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Showing below up to 50 results in range #351 to #400.
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- (hist) 0010563c - 00105e00 [17,974 bytes]
- (hist) 00133478 - 00133c14 [17,955 bytes]
- (hist) HELPMENU.OUT 001dfe10 - 001e05d4 [17,925 bytes]
- (hist) 000eeecc - 000ef69c [17,907 bytes]
- (hist) Store target coordinates, attack display types [17,888 bytes]
- (hist) 000f32e4 - 000f3a9c [17,830 bytes]
- (hist) Learn Abilities Menu [17,816 bytes]
- (hist) DEBUGCHR.OUT/001c0b84 - 001c130c [17,777 bytes]
- (hist) ATTACK.OUT 001c0af4 - 001c127c [17,761 bytes]
- (hist) EQUIP.OUT 001c2364 - 001c2aec [17,759 bytes]
- (hist) REQUIRE.OUT 001c73b8 - 001c7b74 [17,752 bytes]
- (hist) 00111070 - 001117ec [17,657 bytes]
- (hist) BUNIT.OUT 001c0d54 - 001c14d0 [17,656 bytes]
- (hist) 0x6aed0 [17,622 bytes]
- (hist) Modify Status Inflictions [17,571 bytes]
- (hist) Set Ability Menu [17,498 bytes]
- (hist) OPEN.BIN 0006a768 - 0006aef4 [17,451 bytes]
- (hist) REQUIRE.OUT Post-battle (0x1c4740) [17,440 bytes]
- (hist) Special Status Flag Enabling [17,435 bytes]
- (hist) Set Post Effect Messages data [17,364 bytes]
- (hist) CARD.OUT 001c01ac - 001c09b0 [17,304 bytes]
- (hist) Display Menu Text [17,276 bytes]
- (hist) 000769d0 - 00077170 [17,254 bytes]
- (hist) Complex Height Data from unit misc data and coordinates [17,244 bytes]
- (hist) Process Single Unit Movement [17,216 bytes]
- (hist) 0x142d58 [17,194 bytes]
- (hist) Animations (Tab) [17,100 bytes]
- (hist) Set some data for current attack [17,073 bytes]
- (hist) Set Rotation matrix elements [17,046 bytes]
- (hist) ATTACK.OUT Deployment Screen Select Menu [16,991 bytes]
- (hist) CARD.OUT 001c5ab8 - 001c61dc [16,967 bytes]
- (hist) Construct Polygon Data for Units [16,953 bytes]
- (hist) Knockback Calculation [16,803 bytes]
- (hist) Trap & Unit graphic information loading [16,774 bytes]
- (hist) Update Unit Status And Staged Status Data [16,724 bytes]
- (hist) Find Unit Abilities or Skillsets [16,709 bytes]
- (hist) Load lucavi SHP & SEQ data to RAM [16,704 bytes]
- (hist) 000ea25c - 000ea98c [16,684 bytes]
- (hist) Compatibility [16,679 bytes]
- (hist) Find Tiles for the AI to move to (00178ca4) [16,626 bytes]
- (hist) Equip Item Menu [16,575 bytes]
- (hist) 001a7f5c - 001a8668 [16,564 bytes]
- (hist) Calculate/Store ENTD Unit Equipment [16,539 bytes]
- (hist) Calculate Final Hit % [16,506 bytes]
- (hist) Load ENTD Units [16,467 bytes]
- (hist) 0007c12c - 0007c888 [16,467 bytes]
- (hist) Item Graphics [16,407 bytes]
- (hist) 001b153c - 001b1ae8 [16,353 bytes]
- (hist) Generate Crystal or Treasure [16,300 bytes]
- (hist) Set Animation Based On Unit Status [16,277 bytes]