Double redirects

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This page lists pages that redirect to other redirect pages. Each row contains links to the first and second redirect, as well as the target of the second redirect, which is usually the "real" target page to which the first redirect should point. Crossed out entries have been solved.

Showing below up to 50 results in range #101 to #150.

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  1. Find Address for Polygons by Depth →‎ Get OTAG list →‎ SCUS Get OTAG
  2. 00011bc0 - 00011bcc →‎ Get Stack pointer →‎ SCUS Get Stack pointer
  3. 00011bb0 - 00011bbc →‎ Get Stack pointer →‎ SCUS Get Stack pointer
  4. 0008ce78 - 0008cecc →‎ Get Unit Battle Data Matching Misc Unit ID →‎ Get Misc ID from Battle Data that Matches Misc Data Pointer
  5. 00044990 - 000449c8 →‎ Get Zodiac.BIN as TIM →‎ Get BIN as TIM
  6. Find Misc Unit Data Pointer (checking for specific unit) →‎ Get unit misc data that matches r4 ID →‎ Get Unit Misc Data Pointer from Unit ID
  7. 0001d56c - 0001d59c →‎ Get vector from GTE →‎ Get vector*matrix from GTE
  8. 000186c4 - 000186e0 →‎ Hard reset SPU & Voices →‎ SsUtReverbOff
  9. 00045720 - 000458b4 →‎ Initialise memory card events →‎ SCUS InitMemCard EVT
  10. Initialize players battlefield units →‎ Initialize ENTD units →‎ Initialize ENTD units and zero the sum of enemy levels
  11. Initialize ENTD units →‎ Initialize ENTD units and zero the sum of enemy levels →‎ Prep for Initialize Deployed Units' Data (World Debug Battle Style Red Team deployment)
  12. Initialize enemy battlefield units →‎ Initialize deployed units →‎ Prep for Initialize Deployed Units' Data (normal deployment)
  13. JOBSTTS.OUT 001e4e98 - 001e4eb0 →‎ JOBSTTS.OUT Store Unit's unlocked jobs →‎ JOBSTTS.OUT Store Unit's unlocked jobs/abilities
  14. OPEN.BIN 0006c0d0 - 0006c460 →‎ Load Confirm Birthday Window →‎ OPEN.BIN Load Confirm Birthday Window
  15. Handle Confirm Birthday →‎ Load Confirm Birthday Window →‎ OPEN.BIN Load Confirm Birthday Window
  16. 00045268 - 000452e8 →‎ Load Data From Disc (0x45268) →‎ Open WORLD file
  17. 0008526c - 00085a14 →‎ Load WEP graphic from WEP1 Sheet →‎ Load WEP/EFF graphics from WEP1/EFF Sheet
  18. BATTLE.BINMain ability loading routine →‎ Main ability loading routine? →‎ Main Ability Loading Routine
  19. Counter Magic targeting →‎ Main reaction routine →‎ Calculate Reaction Targetting & Usage
  20. 0008a35c - 0008a4a8 →‎ Mounting distort anim 2 →‎ Jump animation Start
  21. 000879b8 - 00087a24 →‎ Move OTHER.SPR Palette data from Scratchpad to RAM →‎ Copy OTHER.SPR Palette data to RAM
  22. OPEN.BIN 00073550 - 000735e8 →‎ OPEN.BIN Define Quant Tables; Update MDEC Settings →‎ OPEN.BIN DecDCTPutEnv
  23. OPEN.BIN 0007371c - 00073814 →‎ OPEN.BIN Initialise MDEC settings →‎ OPEN.BIN MDEC reset
  24. OPEN.BIN 00073818 - 000738a8 →‎ OPEN.BIN MDEC: Draw Video Frame Blocks →‎ OPEN.BIN Parse Instruction to MDEC
  25. OPEN.BIN MDEC: Draw Video Frame Blocks →‎ OPEN.BIN Parse Instruction to MDEC →‎ OPEN.BIN MDEC in
  26. 00011e38 - 0001201c →‎ Open File to RAM Centre →‎ SCUS Open File to RAM Centre
  27. 00045154 - 000451c8 →‎ Open Frame.BIN and move to frame buffer →‎ SCUS Open Frame.BIN to VRAM
  28. 00044154 - 000442b8 →‎ Open Permanent sound files →‎ SCUS OpenGnrcSFX
  29. 0012d778 - 0012d7b0 →‎ Open Town Background Images →‎ Open Town Shops Background Image
  30. 00045234 - 00045264 →‎ Open WORLD.BIN →‎ SCUS Open WORLD.BIN
  31. 000451cc - 00045230 →‎ Open WORLD.BIN & WLDCORE.BIN →‎ SCUS Open WORLD.BIN And WLDCORE.BIN
  32. Load Data From Disc (0x45268) →‎ Open WORLD file →‎ SCUS Open WORLD File
  33. 00023f70 - 00023fd0 →‎ P34 SetDrawMove →‎ SetDrawLoad
  34. Permanant brave/faith changes, leaving party warning →‎ Permanent brave/faith changes, leaving party warning →‎ REQUIRE.OUT Permanent brave/faith changes, leaving party warning
  35. 001c80d0 - 001c8594 →‎ Portrait loading routine (ATTACK.OUT) →‎ ATTACK.OUT Portrait loading routine
  36. Portrait loading routine (ATTACK,OUT) →‎ Portrait loading routine (ATTACK.OUT) →‎ ATTACK.OUT Portrait loading routine
  37. ?Nullify steal item? →‎ Possibly nullify steal item →‎ Remove Knockback Flag
  38. Some status hardcoding →‎ Post Ability Hardcoding? →‎ Post Ability Hardcoding
  39. Post battle equipment/??? storing →‎ Post battle equipment/unknown storing →‎ REQUIRE.OUT Post battle equipment/unknown storing
  40. ATTACK.OUT 001c5a50 - 001c5a88 →‎ Prepare Deployed Unit Map Coordinate Data Pointer →‎ ATTACK.OUT Prepare Deployed Unit Map Coordinate Data Pointer
  41. ATTACK.OUT 001c7288 - 001c7558 →‎ Prepare Valid Deployment Tiles →‎ ATTACK.OUT Prepare Valid Deployment Tiles
  42. 0019795c - 00197b28 →‎ Range Calculation? →‎ Range Calculation
  43. Reflect Reaction? →‎ Reflect Reaction →‎ Reflect "Reaction"
  44. 0011e0b4 - 0011e4b0 →‎ Remove Ability menu →‎ Remove Ability Menu
  45. Remove ???? targets →‎ Remove question mark targets →‎ Remove targets for unclear reasons
  46. 00011e18 - 00011e34 →‎ Reset CD Subsystems →‎ SCUS Reset CD Subsystems
  47. 00011dd8 - 00011e14 →‎ Reset and Pause CDROM →‎ SCUS Reset Pause CDROM
  48. Rotate Map (Counterclockwise?) →‎ Rotate Map (L1) →‎ Rotate Map (Counterclockwise)
  49. 00181f38 - 00182064 →‎ Routine that checks math skill IDS? →‎ Math skill Ability ID Check
  50. SCUS.942.21 →‎ SCUS 942.21 →‎ SCUS 942.21 Routines

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