 to #600.

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  1. Determine if Status Flags can be Enabled‏‎ (6 links)
  2. Calculate Projected Action Effect‏‎ (6 links)
  3. Set Reachable Tiles‏‎ (6 links)
  4. Calculator Routine‏‎ (6 links)
  5. 00074bf8 - 00074dcc‏‎ (6 links)
  6. Get Unit Misc Data Pointer from Unit Misc ID‏‎ (6 links)
  7. Load Next Event‏‎ (6 links)
  8. Set evade special effects based on Evade Type‏‎ (6 links)
  9. Set Action Target Variables‏‎ (6 links)
  10. Big ENTD unit loading routine‏‎ (6 links)
  11. BUNIT.OUT Copy Unit Data to Status Billboard‏‎ (6 links)
  12. 0014bed8 - 0014bf50‏‎ (6 links)
  13. WORLD.BIN Copy Unit Data to Status Billboard‏‎ (6 links)
  14. Display Status Bubble‏‎ (6 links)
  15. Event Instruction 94‏‎ (6 links)
  16. Helm/Armor Secondary Data‏‎ (6 links)
  17. JOBSTTS.OUT Special Monster check‏‎ (6 links)
  18. Event Instruction A4‏‎ (6 links)
  19. Shield Secondary Data‏‎ (6 links)
  20. Find Tiles for the AI to move to (00178ca4)‏‎ (6 links)
  21. Switch To Next Thread (WORLD.BIN)‏‎ (6 links)
  22. Background Tile Color For Targeting/Movement (Partial Tiles)‏‎ (6 links)
  23. Elemental Damage Modification‏‎ (6 links)
  24. Store hardcoded AI stuff (blood suck, frog, berserk abilities)‏‎ (6 links)
  25. 00071c8c - 00071ce8‏‎ (6 links)
  26. Set Rider/Mount's X/Y Data‏‎ (6 links)
  27. 5A Dragon: Hit(100)%‏‎ (6 links)
  28. Composite frame loading for parameter sets‏‎ (6 links)
  29. Set evade type data, item and throw stone hardcoding‏‎ (6 links)
  30. Charge Skillset Loading‏‎ (6 links)
  31. Load unit Data‏‎ (6 links)
  32. Event Instruction 05‏‎ (6 links)
  33. OPEN.BIN Stream Movie‏‎ (6 links)
  34. Psxfin‏‎ (6 links)
  35. Check for tile, status palette mod‏‎ (6 links)
  36. Skillset Loading‏‎ (6 links)
  37. Evasion Changes due to Statuses‏‎ (5 links)
  38. Event Instruction 43‏‎ (5 links)
  39. JOBSTTS.OUT Create Ability List‏‎ (5 links)
  40. Event Instruction 9D‏‎ (5 links)
  41. Reset Misc Unit Graphic Trigger‏‎ (5 links)
  42. Event Instruction B4‏‎ (5 links)
  43. SEQ‏‎ (5 links)
  44. 001352bc - 00136124‏‎ (5 links)
  45. C51 Malloc‏‎ (5 links)
  46. LoadEVTCHRClear‏‎ (5 links)
  47. Store AT list ID = 1‏‎ (5 links)
  48. Get Effect Screen Location Data From Unit Data‏‎ (5 links)
  49. Check if another unit is on the same Tile‏‎ (5 links)
  50. Check target type‏‎ (5 links)

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