Double redirects
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This page lists pages that redirect to other redirect pages.
Each row contains links to the first and second redirect, as well as the target of the second redirect, which is usually the "real" target page to which the first redirect should point.
Crossed out entries have been solved.
Showing below up to 50 results in range #51 to #100.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)
- 00044b68 - 00044b9c → Call BATTLE.BIN: Return 0 → SCUS Call BATTLE.Return 0
- 000409a4 - 000409c0 → Call Battle.bin entry point (deprecated) → SCUS Call BATTLE.BIN Entrypoint (deprecated)
- 00019dd8 - 00019e34 → Call Begin transfer data to SPU → SpuRead
- 00045134 - 00045150 → Call Build ZODIAC.BIN Image → SCUS Call Build ZODIAC.BIN
- 0001af64 - 0001afc0 → Call Finish data transfer to SPU → SpuWrite
- Call Portrait loading routine (ATTACK,OUT) → Call Portrait loading routine (ATTACK.OUT) → ATTACK.OUT Call Portrait loading routine
- 0001bb5c - 0001bb94 → Call Secondary Sin function → Call Sin function
- 00020a64 - 00020c38 → Cd Read Retry → Cd read retry
- 00122884 - 001228a4 → Check For Two Swords → WORLD.BIN Check For Two Swords
- Check ability data? → Check ability data → Set panels affected by ability
- 001c5b50 - 001c5bdc → Choose Unit for Deployment Screen Stats Display → ATTACK.OUT Choose Unit for Deployment Screen Stats Display
- 00197e60 - 00197f10 → Chose Move from Move List? → Chose Move from Move List
- 000184f0 - 0001850c → ClearCachedSPUTransferMode → SUZUKI SPUCallbackFunc
- 0001efbc - 0001f0bc → Convert LBA to CdILOC Format → S 002 CDintToPos
- 000e7dcc - 000e830c → Copy Unit Data to Status Billboard WORLD → WORLD.BIN Copy Unit Data to Status Billboard
- 0007a774 - 0007a7b4 → Count number of WEP sheets loaded? → Count number of Crystals on map
- Find which units are active? → Counter Magic targeting → Main reaction routine
- 0013957c - 001395a8 → Create AT list → Preview ability turn AT list
- ATTACK.OUT 001c3f44 - 001c5a4c → Deployment Screen → ATTACK.OUT Deployment Screen
- ? 0x1c3078 → Determine Fieldable Units → ATTACK.OUT Determine Fieldable Units
- Double WP if two hands is equipped? → Double WP if two hands is equipped → Switch Ability to default Attack
- 00041774 - 0004188c → Draw Full Image to Frame Buffer → Draw Image to screen (46,70) b4 x 10
- 00041d80 - 00041e94 → Draw Image to screen (0, 68) 140 x 20 → Draw SCEAP.DAT
- Draw Full Image to Frame Buffer → Draw Image to screen (46,70) b4 x 10 → Draw Squaresoft Logo
- 00012020 - 000120f0 → Draw Now Loading Message → SCUS Draw Now Loading Message
- Image Loading Setup (0x14a5e8) → Draw Or Append GPU Primative → Draw Or Append GPU Primitive
- E067 001c2500 - 001c4168 → E067 001c2500 - 001c39f8 → E067 001c2500 - 001c39f4
- E070 001c2500 - 001c638c → E070 001c2500 - 001c44bc → E070 001c2500 - 001c449c
- E071 001c2500 - 001c3f70 → E071 001c2500 - 001c2ce4 → E071 001c2500 - 001c2c70
- E480 001c2500 - 001c4368 → E480 001c2500 - 001c2c70' → E480 001c2500 - 001c2c70
- 0018a2c4 - 0018a2e8 → Elixer Formula → Elixir Formula
- Event Instruction 99 - BlueRemoveUnit → Event Instruction 0x99: BlueRemoveUnit → BlueRemoveUnit Event Instruction
- 00147d98 - 00147e5c → Event Instruction 99 - BlueRemoveUnit → Event Instruction 0x99: BlueRemoveUnit
- Mounting unit distort anim → Finalise Rush movement → Something height related?
- ? 0x44a60 → Find Address for Polygons by Depth → Get OTAG list
- Find Current Misc Unit Data Pointer (external ID)? → Find Current Misc Unit Data Pointer (external ID) → Get Unit Misc Data Pointer from Unit Misc ID
- 001c8598 - 001c8c04 → Find Formation Palette Index (ATTACK.OUT) → ATTACK.OUT Find Formation Palette Index
- 001c5458 - 001c58cc → Find Formation Palette Index (REQUIRE.OUT) → REQUIRE.OUT Find Formation Palette Index
- 0019bf2c - 0019c208 → Find Highest Target Priority in Ability Range (0019bf2c - 0019c208 → Find Highest Target Priority in Ability Range (0019bf2c)
- Find Misc Unit Data Pointer (checking for specific unit)? → Find Misc Unit Data Pointer (checking for specific unit) → Get unit misc data that matches r4 ID
- 0012e9fc - 0012ec8c → Find Space on Tpage 7 for graphic → VAlloc tpage7
- 00197d0c - 00197e5c → Find which units are active? → Counter Magic targeting
- 000190d4 - 00019158 → Finish data transfer to SPU → Spu Write
- Get BATTLE.BIN (deprecated) → Get BATTLE.BIN → SCUS OpenExec BATTLE.BIN
- 000409c4 - 000409fc → Get BATTLE.BIN (deprecated) → Get BATTLE.BIN
- 0007a218 - 0007a258 → Get Casting units Misc Data → Get Caster's Misc Data
- Get Unit Battle Data Matching Misc Unit ID → Get Misc ID from Battle Data that Matches Misc Data Pointer → Get Unique Sprite ID that matches Misc ID
- 00045900 - 00045938 → Get OPEN.BIN to RAM → Get OPEN.BIN to RAM 2
- 000458b8 - 000458fc → Get OPEN.BIN to RAM 1 → SCUS OpenExec OPEN.BIN 1
- Get OPEN.BIN to RAM → Get OPEN.BIN to RAM 2 → SCUS OpenExec OPEN.BIN 2