Double redirects
Jump to navigation
Jump to search
This page lists pages that redirect to other redirect pages.
Each row contains links to the first and second redirect, as well as the target of the second redirect, which is usually the "real" target page to which the first redirect should point.
Crossed out entries have been solved.
Showing below up to 50 results in range #101 to #150.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)
- Find Address for Polygons by Depth → Get OTAG list → SCUS Get OTAG
- 00011bc0 - 00011bcc → Get Stack pointer → SCUS Get Stack pointer
- 00011bb0 - 00011bbc → Get Stack pointer → SCUS Get Stack pointer
- 0008ce78 - 0008cecc → Get Unit Battle Data Matching Misc Unit ID → Get Misc ID from Battle Data that Matches Misc Data Pointer
- 00044990 - 000449c8 → Get Zodiac.BIN as TIM → Get BIN as TIM
- Find Misc Unit Data Pointer (checking for specific unit) → Get unit misc data that matches r4 ID → Get Unit Misc Data Pointer from Unit ID
- 0001d56c - 0001d59c → Get vector from GTE → Get vector*matrix from GTE
- 000186c4 - 000186e0 → Hard reset SPU & Voices → SsUtReverbOff
- 00045720 - 000458b4 → Initialise memory card events → SCUS InitMemCard EVT
- Initialize players battlefield units → Initialize ENTD units → Initialize ENTD units and zero the sum of enemy levels
- Initialize ENTD units → Initialize ENTD units and zero the sum of enemy levels → Prep for Initialize Deployed Units' Data (World Debug Battle Style Red Team deployment)
- Initialize enemy battlefield units → Initialize deployed units → Prep for Initialize Deployed Units' Data (normal deployment)
- JOBSTTS.OUT 001e4e98 - 001e4eb0 → JOBSTTS.OUT Store Unit's unlocked jobs → JOBSTTS.OUT Store Unit's unlocked jobs/abilities
- OPEN.BIN 0006c0d0 - 0006c460 → Load Confirm Birthday Window → OPEN.BIN Load Confirm Birthday Window
- Handle Confirm Birthday → Load Confirm Birthday Window → OPEN.BIN Load Confirm Birthday Window
- 00045268 - 000452e8 → Load Data From Disc (0x45268) → Open WORLD file
- 0008526c - 00085a14 → Load WEP graphic from WEP1 Sheet → Load WEP/EFF graphics from WEP1/EFF Sheet
- BATTLE.BINMain ability loading routine → Main ability loading routine? → Main Ability Loading Routine
- Counter Magic targeting → Main reaction routine → Calculate Reaction Targetting & Usage
- 0008a35c - 0008a4a8 → Mounting distort anim 2 → Jump animation Start
- 000879b8 - 00087a24 → Move OTHER.SPR Palette data from Scratchpad to RAM → Copy OTHER.SPR Palette data to RAM
- OPEN.BIN 00073550 - 000735e8 → OPEN.BIN Define Quant Tables; Update MDEC Settings → OPEN.BIN DecDCTPutEnv
- OPEN.BIN 0007371c - 00073814 → OPEN.BIN Initialise MDEC settings → OPEN.BIN MDEC reset
- OPEN.BIN 00073818 - 000738a8 → OPEN.BIN MDEC: Draw Video Frame Blocks → OPEN.BIN Parse Instruction to MDEC
- OPEN.BIN MDEC: Draw Video Frame Blocks → OPEN.BIN Parse Instruction to MDEC → OPEN.BIN MDEC in
- 00011e38 - 0001201c → Open File to RAM Centre → SCUS Open File to RAM Centre
- 00045154 - 000451c8 → Open Frame.BIN and move to frame buffer → SCUS Open Frame.BIN to VRAM
- 00044154 - 000442b8 → Open Permanent sound files → SCUS OpenGnrcSFX
- 0012d778 - 0012d7b0 → Open Town Background Images → Open Town Shops Background Image
- 00045234 - 00045264 → Open WORLD.BIN → SCUS Open WORLD.BIN
- 000451cc - 00045230 → Open WORLD.BIN & WLDCORE.BIN → SCUS Open WORLD.BIN And WLDCORE.BIN
- Load Data From Disc (0x45268) → Open WORLD file → SCUS Open WORLD File
- 00023f70 - 00023fd0 → P34 SetDrawMove → SetDrawLoad
- Permanant brave/faith changes, leaving party warning → Permanent brave/faith changes, leaving party warning → REQUIRE.OUT Permanent brave/faith changes, leaving party warning
- 001c80d0 - 001c8594 → Portrait loading routine (ATTACK.OUT) → ATTACK.OUT Portrait loading routine
- Portrait loading routine (ATTACK,OUT) → Portrait loading routine (ATTACK.OUT) → ATTACK.OUT Portrait loading routine
- ?Nullify steal item? → Possibly nullify steal item → Remove Knockback Flag
- Some status hardcoding → Post Ability Hardcoding? → Post Ability Hardcoding
- Post battle equipment/??? storing → Post battle equipment/unknown storing → REQUIRE.OUT Post battle equipment/unknown storing
- ATTACK.OUT 001c5a50 - 001c5a88 → Prepare Deployed Unit Map Coordinate Data Pointer → ATTACK.OUT Prepare Deployed Unit Map Coordinate Data Pointer
- ATTACK.OUT 001c7288 - 001c7558 → Prepare Valid Deployment Tiles → ATTACK.OUT Prepare Valid Deployment Tiles
- 0019795c - 00197b28 → Range Calculation? → Range Calculation
- Reflect Reaction? → Reflect Reaction → Reflect "Reaction"
- 0011e0b4 - 0011e4b0 → Remove Ability menu → Remove Ability Menu
- Remove ???? targets → Remove question mark targets → Remove targets for unclear reasons
- 00011e18 - 00011e34 → Reset CD Subsystems → SCUS Reset CD Subsystems
- 00011dd8 - 00011e14 → Reset and Pause CDROM → SCUS Reset Pause CDROM
- Rotate Map (Counterclockwise?) → Rotate Map (L1) → Rotate Map (Counterclockwise)
- 00181f38 - 00182064 → Routine that checks math skill IDS? → Math skill Ability ID Check
- SCUS.942.21 → SCUS 942.21 → SCUS 942.21 Routines