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Showing below up to 50 results in range #101 to #150.

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  1. Check if Linear Ability hits anything (0019c8ec)‏‎ (11 revisions)
  2. Player Skill Set‏‎ (11 revisions)
  3. Status infliction/removal‏‎ (11 revisions)
  4. Complex Height Data from unit misc data and coordinates‏‎ (11 revisions)
  5. 0D Heal (Y)% Hit F(MA+X)%‏‎ (11 revisions)
  6. AI Initial Targeting Selection‏‎ (10 revisions)
  7. Check if unit can react‏‎ (10 revisions)
  8. Set AI flags for target consideration‏‎ (10 revisions)
  9. Ability Secondary Data: Default Abilities‏‎ (10 revisions)
  10. Map Location Calculation‏‎ (10 revisions)
  11. Elemental Nullification‏‎ (10 revisions)
  12. Katana Break Chance‏‎ (10 revisions)
  13. Targeting validation (weapon flags)‏‎ (10 revisions)
  14. Prep for Initialize Deployed Units' Data (World Debug Battle Style Red Team deployment)‏‎ (10 revisions)
  15. Calculate Accuracy for Physical‏‎ (10 revisions)
  16. Non-Specific AI AutoBattle (Enemies)‏‎ (10 revisions)
  17. 05 Dmg (Weapon)‏‎ (10 revisions)
  18. 06 AbsHP (Weapon)‏‎ (10 revisions)
  19. Instruments‏‎ (10 revisions)
  20. Bow Arrow Secondary Effect‏‎ (10 revisions)
  21. Construct Polygon Data for Units‏‎ (10 revisions)
  22. SPU transfer control‏‎ (10 revisions)
  23. Determine attack animation from used Weapon Type‏‎ (10 revisions)
  24. Load party data into Formation screen data‏‎ (10 revisions)
  25. Steal/Break/Might Sword Hard Coding‏‎ (10 revisions)
  26. 0A Hit F(MA+X)%‏‎ (10 revisions)
  27. Calculate Final Hit %‏‎ (10 revisions)
  28. 001352bc - 00136124‏‎ (10 revisions)
  29. Skillset Loading‏‎ (10 revisions)
  30. ATTACK.OUT Copy Unit Data to Status Billboard‏‎ (10 revisions)
  31. 000f26bc - 000f34c0‏‎ (10 revisions)
  32. Attack.Out Battle Event Conditionals‏‎ (10 revisions)
  33. Random‏‎ (10 revisions)
  34. Modify Status Inflictions‏‎ (9 revisions)
  35. 001a4838 - 001a4c40 Effect Code Script 29‏‎ (9 revisions)
  36. BATTLE.BIN Model Data‏‎ (9 revisions)
  37. Elemental Damage Modification‏‎ (9 revisions)
  38. Defense UP routine‏‎ (9 revisions)
  39. Main Skillset/ability loading‏‎ (9 revisions)
  40. Get Script Variable‏‎ (9 revisions)
  41. Arc Range Calculation Routine‏‎ (9 revisions)
  42. Get Tile Data Pointer‏‎ (9 revisions)
  43. Called by Nullify Action‏‎ (9 revisions)
  44. Set Target Tiles‏‎ (9 revisions)
  45. Calculate Accuracy for Magical‏‎ (9 revisions)
  46. 02 Dmg (Weapon)‏‎ (9 revisions)
  47. Targeting routine‏‎ (9 revisions)
  48. Copy Unit Data to Status Billboard‏‎ (9 revisions)
  49. Camera‏‎ (9 revisions)
  50. Find Positive Priority Target within 3 Range (0019689c)‏‎ (9 revisions)

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