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Showing below up to 50 results in range #101 to #150.
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- Check if Linear Ability hits anything (0019c8ec) (11 revisions)
- Player Skill Set (11 revisions)
- Status infliction/removal (11 revisions)
- Complex Height Data from unit misc data and coordinates (11 revisions)
- 0D Heal (Y)% Hit F(MA+X)% (11 revisions)
- AI Initial Targeting Selection (10 revisions)
- Check if unit can react (10 revisions)
- Set AI flags for target consideration (10 revisions)
- Ability Secondary Data: Default Abilities (10 revisions)
- Map Location Calculation (10 revisions)
- Elemental Nullification (10 revisions)
- Katana Break Chance (10 revisions)
- Targeting validation (weapon flags) (10 revisions)
- Prep for Initialize Deployed Units' Data (World Debug Battle Style Red Team deployment) (10 revisions)
- Calculate Accuracy for Physical (10 revisions)
- Non-Specific AI AutoBattle (Enemies) (10 revisions)
- 05 Dmg (Weapon) (10 revisions)
- 06 AbsHP (Weapon) (10 revisions)
- Instruments (10 revisions)
- Bow Arrow Secondary Effect (10 revisions)
- Construct Polygon Data for Units (10 revisions)
- SPU transfer control (10 revisions)
- Determine attack animation from used Weapon Type (10 revisions)
- Load party data into Formation screen data (10 revisions)
- Steal/Break/Might Sword Hard Coding (10 revisions)
- 0A Hit F(MA+X)% (10 revisions)
- Calculate Final Hit % (10 revisions)
- 001352bc - 00136124 (10 revisions)
- Skillset Loading (10 revisions)
- ATTACK.OUT Copy Unit Data to Status Billboard (10 revisions)
- 000f26bc - 000f34c0 (10 revisions)
- Attack.Out Battle Event Conditionals (10 revisions)
- Random (10 revisions)
- Modify Status Inflictions (9 revisions)
- 001a4838 - 001a4c40 Effect Code Script 29 (9 revisions)
- BATTLE.BIN Model Data (9 revisions)
- Elemental Damage Modification (9 revisions)
- Defense UP routine (9 revisions)
- Main Skillset/ability loading (9 revisions)
- Get Script Variable (9 revisions)
- Arc Range Calculation Routine (9 revisions)
- Get Tile Data Pointer (9 revisions)
- Called by Nullify Action (9 revisions)
- Set Target Tiles (9 revisions)
- Calculate Accuracy for Magical (9 revisions)
- 02 Dmg (Weapon) (9 revisions)
- Targeting routine (9 revisions)
- Copy Unit Data to Status Billboard (9 revisions)
- Camera (9 revisions)
- Find Positive Priority Target within 3 Range (0019689c) (9 revisions)