Difference between revisions of "Ability Secondary Data: Default Abilities"

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More ability flags and data.
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* RAM location: 8005fbf0.
 +
* Section contains data for 0x170 (368) Abilities.
 +
* Data length per Ability is 0x0E (14) bytes.
 +
* Additional data for specific ability types exist in their own sections, noted below.
 +
* In [[FFTPatcher]], these are at the bottom of the ability editor.
  
In [[FFTPatcher]], these are at the bottom of the ability editor.
+
0x00 - Range
 +
0x01 - Effect Area
 +
0x02 - Vertical
 +
0x03: Flags 1
 +
0x80 - Force Self target (Broken; meant to be can only target allied tiles?)
 +
0x40 - Force Self target (Broken; meant to be can only target enemy tiles?)
 +
0x20 - [[Weapon Range]]
 +
0x10 - [[Vertical Fixed]]
 +
0x08 - [[Vertical Tolerance]] / Vertical Threshold
 +
0x04 - [[Weapon Strike]]
 +
0x02 - [[Auto|Auto-Target]]
 +
0x01 - [[Target Self]]
 +
0x04: Flags 2
 +
0x80 - [[Hit Enemies]]
 +
0x40 - [[Hit Allies]]
 +
0x20 - [[Top-down Targeting]] (hits higher elevation tiles first)
 +
0x10 - [[Follow Target]]
 +
0x08 - [[Random Fire]]
 +
0x04 - [[Linear Attack]]
 +
0x02 - [[3 Directions]]
 +
0x01 - [[Hit Caster]]
 +
0x05: Flags 3
 +
0x80 - [[Reflectable|Reflect]]
 +
0x40 - [[Math Skill]]
 +
0x20 - [[Silence|Affected By Silence]]
 +
0x10 - [[Mimic]]
 +
0x08 - [[Blocked by Golem]]
 +
0x04 - [[Persevere]]
 +
0x02 - [[Quote]]
 +
0x01 - [[Animate on miss]]
 +
0x06: Flags 4
 +
0x80 - [[Counter Flood]]
 +
0x40 - [[Counter Magic]]
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0x20 - [[Direct]]
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0x10 - [[Blade Grasp]]
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0x08 - [[Requires Sword]]
 +
0x04 - [[Requires Materia Blade]]
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0x02 - [[Evadeable]]
 +
0x01 - [[Targeting]]
 +
0x07 - Element
 +
0x80 - Fire
 +
0x40 - Lightning
 +
0x20 - Ice
 +
0x10 - Wind
 +
0x08 - Earth
 +
0x04 - Water
 +
0x02 - Holy
 +
0x01 - Dark
 +
0x08 - [[Formulas|Formula]]
 +
0x09 - X
 +
0x0a - Y
 +
0x0b - Inflict Status
 +
0x0c - CT
 +
0x0d - MP Cost
  
  0x00 - Range
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== Related Data: ==
0x01 - Effect Area
+
  8005ebf0 - [[Ability Data]] - (0x8 bytes each)
  0x02 - Vertical
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  8005fbf0 - [[Ability Secondary Data: Default Abilities]] - 0x000 to 0x16F (0xE bytes each)
0x03: Flags 1
+
80061010 - [[Ability Secondary Data: Item Abilities]] - 0x170 to 0x17D (0x1 bytes each)
    0x80 -  
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80061020 - [[Ability Secondary Data: Throw Abilities]] - 0x17E to 0x189 (0x1 bytes each)
    0x40 -  
+
8006102c - [[Ability Secondary Data: Jump Abilities]]  - 0x18a to 0x195 (0x2 bytes each)
    0x20 - Ranged Weapon
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  80061044 - [[Ability Secondary Data: Charge Abilities]] - 0x196 to 0x19D (0x2 bytes each)
    0x10 - [[Vertical Fixed]]
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  80061054 - [[Ability Secondary Data: Math Abilities]] - 0x19E to 0x1A5 (0x1 bytes each)
    0x08 - [[Vertical Tolerance]] / Vertical Threshold
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  8006105c - [[Ability Secondary Data: RSM Abilities]] - 0x1A6 to 0x1FF (0x1 bytes each)
    0x04 - Weapon Strike
+
 
