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Showing below up to 50 results in range #151 to #200.

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  1. Auto Battle Handling‏‎ (9 revisions)
  2. Lock Equipment And Abilities‏‎ (9 revisions)
  3. Move Atk sprites to Frame Buffer from RAM‏‎ (9 revisions)
  4. Initialise Game Environment‏‎ (9 revisions)
  5. AI End of turn, in between turn, etc.‏‎ (9 revisions)
  6. MA + X without faith‏‎ (9 revisions)
  7. Call Math Skill Ability Loading Routine‏‎ (9 revisions)
  8. BATTLE.BIN Model Data‏‎ (9 revisions)
  9. Elemental Damage Modification‏‎ (9 revisions)
  10. Defense UP routine‏‎ (9 revisions)
  11. Modify Status Inflictions‏‎ (9 revisions)
  12. Main Skillset/ability loading‏‎ (9 revisions)
  13. Get Script Variable‏‎ (9 revisions)
  14. Called by Nullify Action‏‎ (9 revisions)
  15. Set Target Tiles‏‎ (9 revisions)
  16. Calculate Accuracy for Magical‏‎ (9 revisions)
  17. 02 Dmg (Weapon)‏‎ (9 revisions)
  18. Targeting routine‏‎ (9 revisions)
  19. Copy Unit Data to Status Billboard‏‎ (9 revisions)
  20. Arc Range Calculation Routine‏‎ (9 revisions)
  21. Get Tile Data Pointer‏‎ (9 revisions)
  22. Camera‏‎ (9 revisions)
  23. Find Positive Priority Target within 3 Range (0019689c)‏‎ (9 revisions)
  24. SCUS OpenExec BATTLE.BIN‏‎ (9 revisions)
  25. SpriteMove‏‎ (8 revisions)
  26. Store X Byte into Y‏‎ (8 revisions)
  27. Magic Defense Up routine‏‎ (8 revisions)
  28. Prep for Initialize Deployed Units' Data (normal deployment)‏‎ (8 revisions)
  29. Map movement decision/data setting‏‎ (8 revisions)
  30. Force Attack Miss (Catch)‏‎ (8 revisions)
  31. BUNIT.OUT Create Ability List‏‎ (8 revisions)
  32. CameraSpeedCurve‏‎ (8 revisions)
  33. Find stat changes due to equipped abilities‏‎ (8 revisions)
  34. Knockback Calculation‏‎ (8 revisions)
  35. ResetUnitCalculations‏‎ (8 revisions)
  36. Damage Calculation‏‎ (8 revisions)
  37. Set r5 as New Variable Value‏‎ (8 revisions)
  38. AI ability use control routine‏‎ (8 revisions)
  39. Get Angle Value via ArcTan Table‏‎ (8 revisions)
  40. SCUS Open File to RAM Centre‏‎ (8 revisions)
  41. Store Current Statuses‏‎ (8 revisions)
  42. Psxfin‏‎ (8 revisions)
  43. Post Ability Hardcoding‏‎ (8 revisions)
  44. Magical Support/Status/Compat‏‎ (8 revisions)
  45. Attack animation handling?‏‎ (8 revisions)
  46. Get Number of Turns to Resolve(Alt)‏‎ (8 revisions)
  47. AI Act phase handling (in between turn, end of turn, etc.)‏‎ (8 revisions)
  48. Load lucavi SHP & SEQ data to RAM‏‎ (8 revisions)
  49. Special Status Flag Enabling‏‎ (8 revisions)
  50. EQUIP.OUT Routines‏‎ (8 revisions)

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