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Showing below up to 50 results in range #501 to #550.
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- Build & Draw Squaresoft Logo (6 revisions)
- 001b06d0 - 001b0814 (6 revisions)
- Open Zodiac.BIN and move to Frame buffer (6 revisions)
- SYS LoadImage (6 revisions)
- Apply Status and Check Undead (6 revisions)
- ATTACK.OUT Save text string data for Deployment screen (6 revisions)
- Some targetability setting (6 revisions)
- ENTD Character Join Events (6 revisions)
- Ability Loading - Weapon Inventory (6 revisions)
- Set AI Flags/Usable Abilities (5 revisions)
- Concentrate Calculation (5 revisions)
- 0019db80 - 0019dca8 (5 revisions)
- Dark/Confuse Caclulation (5 revisions)
- 00021f14 - 00021f1c (5 revisions)
- 0001d5a0 - 0001d5c8 (5 revisions)
- Find Next Inactive Thread (5 revisions)
- Check if another unit is on the same Tile (5 revisions)
- ASM Hacking (5 revisions)
- Some text handling (including sound effect) (5 revisions)
- 000ecf20 - 000ed100 (5 revisions)
- See if any unit decided to use an ability (5 revisions)
- Set AI ability considerations for all units and self (5 revisions)
- Return Ability-use Error Message (5 revisions)
- Set targeting for weapon attack 2 (5 revisions)
- Level Up Section (5 revisions)
- Hard reset SPU (5 revisions)
- 0001d5cc - 0001d64c (5 revisions)
- Poison Marsh Routine (5 revisions)
- Set Secondary Effect Struct (5 revisions)
- 001a478c - 001a4834 Effect Timing Global Sound Effects (5 revisions)
- Main Post Movement (5 revisions)
- Ability Preview handling (5 revisions)
- Display Height (5 revisions)
- T1 Mid Mod Item Throw (5 revisions)
- W1 Low Mod Bow (5 revisions)
- Build Image Data for Now Loading message (5 revisions)
- Elemental Strengthen (5 revisions)
- Patch uninstall early card irq handler (5 revisions)
- Initialize some AI Data (mount, base hit %) (5 revisions)
- Set targets animation 1 (5 revisions)
- Conditional Status Proc Roll (19%) (5 revisions)
- OPEN.BIN 00068684 - 000686d8 (5 revisions)
- Level Up Simulator (5 revisions)
- 32 Dmg (Rdm(1…X)*(PA*3+Y)/2) (5 revisions)
- Check and Spread Movement One Tile Around (5 revisions)
- ATTACK.OUT Determine Fieldable Units (5 revisions)
- Store hardcoded AI stuff (blood suck, frog, berserk abilities) (5 revisions)
- Get Unit misc data pointer of ridden unit by r4 (5 revisions)
- Main Reaction subroutine - ENTD/ID stuff (5 revisions)
- ENTD Open - Initialize Unit Data (5 revisions)