Difference between revisions of "Ability Secondary Data: Default Abilities"
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m (Hyperlink ability flags to their individual description pages) |
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0x80 - Force Self target (Broken; meant to be can only target allied tiles?) | 0x80 - Force Self target (Broken; meant to be can only target allied tiles?) | ||
0x40 - Force Self target (Broken; meant to be can only target enemy tiles?) | 0x40 - Force Self target (Broken; meant to be can only target enemy tiles?) | ||
− | 0x20 - Weapon Range | + | 0x20 - [[Weapon Range]] |
0x10 - [[Vertical Fixed]] | 0x10 - [[Vertical Fixed]] | ||
0x08 - [[Vertical Tolerance]] / Vertical Threshold | 0x08 - [[Vertical Tolerance]] / Vertical Threshold | ||
− | 0x04 - Weapon Strike | + | 0x04 - [[Weapon Strike]] |
− | 0x02 - Auto-Target | + | 0x02 - [[Auto|Auto-Target]] |
− | 0x01 - | + | 0x01 - [[Target Self]] |
0x04: Flags 2 | 0x04: Flags 2 | ||
− | 0x80 - | + | 0x80 - [[Hit Enemies]] |
− | 0x40 - | + | 0x40 - [[Hit Allies]] |
− | 0x20 - Top-down Targeting (hits higher elevation tiles first) | + | 0x20 - [[Top-down Targeting]] (hits higher elevation tiles first) |
− | 0x10 - | + | 0x10 - [[Follow Target]] |
− | 0x08 - Random Fire | + | 0x08 - [[Random Fire]] |
− | 0x04 - Linear Attack | + | 0x04 - [[Linear Attack]] |
− | 0x02 - 3 Directions | + | 0x02 - [[3 Directions]] |
− | 0x01 - | + | 0x01 - [[Hit Caster]] |
0x05: Flags 3 | 0x05: Flags 3 | ||
− | 0x80 - Reflectable | + | 0x80 - [[Reflectable|Reflect]] |
− | 0x40 - Math Skill | + | 0x40 - [[Math Skill]] |
− | 0x20 - Affected By Silence | + | 0x20 - [[Silence|Affected By Silence]] |
− | 0x10 - | + | 0x10 - [[Mimic]] |
− | 0x08 - Blocked by Golem | + | 0x08 - [[Blocked by Golem]] |
− | 0x04 - Persevere | + | 0x04 - [[Persevere]] |
− | 0x02 - Quote | + | 0x02 - [[Quote]] |
− | 0x01 - Animate on | + | 0x01 - [[Animate on miss]] |
0x06: Flags 4 | 0x06: Flags 4 | ||
− | 0x80 - Counter Flood | + | 0x80 - [[Counter Flood]] |
− | 0x40 - Counter Magic | + | 0x40 - [[Counter Magic]] |
− | 0x20 - Direct | + | 0x20 - [[Direct]] |
− | 0x10 - Blade Grasp | + | 0x10 - [[Blade Grasp]] |
− | 0x08 - Requires Sword | + | 0x08 - [[Requires Sword]] |
− | 0x04 - Requires Materia Blade | + | 0x04 - [[Requires Materia Blade]] |
− | 0x02 - Evadeable | + | 0x02 - [[Evadeable]] |
− | 0x01 - | + | 0x01 - [[Targeting]] |
0x07 - Element | 0x07 - Element | ||
0x80 - Fire | 0x80 - Fire |
Latest revision as of 20:03, 17 June 2025
- RAM location: 8005fbf0.
- Section contains data for 0x170 (368) Abilities.
- Data length per Ability is 0x0E (14) bytes.
- Additional data for specific ability types exist in their own sections, noted below.
- In FFTPatcher, these are at the bottom of the ability editor.
0x00 - Range 0x01 - Effect Area 0x02 - Vertical 0x03: Flags 1 0x80 - Force Self target (Broken; meant to be can only target allied tiles?) 0x40 - Force Self target (Broken; meant to be can only target enemy tiles?) 0x20 - Weapon Range 0x10 - Vertical Fixed 0x08 - Vertical Tolerance / Vertical Threshold 0x04 - Weapon Strike 0x02 - Auto-Target 0x01 - Target Self 0x04: Flags 2 0x80 - Hit Enemies 0x40 - Hit Allies 0x20 - Top-down Targeting (hits higher elevation tiles first) 0x10 - Follow Target 0x08 - Random Fire 0x04 - Linear Attack 0x02 - 3 Directions 0x01 - Hit Caster 0x05: Flags 3 0x80 - Reflect 0x40 - Math Skill 0x20 - Affected By Silence 0x10 - Mimic 0x08 - Blocked by Golem 0x04 - Persevere 0x02 - Quote 0x01 - Animate on miss 0x06: Flags 4 0x80 - Counter Flood 0x40 - Counter Magic 0x20 - Direct 0x10 - Blade Grasp 0x08 - Requires Sword 0x04 - Requires Materia Blade 0x02 - Evadeable 0x01 - Targeting 0x07 - Element 0x80 - Fire 0x40 - Lightning 0x20 - Ice 0x10 - Wind 0x08 - Earth 0x04 - Water 0x02 - Holy 0x01 - Dark 0x08 - Formula 0x09 - X 0x0a - Y 0x0b - Inflict Status 0x0c - CT 0x0d - MP Cost
Related Data:
8005ebf0 - Ability Data - (0x8 bytes each) 8005fbf0 - Ability Secondary Data: Default Abilities - 0x000 to 0x16F (0xE bytes each) 80061010 - Ability Secondary Data: Item Abilities - 0x170 to 0x17D (0x1 bytes each) 80061020 - Ability Secondary Data: Throw Abilities - 0x17E to 0x189 (0x1 bytes each) 8006102c - Ability Secondary Data: Jump Abilities - 0x18a to 0x195 (0x2 bytes each) 80061044 - Ability Secondary Data: Charge Abilities - 0x196 to 0x19D (0x2 bytes each) 80061054 - Ability Secondary Data: Math Abilities - 0x19E to 0x1A5 (0x1 bytes each) 8006105c - Ability Secondary Data: RSM Abilities - 0x1A6 to 0x1FF (0x1 bytes each)