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Showing below up to 50 results in range #151 to #200.

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  1. Targeting routine‏‎ (9 revisions)
  2. Get Tile Data Pointer‏‎ (9 revisions)
  3. Find Positive Priority Target within 3 Range (0019689c)‏‎ (9 revisions)
  4. Call Math Skill Ability Loading Routine‏‎ (9 revisions)
  5. SCUS OpenExec BATTLE.BIN‏‎ (9 revisions)
  6. AI End of turn, in between turn, etc.‏‎ (9 revisions)
  7. Defense UP routine‏‎ (9 revisions)
  8. 001a4838 - 001a4c40 Effect Code Script 29‏‎ (9 revisions)
  9. UnitAnim‏‎ (9 revisions)
  10. BATTLE.BIN Model Data‏‎ (9 revisions)
  11. Effect Data‏‎ (9 revisions)
  12. OPEN.BIN MDEC reset‏‎ (9 revisions)
  13. Arc Range Calculation Routine‏‎ (9 revisions)
  14. Called by Nullify Action‏‎ (9 revisions)
  15. Calculate Accuracy for Magical‏‎ (9 revisions)
  16. Maps/GNS‏‎ (9 revisions)
  17. 02 Dmg (Weapon)‏‎ (9 revisions)
  18. Run Script Variable Command‏‎ (9 revisions)
  19. Copy Unit Data to Status Billboard‏‎ (9 revisions)
  20. Camera‏‎ (9 revisions)
  21. Math skill Ability ID Check‏‎ (9 revisions)
  22. Run Script Variable Command (Alternative)‏‎ (9 revisions)
  23. WORLD.BIN Check Valid Equip (Check 2 Hands / 2 Swords)‏‎ (9 revisions)
  24. Editing Status Effects In Events‏‎ (9 revisions)
  25. Weather Elemental effects‏‎ (8 revisions)
  26. Get unit that matches coordinates‏‎ (8 revisions)
  27. Kokojo Trebalt Tunnel‏‎ (8 revisions)
  28. Effect‏‎ (8 revisions)
  29. Poach Inventory Routine‏‎ (8 revisions)
  30. SCUS MRTA Malloc‏‎ (8 revisions)
  31. Set XA + YA for Status Formulas (Stupid section)‏‎ (8 revisions)
  32. Attack animation handling?‏‎ (8 revisions)
  33. Set item/throw stone ability display stuff‏‎ (8 revisions)
  34. Get vector*matrix from GTE‏‎ (8 revisions)
  35. AI Act phase handling (in between turn, end of turn, etc.)‏‎ (8 revisions)
  36. Validate Status Changes‏‎ (8 revisions)
  37. Prep Current Action Data‏‎ (8 revisions)
  38. Determine if Status Flags can be Enabled‏‎ (8 revisions)
  39. Change Item Quantity on Equip‏‎ (8 revisions)
  40. JOBSTTS.OUT Data Tables‏‎ (8 revisions)
  41. SCUS Build File Header‏‎ (8 revisions)
  42. Prep Job Wheel and Skillset Display‏‎ (8 revisions)
  43. Arrow, Throw stone, Reflect Model Loading‏‎ (8 revisions)
  44. Spread Move to East Preset‏‎ (8 revisions)
  45. Open tutorial files‏‎ (8 revisions)
  46. Item Data‏‎ (8 revisions)
  47. DisplayConditions‏‎ (8 revisions)
  48. Able to move/act checks (Menu)‏‎ (8 revisions)
  49. ADD‏‎ (8 revisions)
  50. Status Checks (r5 = set to check)‏‎ (8 revisions)

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