Double redirects

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This page lists pages that redirect to other redirect pages. Each row contains links to the first and second redirect, as well as the target of the second redirect, which is usually the "real" target page to which the first redirect should point. Crossed out entries have been solved.

Showing below up to 50 results in range #51 to #100.

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  1. 00044b68 - 00044b9c →‎ Call BATTLE.BIN: Return 0 →‎ SCUS Call BATTLE.Return 0
  2. 000409a4 - 000409c0 →‎ Call Battle.bin entry point (deprecated) →‎ SCUS Call BATTLE.BIN Entrypoint (deprecated)
  3. 00019dd8 - 00019e34 →‎ Call Begin transfer data to SPU →‎ SpuRead
  4. 00045134 - 00045150 →‎ Call Build ZODIAC.BIN Image →‎ SCUS Call Build ZODIAC.BIN
  5. 0001af64 - 0001afc0 →‎ Call Finish data transfer to SPU →‎ SpuWrite
  6. Call Portrait loading routine (ATTACK,OUT) →‎ Call Portrait loading routine (ATTACK.OUT) →‎ ATTACK.OUT Call Portrait loading routine
  7. 0001bb5c - 0001bb94 →‎ Call Secondary Sin function →‎ Call Sin function
  8. 00020a64 - 00020c38 →‎ Cd Read Retry →‎ Cd read retry
  9. 00122884 - 001228a4 →‎ Check For Two Swords →‎ WORLD.BIN Check For Two Swords
  10. Check ability data? →‎ Check ability data →‎ Set panels affected by ability
  11. 001c5b50 - 001c5bdc →‎ Choose Unit for Deployment Screen Stats Display →‎ ATTACK.OUT Choose Unit for Deployment Screen Stats Display
  12. 00197e60 - 00197f10 →‎ Chose Move from Move List? →‎ Chose Move from Move List
  13. 000184f0 - 0001850c →‎ ClearCachedSPUTransferMode →‎ SUZUKI SPUCallbackFunc
  14. 0001efbc - 0001f0bc →‎ Convert LBA to CdILOC Format →‎ S 002 CDintToPos
  15. 000e7dcc - 000e830c →‎ Copy Unit Data to Status Billboard WORLD →‎ WORLD.BIN Copy Unit Data to Status Billboard
  16. 0007a774 - 0007a7b4 →‎ Count number of WEP sheets loaded? →‎ Count number of Crystals on map
  17. Find which units are active? →‎ Counter Magic targeting →‎ Main reaction routine
  18. 0013957c - 001395a8 →‎ Create AT list →‎ Preview ability turn AT list
  19. ATTACK.OUT 001c3f44 - 001c5a4c →‎ Deployment Screen →‎ ATTACK.OUT Deployment Screen
  20. ? 0x1c3078 →‎ Determine Fieldable Units →‎ ATTACK.OUT Determine Fieldable Units
  21. Double WP if two hands is equipped? →‎ Double WP if two hands is equipped →‎ Switch Ability to default Attack
  22. 00041774 - 0004188c →‎ Draw Full Image to Frame Buffer →‎ Draw Image to screen (46,70) b4 x 10
  23. 00041d80 - 00041e94 →‎ Draw Image to screen (0, 68) 140 x 20 →‎ Draw SCEAP.DAT
  24. Draw Full Image to Frame Buffer →‎ Draw Image to screen (46,70) b4 x 10 →‎ Draw Squaresoft Logo
  25. 00012020 - 000120f0 →‎ Draw Now Loading Message →‎ SCUS Draw Now Loading Message
  26. Image Loading Setup (0x14a5e8) →‎ Draw Or Append GPU Primative →‎ Draw Or Append GPU Primitive
  27. E067 001c2500 - 001c4168 →‎ E067 001c2500 - 001c39f8 →‎ E067 001c2500 - 001c39f4
  28. E070 001c2500 - 001c638c →‎ E070 001c2500 - 001c44bc →‎ E070 001c2500 - 001c449c
  29. E071 001c2500 - 001c3f70 →‎ E071 001c2500 - 001c2ce4 →‎ E071 001c2500 - 001c2c70
  30. E480 001c2500 - 001c4368 →‎ E480 001c2500 - 001c2c70' →‎ E480 001c2500 - 001c2c70
  31. 0018a2c4 - 0018a2e8 →‎ Elixer Formula →‎ Elixir Formula
  32. Event Instruction 99 - BlueRemoveUnit →‎ Event Instruction 0x99: BlueRemoveUnit →‎ BlueRemoveUnit Event Instruction
  33. 00147d98 - 00147e5c →‎ Event Instruction 99 - BlueRemoveUnit →‎ Event Instruction 0x99: BlueRemoveUnit
  34. Mounting unit distort anim →‎ Finalise Rush movement →‎ Something height related?
  35. ? 0x44a60 →‎ Find Address for Polygons by Depth →‎ Get OTAG list
  36. Find Current Misc Unit Data Pointer (external ID)? →‎ Find Current Misc Unit Data Pointer (external ID) →‎ Get Unit Misc Data Pointer from Unit Misc ID
  37. 001c8598 - 001c8c04 →‎ Find Formation Palette Index (ATTACK.OUT) →‎ ATTACK.OUT Find Formation Palette Index
  38. 001c5458 - 001c58cc →‎ Find Formation Palette Index (REQUIRE.OUT) →‎ REQUIRE.OUT Find Formation Palette Index
  39. 0019bf2c - 0019c208 →‎ Find Highest Target Priority in Ability Range (0019bf2c - 0019c208 →‎ Find Highest Target Priority in Ability Range (0019bf2c)
  40. Find Misc Unit Data Pointer (checking for specific unit)? →‎ Find Misc Unit Data Pointer (checking for specific unit) →‎ Get unit misc data that matches r4 ID
  41. 0012e9fc - 0012ec8c →‎ Find Space on Tpage 7 for graphic →‎ VAlloc tpage7
  42. 00197d0c - 00197e5c →‎ Find which units are active? →‎ Counter Magic targeting
  43. 000190d4 - 00019158 →‎ Finish data transfer to SPU →‎ Spu Write
  44. Get BATTLE.BIN (deprecated) →‎ Get BATTLE.BIN →‎ SCUS OpenExec BATTLE.BIN
  45. 000409c4 - 000409fc →‎ Get BATTLE.BIN (deprecated) →‎ Get BATTLE.BIN
  46. 0007a218 - 0007a258 →‎ Get Casting units Misc Data →‎ Get Caster's Misc Data
  47. Get Unit Battle Data Matching Misc Unit ID →‎ Get Misc ID from Battle Data that Matches Misc Data Pointer →‎ Get Unique Sprite ID that matches Misc ID
  48. 00045900 - 00045938 →‎ Get OPEN.BIN to RAM →‎ Get OPEN.BIN to RAM 2
  49. 000458b8 - 000458fc →‎ Get OPEN.BIN to RAM 1 →‎ SCUS OpenExec OPEN.BIN 1
  50. Get OPEN.BIN to RAM →‎ Get OPEN.BIN to RAM 2 →‎ SCUS OpenExec OPEN.BIN 2

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