Double redirects
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This page lists pages that redirect to other redirect pages.
Each row contains links to the first and second redirect, as well as the target of the second redirect, which is usually the "real" target page to which the first redirect should point.
Crossed out entries have been solved.
Showing below up to 18 results in range #151 to #168.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)
- 00024960 - 000249c0 → SYS LoadImage2 → SYS StoreImage
- Convert LBA to CdILOC Format → S 002 CDintToPos → S 002 CDIntToPos
- 0001bb98 - 0001bc24 → Secondary sin call function → Sin Call Function
- Set Ability Targeting? → Set Ability Targeting → Set Jump Ability Targeting
- 00044a7c - 00044ac8 → Set Otag List → SCUS Put Otag
- 0001bc28 - 0001bcc4 → Sin call function → Cos call function
- Finalise Rush movement → Something height related? → Something height related
- 00136bd0 - 00136d30 → Something to do with special portraits → Construct Polygon for unit battle portrait
- 00040a00 - 00040b84 → Start at chapter 4 (Deprecated) → Initialise FFT Game state
- 0018ee68 - 0018ee9c → Store 8019837c if not reacting? → Store 8019837c if not reacting
- 000158f8 - 000159d8 → Tacet → End Bar
- Target spritesheet calculations? → Target spritesheet calculations → Determine attack animation from used Weapon Type
- 0001d650 - 0001d8e0 → Three Angle Sine and Cosine Maths → Set Rotation matrix elements
- 00018518 - 00018650 → Transfer Data to SPU → SPU data transfer controller
- Transfer Target ID? Through Mount Data → Transfer Target ID Through Mount Data → Copy Byte Data (20 Bytes)
- 00074cd0 - 000757b4 → Units to Send display? → Units to Send display
- 00092d4c - 00092dbc → UpdatePaletteFromOtherSPR → Update Palette From Other
- 00124614 - 001247e4 → WORLD: 2 H/S Check on Equip → WORLD.BIN Check Valid Equip (Check 2 Hands / 2 Swords)