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Showing below up to 50 results in range #351 to #400.

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  1. (hist) ‎0010563c - 00105e00 ‎[17,974 bytes]
  2. (hist) ‎00133478 - 00133c14 ‎[17,955 bytes]
  3. (hist) ‎HELPMENU.OUT 001dfe10 - 001e05d4 ‎[17,925 bytes]
  4. (hist) ‎000eeecc - 000ef69c ‎[17,907 bytes]
  5. (hist) ‎Store target coordinates, attack display types ‎[17,888 bytes]
  6. (hist) ‎000f32e4 - 000f3a9c ‎[17,830 bytes]
  7. (hist) ‎Learn Abilities Menu ‎[17,816 bytes]
  8. (hist) ‎DEBUGCHR.OUT/001c0b84 - 001c130c ‎[17,777 bytes]
  9. (hist) ‎ATTACK.OUT 001c0af4 - 001c127c ‎[17,761 bytes]
  10. (hist) ‎EQUIP.OUT 001c2364 - 001c2aec ‎[17,759 bytes]
  11. (hist) ‎REQUIRE.OUT 001c73b8 - 001c7b74 ‎[17,752 bytes]
  12. (hist) ‎00111070 - 001117ec ‎[17,657 bytes]
  13. (hist) ‎BUNIT.OUT 001c0d54 - 001c14d0 ‎[17,656 bytes]
  14. (hist) ‎0x6aed0 ‎[17,622 bytes]
  15. (hist) ‎Modify Status Inflictions ‎[17,571 bytes]
  16. (hist) ‎Set Ability Menu ‎[17,498 bytes]
  17. (hist) ‎OPEN.BIN 0006a768 - 0006aef4 ‎[17,451 bytes]
  18. (hist) ‎REQUIRE.OUT Post-battle (0x1c4740) ‎[17,440 bytes]
  19. (hist) ‎Special Status Flag Enabling ‎[17,435 bytes]
  20. (hist) ‎Set Post Effect Messages data ‎[17,364 bytes]
  21. (hist) ‎CARD.OUT 001c01ac - 001c09b0 ‎[17,304 bytes]
  22. (hist) ‎Display Menu Text ‎[17,276 bytes]
  23. (hist) ‎000769d0 - 00077170 ‎[17,254 bytes]
  24. (hist) ‎Complex Height Data from unit misc data and coordinates ‎[17,244 bytes]
  25. (hist) ‎Process Single Unit Movement ‎[17,216 bytes]
  26. (hist) ‎0x142d58 ‎[17,194 bytes]
  27. (hist) ‎Animations (Tab) ‎[17,100 bytes]
  28. (hist) ‎Set some data for current attack ‎[17,073 bytes]
  29. (hist) ‎Set Rotation matrix elements ‎[17,046 bytes]
  30. (hist) ‎ATTACK.OUT Deployment Screen Select Menu ‎[16,991 bytes]
  31. (hist) ‎CARD.OUT 001c5ab8 - 001c61dc ‎[16,967 bytes]
  32. (hist) ‎Construct Polygon Data for Units ‎[16,953 bytes]
  33. (hist) ‎Knockback Calculation ‎[16,803 bytes]
  34. (hist) ‎Trap & Unit graphic information loading ‎[16,774 bytes]
  35. (hist) ‎Update Unit Status And Staged Status Data ‎[16,724 bytes]
  36. (hist) ‎Find Unit Abilities or Skillsets ‎[16,709 bytes]
  37. (hist) ‎Load lucavi SHP & SEQ data to RAM ‎[16,704 bytes]
  38. (hist) ‎000ea25c - 000ea98c ‎[16,684 bytes]
  39. (hist) ‎Compatibility ‎[16,679 bytes]
  40. (hist) ‎Find Tiles for the AI to move to (00178ca4) ‎[16,626 bytes]
  41. (hist) ‎Equip Item Menu ‎[16,575 bytes]
  42. (hist) ‎001a7f5c - 001a8668 ‎[16,564 bytes]
  43. (hist) ‎Calculate/Store ENTD Unit Equipment ‎[16,539 bytes]
  44. (hist) ‎Calculate Final Hit % ‎[16,506 bytes]
  45. (hist) ‎Load ENTD Units ‎[16,467 bytes]
  46. (hist) ‎0007c12c - 0007c888 ‎[16,467 bytes]
  47. (hist) ‎Item Graphics ‎[16,407 bytes]
  48. (hist) ‎001b153c - 001b1ae8 ‎[16,353 bytes]
  49. (hist) ‎Generate Crystal or Treasure ‎[16,300 bytes]
  50. (hist) ‎Set Animation Based On Unit Status ‎[16,277 bytes]

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