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Showing below up to 50 results in range #151 to #200.
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- Auto Battle Handling (9 revisions)
- Lock Equipment And Abilities (9 revisions)
- Move Atk sprites to Frame Buffer from RAM (9 revisions)
- Initialise Game Environment (9 revisions)
- AI End of turn, in between turn, etc. (9 revisions)
- MA + X without faith (9 revisions)
- Call Math Skill Ability Loading Routine (9 revisions)
- BATTLE.BIN Model Data (9 revisions)
- Elemental Damage Modification (9 revisions)
- Defense UP routine (9 revisions)
- Modify Status Inflictions (9 revisions)
- Main Skillset/ability loading (9 revisions)
- Get Script Variable (9 revisions)
- Called by Nullify Action (9 revisions)
- Set Target Tiles (9 revisions)
- Calculate Accuracy for Magical (9 revisions)
- 02 Dmg (Weapon) (9 revisions)
- Targeting routine (9 revisions)
- Copy Unit Data to Status Billboard (9 revisions)
- Arc Range Calculation Routine (9 revisions)
- Get Tile Data Pointer (9 revisions)
- Camera (9 revisions)
- Find Positive Priority Target within 3 Range (0019689c) (9 revisions)
- SCUS OpenExec BATTLE.BIN (9 revisions)
- SpriteMove (8 revisions)
- Store X Byte into Y (8 revisions)
- Magic Defense Up routine (8 revisions)
- Prep for Initialize Deployed Units' Data (normal deployment) (8 revisions)
- Map movement decision/data setting (8 revisions)
- Force Attack Miss (Catch) (8 revisions)
- BUNIT.OUT Create Ability List (8 revisions)
- CameraSpeedCurve (8 revisions)
- Find stat changes due to equipped abilities (8 revisions)
- Knockback Calculation (8 revisions)
- ResetUnitCalculations (8 revisions)
- Damage Calculation (8 revisions)
- Set r5 as New Variable Value (8 revisions)
- AI ability use control routine (8 revisions)
- Get Angle Value via ArcTan Table (8 revisions)
- SCUS Open File to RAM Centre (8 revisions)
- Store Current Statuses (8 revisions)
- Psxfin (8 revisions)
- Post Ability Hardcoding (8 revisions)
- Magical Support/Status/Compat (8 revisions)
- Attack animation handling? (8 revisions)
- Get Number of Turns to Resolve(Alt) (8 revisions)
- AI Act phase handling (in between turn, end of turn, etc.) (8 revisions)
- Load lucavi SHP & SEQ data to RAM (8 revisions)
- Special Status Flag Enabling (8 revisions)
- EQUIP.OUT Routines (8 revisions)