Difference between revisions of "Abilities"
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m (fix weapon range link) |
m (Add missing flags) |
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Line 58: | Line 58: | ||
**[[Y]] | **[[Y]] | ||
*Booleans | *Booleans | ||
− | ** | + | **[[Force Self Target]] (Broken; meant to be can only target allied tiles?) |
− | ** | + | **[[Force Self Target]] (Broken; meant to be can only target enemy tiles?) |
**[[Weapon Range]] | **[[Weapon Range]] | ||
**[[Vertical Fixed]] | **[[Vertical Fixed]] | ||
Line 68: | Line 68: | ||
**[[Hit Enemies]] | **[[Hit Enemies]] | ||
**[[Hit Allies]] | **[[Hit Allies]] | ||
− | ** | + | **[[Top-Down Target]] |
**[[Follow Target]] | **[[Follow Target]] | ||
**[[Random Fire]] | **[[Random Fire]] | ||
Line 78: | Line 78: | ||
**[[Silence]] | **[[Silence]] | ||
**[[Mimic]] | **[[Mimic]] | ||
− | ** | + | **[[Blocked by Golem]] |
**[[Persevere]] | **[[Persevere]] | ||
**[[Quote]] | **[[Quote]] |
Latest revision as of 20:13, 17 June 2025
AI Behavior
Note: The booleans in this section only make the computer controlled units aware of certain ability affects. They don't activate these affects.
- HP
- MP
- Cancel Status
- Add Status
- Stats
- Unequip
- Target Enemies
- Target Allies
- Reflectable
- Undead Reverse
- Random Hits
- Considers Faith
- Considers Evasion
- Silence
- Direct Attack
- Linear Attack
- Considers Magic Defense Up
- Considers Defense Up
Attributes
- Range
- Effect Area
- Vertical
- Inflict Status
- CT
- MP Cost
- Elements
- Formula
- Booleans
- Force Self Target (Broken; meant to be can only target allied tiles?)
- Force Self Target (Broken; meant to be can only target enemy tiles?)
- Weapon Range
- Vertical Fixed
- Vertical Tolerance
- Weapon Strike
- Auto
- Target Self
- Hit Enemies
- Hit Allies
- Top-Down Target
- Follow Target
- Random Fire
- Linear Attack
- 3 Directions
- Hit Caster
- Reflect
- Math Skill
- Silence
- Mimic
- Blocked by Golem
- Persevere
- Quote
- Animate on miss
- Counter Flood
- Counter Magic
- Direct
- Blade Grasp
- Requires Sword
- Requires Materia Blade
- Evadeable
- Targeting