    0x02 - Auto
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== See also ==
    0x01 - Can't Target Self
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* [[Data/Table Locations]]
  0x04: Flags 2
 
    0x80 - Can't Hit Enemies
 
    0x40 - Can't Hit Allies
 
    0x20 - Top-down Targeting (hits higher elevation tiles first)
 
    0x10 - Can't Follow Target
 
    0x08 - Random Fire
 
    0x04 - Linear Attack
 
    0x02 - 3 Directions
 
    0x01 - Can't Hit Caster
 
  0x05: Flags 3
 
    0x80 - Reflectable
 
    0x40 - Math Skill
 
    0x20 - Affected By Silence
 
    0x10 - Can't Mimic
 
    0x08 - Normal Attack?
 
    0x04 - Persevere
 
    0x02 - Quote
 
    0x01 - Animate on Miss
 
0x06: Flags 4
 
    0x80 - Counter Flood
 
    0x40 - Counter Magic
 
    0x20 - Direct
 
    0x10 - Blade Grasp
 
    0x08 - Requires Sword
 
    0x04 - Requires Materia Blade
 
    0x02 - Evadeable
 
    0x01 - No Targeting
 
  0x07 - Element
 
0x08 - Formula
 
  0x09 - X
 
0x0a - Y
 
0x0b - Inflict Status
 
0x0c - CT
 
0x0d - MP Cost
 

Latest revision as of 20:03, 17 June 2025

  • RAM location: 8005fbf0.
  • Section contains data for 0x170 (368) Abilities.
  • Data length per Ability is 0x0E (14) bytes.
  • Additional data for specific ability types exist in their own sections, noted below.
  • In FFTPatcher, these are at the bottom of the ability editor.
	0x00 - Range
	0x01 - Effect Area
	0x02 - Vertical
	0x03: Flags 1
		0x80 - Force Self target (Broken; meant to be can only target allied tiles?)
		0x40 - Force Self target (Broken; meant to be can only target enemy tiles?)
		0x20 - Weapon Range
		0x10 - Vertical Fixed
		0x08 - Vertical Tolerance / Vertical Threshold
		0x04 - Weapon Strike
		0x02 - Auto-Target
		0x01 - Target Self
	0x04: Flags 2
		0x80 - Hit Enemies
		0x40 - Hit Allies
		0x20 - Top-down Targeting (hits higher elevation tiles first)
		0x10 - Follow Target
		0x08 - Random Fire
		0x04 - Linear Attack
		0x02 - 3 Directions
		0x01 - Hit Caster
	0x05: Flags 3
		0x80 - Reflect
		0x40 - Math Skill
		0x20 - Affected By Silence
		0x10 - Mimic
		0x08 - Blocked by Golem
		0x04 - Persevere
		0x02 - Quote
		0x01 - Animate on miss
	0x06: Flags 4
		0x80 - Counter Flood
		0x40 - Counter Magic
		0x20 - Direct
		0x10 - Blade Grasp
		0x08 - Requires Sword
		0x04 - Requires Materia Blade
		0x02 - Evadeable
		0x01 - Targeting
	0x07 - Element
		0x80 - Fire
		0x40 - Lightning
		0x20 - Ice
		0x10 - Wind
		0x08 - Earth
		0x04 - Water
		0x02 - Holy
		0x01 - Dark
	0x08 - Formula
	0x09 - X
	0x0a - Y
	0x0b - Inflict Status
	0x0c - CT
	0x0d - MP Cost

Related Data:

8005ebf0 - Ability Data - (0x8 bytes each)
8005fbf0 - Ability Secondary Data: Default Abilities - 0x000 to 0x16F (0xE bytes each)
80061010 - Ability Secondary Data: Item Abilities - 0x170 to 0x17D (0x1 bytes each)
80061020 - Ability Secondary Data: Throw Abilities - 0x17E to 0x189 (0x1 bytes each)
8006102c - Ability Secondary Data: Jump Abilities  - 0x18a to 0x195 (0x2 bytes each)
80061044 - Ability Secondary Data: Charge Abilities - 0x196 to 0x19D (0x2 bytes each)
80061054 - Ability Secondary Data: Math Abilities - 0x19E to 0x1A5 (0x1 bytes each)
8006105c - Ability Secondary Data: RSM Abilities - 0x1A6 to 0x1FF (0x1 bytes each)

See also