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Showing below up to 50 results in range #1,301 to #1,350.
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- Get Thread Task ID (3 revisions)
- JOBSTTS.OUT Get generic job index (3 revisions)
- GetTileUnit (3 revisions)
- Ss Ut Reverb (3 revisions)
- SCUS Build File Header NNL (3 revisions)
- 42 Dmg (PA*Y) DmgCas (PA*Y/X) (3 revisions)
- 0007d478 - 0007d518 (3 revisions)
- 00069744 - 000699f0 (3 revisions)
- 0x143418 (3 revisions)
- Sandbox:Status Byte Table (3 revisions)
- 001356b0 - 00135cb4 (3 revisions)
- SCUS MRTA SMD Malloc (3 revisions)
- Find War Trophies and Bonus Money (3 revisions)
- Inflict Status (3 revisions)
- Attack Evaded Calculations (3 revisions)
- REQUIRE.OUT 001c500c - 001c504c (3 revisions)
- 0001260c - 00012660 (3 revisions)
- Lower Octave (3 revisions)
- Prepare one Polygt3 (3 revisions)
- EQUIP.OUT Entrypoint (3 revisions)
- ATTACK.OUT 001c1eb8 - 001c1f1c (3 revisions)
- SCUS Start (3 revisions)
- PSX Kernel (3 revisions)
- 62 –Brave (Y) Hit (MA+X)% (3 revisions)
- 00081a94 - 00081acc (3 revisions)
- Initialize RGB and some more stuff (3 revisions)
- DEBUGCHR.OUT/001c23a4 - 001c2408 (3 revisions)
- Axe and Flail Formula Adds PA*WP (3 revisions)
- REQUIRE.OUT 001c9fac - 001ca640 (3 revisions)
- GoTo (3 revisions)
- Get Misc Data of unit that matches register inputs (3 revisions)
- Initialize some display data (3 revisions)
- Unit RGB/Sprite Type/etc Initialization (3 revisions)
- EQUIP.OUT 001c31c4 - 001c3738 (3 revisions)
- End Bar (3 revisions)
- Check Allies/Enemies that can be Targeted (3 revisions)
- Effect Cycle Processing (3 revisions)
- SYS ClearImage (3 revisions)
- Data setting from menu selections (3 revisions)
- Item Inventory (3 revisions)
- Finalise Unit's Equips from Formation (3 revisions)
- 34 Heal (PA*Y) HealMP (PA*Y/2) (3 revisions)
- Copy SEQ data into RAM (3 revisions)
- Height/coordinate validation (3 revisions)
- 0013f7b4 - 0013f8b0 (3 revisions)
- 000ec5b8 - 000ec760 (3 revisions)
- Set Marlboro Spritesheet Change (3 revisions)
- Check for 0x00 status (3 revisions)
- JOBSTTS.OUT Initial unit move data (3 revisions)
- WarpUnit (3 revisions)