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Showing below up to 50 results in range #501 to #550.

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  1. Build & Draw Squaresoft Logo‏‎ (6 revisions)
  2. 001b06d0 - 001b0814‏‎ (6 revisions)
  3. Open Zodiac.BIN and move to Frame buffer‏‎ (6 revisions)
  4. SYS LoadImage‏‎ (6 revisions)
  5. Apply Status and Check Undead‏‎ (6 revisions)
  6. ATTACK.OUT Save text string data for Deployment screen‏‎ (6 revisions)
  7. Some targetability setting‏‎ (6 revisions)
  8. ENTD Character Join Events‏‎ (6 revisions)
  9. Ability Loading - Weapon Inventory‏‎ (6 revisions)
  10. Set AI Flags/Usable Abilities‏‎ (5 revisions)
  11. Concentrate Calculation‏‎ (5 revisions)
  12. 0019db80 - 0019dca8‏‎ (5 revisions)
  13. Dark/Confuse Caclulation‏‎ (5 revisions)
  14. 00021f14 - 00021f1c‏‎ (5 revisions)
  15. 0001d5a0 - 0001d5c8‏‎ (5 revisions)
  16. Find Next Inactive Thread‏‎ (5 revisions)
  17. Check if another unit is on the same Tile‏‎ (5 revisions)
  18. ASM Hacking‏‎ (5 revisions)
  19. Some text handling (including sound effect)‏‎ (5 revisions)
  20. 000ecf20 - 000ed100‏‎ (5 revisions)
  21. See if any unit decided to use an ability‏‎ (5 revisions)
  22. Set AI ability considerations for all units and self‏‎ (5 revisions)
  23. Return Ability-use Error Message‏‎ (5 revisions)
  24. Set targeting for weapon attack 2‏‎ (5 revisions)
  25. Level Up Section‏‎ (5 revisions)
  26. Hard reset SPU‏‎ (5 revisions)
  27. 0001d5cc - 0001d64c‏‎ (5 revisions)
  28. Poison Marsh Routine‏‎ (5 revisions)
  29. Set Secondary Effect Struct‏‎ (5 revisions)
  30. 001a478c - 001a4834 Effect Timing Global Sound Effects‏‎ (5 revisions)
  31. Main Post Movement‏‎ (5 revisions)
  32. Ability Preview handling‏‎ (5 revisions)
  33. Display Height‏‎ (5 revisions)
  34. T1 Mid Mod Item Throw‏‎ (5 revisions)
  35. W1 Low Mod Bow‏‎ (5 revisions)
  36. Build Image Data for Now Loading message‏‎ (5 revisions)
  37. Elemental Strengthen‏‎ (5 revisions)
  38. Patch uninstall early card irq handler‏‎ (5 revisions)
  39. Initialize some AI Data (mount, base hit %)‏‎ (5 revisions)
  40. Set targets animation 1‏‎ (5 revisions)
  41. Conditional Status Proc Roll (19%)‏‎ (5 revisions)
  42. OPEN.BIN 00068684 - 000686d8‏‎ (5 revisions)
  43. Level Up Simulator‏‎ (5 revisions)
  44. 32 Dmg (Rdm(1…X)*(PA*3+Y)/2)‏‎ (5 revisions)
  45. Check and Spread Movement One Tile Around‏‎ (5 revisions)
  46. ATTACK.OUT Determine Fieldable Units‏‎ (5 revisions)
  47. Store hardcoded AI stuff (blood suck, frog, berserk abilities)‏‎ (5 revisions)
  48. Get Unit misc data pointer of ridden unit by r4‏‎ (5 revisions)
  49. Main Reaction subroutine - ENTD/ID stuff‏‎ (5 revisions)
  50. ENTD Open - Initialize Unit Data‏‎ (5 revisions)

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